VIDEOWIZARD'S PROFILE

I've been at making games for RPG Maker for almost 20 years! No, they're not ALL Dragon Kingdoms games, just most of 'em.

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Dragon Kingdoms V
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.

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MB Limit

Well,
1) You still can submit the game. If the actual download is off-site, then I don't think the limit applies. However, it's still best to get the file size as low as possible.
2) The 20MB limit is in place so RMN's bandwidth doesn't get used up. I believe that the admins will look at a game over 20MB and see if it isn't filled with things like MP3s and unused resources.
Sometimes, too, a file will appear to be over 20MB, but be zipped (WinZIP) down to under 5MB. I had a game that was 100MB unzipped, and about 7MB zipped.

I hope this helps.

36 Days Left - The Countdown to Brawl

120 Days Left- The Countdown to Brawl (Feb. 10, 2008) from Sunday, Oct. 14, 2007

Is it really 120 days- nearly a third of a year- to Super Smash Bros. Brawl? Consider what comes before Brawl now:

OCTOBER
-Boss's Day (Oct. 16)
-Sweetest Day (Oct. 20)
-Change to Standard Time (Oct. 28 outside US/Nov. 4 in America)
-Halloween (Oct. 31)

NOVEMBER
-Super Mario Galaxy (Nov. 12/16*/29**) Why is this being overlooked?
-About a half billion games (Nov. 13)
-Thanksgiving (America, Nov. 22)
-Black Friday (Nov. 23) Good in this case. When many retailers turn a profit for the year.

*in Australia/ **in Europe

DECEMBER
-Hanukkah/Chanukah (mid Dec.)
-First Day of Winter (Summer) (Dec. 22)
-Christmas (Dec. 25) Probably won't be getting a Wii.
-Kwanzaa (Dec. 26- Jan. 1)
-New Year's Eve (Dec. 31) I'll have to settle for SSBM again.

JANUARY AND EARLY FEBRUARY 2008
-New Year's Day (Jan. 1)
-Chinese New Year (mid to late Jan.)
-Martin Luther King Jr. Day (Jan. 14)
-1/18/08 movie (Jan. 18)
-Coldest Day of the Year (Hottest?) (Jan. 21)
-Black Wednesday (Jan. 24) The day that holiday cheer wears off...
-Groundhog Day (Feb. 2)
-Super Bowl XLII (Feb. 3)

I think Europe will have Valentine's Day and Spring Breaks (and perhaps the start of Spring, and maybe even Easter) before they see SSBB, though. It may be past Easter and the first day of Fall (their Fall, meaning March) in Australia, as well. Yes, Easter is in Q1 next year, in fact it's March 23rd, the earliest Easter I've ever heard of.

Then Super Smash Bros. Brawl arrives about a month before some of us go BACK to Daylight Saving Time on March 9. Yeah, I'm going to be too busy enjoying some of the events above.

RPG Maker VX. RMVX is to RMXP what RM2k3 is to RM2k; RMVX release date announced

RMVX is to RMXP what RM2k3 is to RM2k. It's not what RM95 is to RM2k? Really?

RMVX is RPG Maker Vista Xtreme, most likely. They originally wanted it to be RPG Maker Vista EXtreme, but that would equal RM VEX. An RM that vexes us. Hooray.

Well, I didn't really use RM2k3 that much, because it wasn't that much of an upgrade. Also, it ate some of my maps. If I do use it, it will probably be for remakes (of my game series), not original games.
I'm not sure that the "ABCDE" stuff is layers. It might be different parts of the map, much like in RM95.

And seriously, it does look like RM95. Can anyone say the remake of Dragon Kingdoms III: Cycle of Fate?

A full update will likely be ready by the end of 2009, anyway, following the RM2k-RM2k3-RMXP release pattern:

RM2k- June 2000
RM2k3- December 2002
RMXP- July 2004 (Sept 2005 overseas, but why would they go by that?)

Hmm, RMVX is actually late, in that case. And if they release a new maker (not RMVX) in the summer of 2008, it will make them look silly.

Algorithms for Fun and Profit

Attack speed in a traditional RPG can be useful, if you're trying to do what Final Fantasy I-III did- hit the enemy multiple times. Therefore, you can hit the enemy twice or more in one turn!

[RM2k3] The Edge of the Sword

Tsukuru, you'll be pleased when you see my next project, then. The hero has green hair and uses a boomerang as a weapon.

Back to The Edge of the Sword, you sure have a lot of moves made for the hero, sakasu. I take it "I'm Bored!" shows up if you leave him alone too long? Nice touch. I wonder about that Suicide move, though, is it to be used when you're stuck at a puzzle?

The only bad thing I see is the title screen is a little plain (in game, there's some nice screens, but the title screen is mostly white?). The title should be bigger and there should be some sort of background, which, judging from the screens, could be a background with lots of green and the cherry blossom trees, a sort of Japanese styled background.

Deader than usual?

I've made quite a few posts (more than I normally do, actually), and posted an article. I'm not sure what else I can do to keep activity up. I guess I can think of something...

Deader than usual?

Recent pick-up after a very dead period? This is the third or fourth community in which I've seen the same thing happen. It's like the Internet disappeared around July 25...

RPG Maker Community- IGP, Township Games, and this site have been through a dead period.
Webcomic Community- Comic Genesis, Drunk Duck and the like have been through a dead period. Same goes with most creator's comics, including my own, picking back up about a week ago.
Artists' Community- Hyatt Art and Deviant Art have had a slow period.

And other sites I've been to besides those have had declining activity. So, now I think the reason things are starting to slowly pick back up is- Schools are going to be starting soon, and people will need things to do to take their minds off it. The same thing happened around this time last year, not really picking up until then Ghostlight's Demo Day.

Then again, it might also be this mind-numbing heat, as 90s and 100s cover much of North America, and probably most other places in the Northern Hemisphere. We are in the peak of summer, after all. Give it a few weeks. Temperatures will cool down and visits will come up.

Random Musings or Rants

SD3 did feel a lot more forced than SD2 (Secret of Mana) did. The fact it showed enemy names and level numbers didn't help- I felt like I couldn't stay because, OH NO King Rabite is level 3 and I'm level 6- what the heck am I still doing there, versus me still having fun on killing Rabites at level 99, just to see what the damage output would be.

This is especially true when the last enemies are level 50, when I distinctly remember them being closer to 70 (I think Terminator was level 69) in SoM... making the whole game feel shorter, as well.

And Mystic Ark was called 7th Saga 2 at E3 in (May?) 1995. Little did they know that a game called King Arthur would kill off Enix America Corporation two months later... and note that there was no Dragon Warrior game on display even at that time.

I saw the FAQ for Mystic Ark, and it isn't pretty. Let's go through Fairytale World, saving Red Riding Hood's grandma from the wolf (I'm not even kidding here), or Fruit World, through the Blueberry Forest! Ugh.

Dragon Quest IV, V, and VI for DS (with scans)

We have seen Dragon Quest remakes. It's just that they only gave us the Game Boy Color ones (Dragon Warrior I & II, Dragon Warrior III). As for Dragon Quest IV, it hurts to see that ad on the back of the Dragon Warrior VII manual, nearly six years later.

Sure Dragon Warrior/Quest doesn't do well in America? Even the worst-selling Dragon Quest (IV, 80,000 units) was still more than some of the gimmicks Square-Enix has and still does put out.

I- 500,000 units. Player's Choice if it existed in the NES days. Probably has a lot to do with a special offer Nintendo was offering, but still.
II- 150,000 units. The steepest drop-off in sales of the series. Why? It came out in 1990- the game Nintendo was pushing was its 1989 predecessor- in 1991. And, this game wasn't promoted at all.
III- 300,000 units (formerly believed to be 95,000). Double Dragon Warrior II's sales, it logically followed the Dragon Warrior promotion. It was released just before the NES left the limelight, late in 1991. Another Player's Choice contender.

Trilogy I complete.

IV- 80,000 units. But this was for a game released in late 1992, was underproduced because the NES was believed to be no longer useful (see modern GameCube, GBA) and wasn't really promoted, either. People were already used to 16-bit graphics by now, and this was jarring. Even though DWIV had some of the best graphics on the NES...
V- 0 units (well, unless you count imports). Actually was in the process of translation around 1993 or 1994, cancelled due to a translation error (or something weird like that). It was trying to use 3MB at a time that storage was expensive, and they apparently wanted to go to 4MB with the translation, as well. (Ads said 24 megabits and 32 megabits, respectively) Also, it received some ugly press about barely looking better than an NES game (and when has DQ been all about the graphics)?
VI- 0 units (same situation as V). Enix America had been closed down at the time of DQVI's release in Japan in late 1995. If DQVI got translated, it would've appeared early in the N64 era, which might've led it to the same problem that DWIV had. But who knows? Storage was less of an issue by this point, DQVI managed to fit on an 4MB cart, and games had been released that went to 6 or 8MB (on Super NES), by then.

Trilogy II complete.

VII- 220,000 units. That's a lot for a game that was released in the middle of the PS2 era. Late 2001, right before FINAL FANTASY X (Barely six weeks before). Which means it had to compete against a MAJOR competitor (at that time. Now, they are part of the same team), and was released after a 9 YEAR series drought... and, it didn't do that bad. Its graphics weren't in the same ballpark (or for that matter, the same state), but see the DQV note above.
VIII- 600,000+ units in North America, slightly HIGHER in Europe. Why? Heavy promotion in both territories. The fact a major turn-based RPG was somewhat difficult to find for PS2 in late 2005. And, for those that missed VII and IV due to the systems change, the first Dragon Warrior/Quest in 14 YEARS. Gameplay actually felt like something was missing to some, possibly because of reverting to using only four characters. Then again, it could've been a DQIII tribute.
IX- Who knows? It may get somewhat of a backlash from people that don't want to play Dragon Quest on a handheld, but as long as it keeps its gameplay (see DQIV, V and VII notes about graphics), it should keep going where it really matters.

Trilogy III awaiting release of Dragon Quest IX.

We Did It First screenshot thread

The lighting (darkening?) effects are perfect, Blind. And speaking of good, old-fashioned palette swapping...


There's something weird about the slimes. Some of them are red! Some enemies can have different aggression levels, with Slimes being an example. If they don't attack you outright, you can attack them to make them attack you, or taunt them to make them angry. Don't do this (taunt) to the gold ones, though. They will explode with anger, and you'll have to reload your file, EVEN if you were in the level 500's. The weakest enemy?

The more angry they become, the more damage they can do... but, there is an upside to this. If they get angry enough, they'll reach a maximum exp/money prize, nine times more than a regular Slime. Of course, they can wipe you off the face of the Lakelsia Archipelago if you're not careful.