THE LATEST

Smile Game Builder Engine
A new engine on the market, this 3D/2D game engine allows for quick and easy map creation, pre-set or in-depth eventing and easy customisation of base details such as party composition, skill learning and the like.

It isn't quite as in-depth as other engines, but it is easy to use and allows for a fully 3D environment with different camera views (first person vs 3/4).
Sanity Cost: 999 SP
I was kinda bummed I couldn't find a team for the McBacon Jam. So to make up for my lack of participation, I decided to go ham on PotF and spend as much time as I would if I were on a jam. The end result is that a lot of ground was covered in both planned and unplanned areas.
Kubo and the Two Stats
September stats are up. Enjoy.

Wake me up when September ends.
What’s in the Toy Box?
Throughout his adventure, Jimmy will come across toy boxes containing all sorts of fun things. If he were in an rpg, these would be the equivalent of treasure chests. But, sometimes you’ll run into special toy boxes that have extra surprises in addition to the normal equipment and items. Let’s see what we might find in this one…
Bring home the Gold!
The August round of statistics are now up. We have had a collective 4 MILLION DOWNLOADS of games from RMN. Not bad for a site dedicated to a niche of a niche of a narrow hobbyist market. Also, we have a new Makerscore queen...
Process - Anatomy of a Town
  • Roden
  • 08/04/2016 06:37 AM
Hey everyone.

Since I've been spending so much time recently working on the next town in Aelsea, I thought I'd capture some images along the way and write a blog about my process for creating towns, since it's pretty non-standard as far as what I know about most RM town design.
Why Use A Hammer When You Can Just Use A Giant Superball
  • Addit
  • 07/21/2016 07:17 AM
I’m not sure why Ratty524 would choose to do Breakout out of all things to do with Stencyl, but I think this was his first attempt at making a game using the engine, so I’m guessing that he wanted to make something simple to start off with, so Breakout was probably the first choice that he had come to mind - and I respect that.

So let’s go see if Ratty524 manages to do a fine enough job that this game can pass off as a successful Chinese knockoff of it or if it’s better left burying it with the rest of the unsold copies of E.T. in the dump…
TungermanU's SOS Music Pack
Looking for some swell tunes to round out your game?

Check out Tungerman's awesome pack, currently sitting on the shelf, unloved, in the resource section. There are 15 different songs for use, all made by Tungerman for the Summoner of Sounds event. So go forth and download!
Best of Blogs #026
Of the 79 blogs that were added to the site between the 1st-15th of July, only 8 made it on the short list.

Check them out and aim next fortnight for a spot on the list!
Introducing the Context Menu and Action Menu!
Today I'm introducing two new features for @JRL. Those features are the Context Menu, and the Action Menu.

Independence Day Restatgence
Do they have a 4th of July in England?

Anywho, the latest round of stats are up. Not much of note to note as we are only approaching major milestones but haven't actually crossed any of them. Enjoy!
Best of Blogs #025 - DOUBLE FEATURE
A month of blogs, this time around!

17 have made it past the cut of 137 blogs posted during May.

Which ones? Check here to find out!
PATHFINDING in 2K3
This pathfinding will be an implementation of Dijkstra Maps used in the roguelike Brogue. The gist of it is that we will build an array with the cost of each tile. We do this by setting a goal tile to the cost of zero and all the other tiles to some high number. Then each tile check their neighbours cost, if the tile has a cost that is at least 2 higher than the cheapest neighbour we change the cost to 1 above the neighbouring tile.
Let's Draw
We're going to be playing the Telephone Game! Remember the Telephone Game?

Person A draws Pic1
Person B sees Pic1 and draws Pic2, trying to recreate Pic1 in their own style.
Person C sees Pic2 and tries to recreate it in their own style, making Pic3.
Person D sees Pic3 etc.
Super Mario Super Winners!
The Results are in for the Super Mario Bros. Super Contest! The Grand Prize Winner is...

Solitayre!

...for his amazing level "The Lost City!"
X-Men: Statpocalypse
The evolution of statistics is finally here. Bow before your new masters!

The next round of statistics are finally up after a half-month delay. Enjoy!
Devlog 83: Card Pool
RobCo Super Toaster X: Devblog System........Initialising|
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Oh boy, have I got some major news for you girls and boys.

...
Anti-Procrastination Initiative
Welcome to the Anti-Procrastination Initiative! The aim of this event is to provide a frame that encourages RMNers to take the opportunity to overcome their tendency to procrastinate. If you are one of us who struggle to stay focused on a task for a longer time, now is the time to start fighting back, and you can earn yourself a shiny achievement and some Makerscore in the process!
Concept Art - The Merfolk
  • Roden
  • 06/02/2016 04:28 AM
Hey everyone.

It's been a long time in the making, but now that I have two Merfolk characters fully designed, I believe it's finally time to talk about the lengthy process that went into finding a final design for this species.
Best of Blogs #024
With this instalment we reach the full year mark of Best of Blogs. That's two each month for a year.

The time has certainly flown!

This fortnight we got a total of 70 blogs, with 8 picks. Did your blog make it?