VIDEOWIZARD'S PROFILE
VideoWizard
2842
I've been at making games for RPG Maker for almost 20 years! No, they're not ALL Dragon Kingdoms games, just most of 'em.
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
Dragon Kingdoms V
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
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Release Something! Day II [Release Thread]
Dragon Kingdoms VI
Screen:

Well, I tried to get the script for Dragon Kingdoms: Birth of a Legend to work, and most of it did- except for the battles and level stats. However, this gives me the opportunity to start on Dragon Kingdoms VI, because it has no levels.

RMVX allows for panoramas that are much better and less buggy than RMXP's- enemies actually keep up with the scrolling now!
Yes, the characters are temporary. The backdrop isn't quite finished yet. Hey, at least this is a Something different than the usual.
Screen:

Well, I tried to get the script for Dragon Kingdoms: Birth of a Legend to work, and most of it did- except for the battles and level stats. However, this gives me the opportunity to start on Dragon Kingdoms VI, because it has no levels.

RMVX allows for panoramas that are much better and less buggy than RMXP's- enemies actually keep up with the scrolling now!
Yes, the characters are temporary. The backdrop isn't quite finished yet. Hey, at least this is a Something different than the usual.
Resignation
Oh no, RMD RMN is dying!
I knew it was at least 9 years, since The NeXus was around in 1999, but I didn't realize Holbert started before that. And for the president idea, IIRC, doesn't the "C" in rcholbert stand for Clinton? ;D
I knew it was at least 9 years, since The NeXus was around in 1999, but I didn't realize Holbert started before that. And for the president idea, IIRC, doesn't the "C" in rcholbert stand for Clinton? ;D
Forbes’ lists the richest fictional characters
100 gold coins. AKA the cost of a 1-Up. Or 16,500 points (you know, 100, 200, 400, 800, 1000, 2000, 4000, 8000...) So a point is 1/6 of the US Dollar?
It's rich in Mario Land. One gold coin is worth $910! And Paper Mario: TTYD wants us to pay 6-8 coins just to heal at savepoints...
This value also holds for Dragon Quest. 75 gold to use the inn? I could BUY the inn for that!
Let's look at Zelda.
Seriously, Link could only hold about $6 worth in Zelda I?
Breath of Fire, (what did you think Zenny referred to?)
So a 1,000 Zenny armor isn't really that expensive. The best armor in BoF is much cheaper than some of the weakest armor in Dragon Quest.
Final Fantasy,
Because Netherlands joined the EU, Guilders (gil) is now obsolete.
Suikoden is bits (AKA a penny), so that's easy enough to figure out. Just divide by 100.
100.00 XAU = 91,043.50 USD
Gold Ounces United States Dollars
1 XAU = 910.435 USD 1 USD = 0.00109838 XAU
It's rich in Mario Land. One gold coin is worth $910! And Paper Mario: TTYD wants us to pay 6-8 coins just to heal at savepoints...
This value also holds for Dragon Quest. 75 gold to use the inn? I could BUY the inn for that!
Let's look at Zelda.
255.00 INR = 6.44876 USD
India Rupees United States Dollars
1 INR = 0.0252892 USD 1 USD = 39.5425 INR
Seriously, Link could only hold about $6 worth in Zelda I?
Breath of Fire, (what did you think Zenny referred to?)
1,000.00 JPY = 9.31665 USD
Japan Yen United States Dollars
1 JPY = 0.00931665 USD 1 USD = 107.335 JPY
So a 1,000 Zenny armor isn't really that expensive. The best armor in BoF is much cheaper than some of the weakest armor in Dragon Quest.
Final Fantasy,
1.00 EUR = 1.44747 USD
Euro United States Dollars
1 EUR = 1.44747 USD 1 USD = 0.690860 EUR
Because Netherlands joined the EU, Guilders (gil) is now obsolete.
Suikoden is bits (AKA a penny), so that's easy enough to figure out. Just divide by 100.
FUNdamentals of RPGs - Part VI - Balancing
So, basically, to avoid the Trap, I just have to make part of a cave really difficult, but on the other side, enemies are weaker? That's what it sounds like here, Dragon Quest (past III especially) is notorious for doing that. Dragon Quest I-II don't, and it's annoying.
Dragon Quest IV, for example. That darn World Tree is hard and annoying to climb. However, once you enter Zenithia, things get much easier. Even the last cave isn't quite as bad (and in fact is good, because of Metal enemies en masse), and I didn't find the Last Refuge THAT bad, either. DQIV thus plateaus at the World Tree and doesn't reach that level until the Final Dungeon.
Dragon Quest VIII did that, too, that's one way I knew the Dark Cave wasn't the FINAL area, because the enemies weren't nearly strong enough. (And you're only in the 20s for level)
Yes, even Final Fantasy does this. Surprisingly early in the series, too. The original Final Fantasy has REALLY tough areas followed by easier ones (Chapter 7- Castle of Ordeals is easier than Chapter 6- Gurgu Volcano?) The WORMs of the desert area help out with high rewards. (Yes, they also can hit hard, but they don't take that much to kill)
So, the scorecard-
Series that do have varying difficulty rates:
Breath of Fire I-IV, Dragon Quest III-VIII, Final Fantasy I-VII, IX, X and X-2, Lufia I & II, Suikoden.
Series that keep a steady difficulty rate (whether increasing or static):
Dragon Quest I & II, Final Fantasy VIII.
Dragon Quest I & II keep getting harder with no let up, Final Fantasy VIII stays at nearly the same middle difficulty the entire game (worse than any of the others mentioned- even in DQ I & II (NES) you get a sense of strengthening when fighting early foes. In FF VIII, they just level up with you).
Final Fantasy II varies too much, in fact. You can get killed for going the wrong way on an open map. (This can happen in a small part of Final Fantasy III, too, though not as dramatic, and can actually be humorous.)
Dragon Quest IV, for example. That darn World Tree is hard and annoying to climb. However, once you enter Zenithia, things get much easier. Even the last cave isn't quite as bad (and in fact is good, because of Metal enemies en masse), and I didn't find the Last Refuge THAT bad, either. DQIV thus plateaus at the World Tree and doesn't reach that level until the Final Dungeon.
Dragon Quest VIII did that, too, that's one way I knew the Dark Cave wasn't the FINAL area, because the enemies weren't nearly strong enough. (And you're only in the 20s for level)
Yes, even Final Fantasy does this. Surprisingly early in the series, too. The original Final Fantasy has REALLY tough areas followed by easier ones (Chapter 7- Castle of Ordeals is easier than Chapter 6- Gurgu Volcano?) The WORMs of the desert area help out with high rewards. (Yes, they also can hit hard, but they don't take that much to kill)
So, the scorecard-
Series that do have varying difficulty rates:
Breath of Fire I-IV, Dragon Quest III-VIII, Final Fantasy I-VII, IX, X and X-2, Lufia I & II, Suikoden.
Series that keep a steady difficulty rate (whether increasing or static):
Dragon Quest I & II, Final Fantasy VIII.
Dragon Quest I & II keep getting harder with no let up, Final Fantasy VIII stays at nearly the same middle difficulty the entire game (worse than any of the others mentioned- even in DQ I & II (NES) you get a sense of strengthening when fighting early foes. In FF VIII, they just level up with you).
Final Fantasy II varies too much, in fact. You can get killed for going the wrong way on an open map. (This can happen in a small part of Final Fantasy III, too, though not as dramatic, and can actually be humorous.)
Cannot read interlaced PNG files?
http://www.rpgmaker.net/resources/recent/?page=2
IOError at /resources/recent/
cannot read interlaced PNG files
Request Method: GET
Request URL: http://www.rpgmaker.net/resources/recent/
Exception Type: IOError
Exception Value: cannot read interlaced PNG files
Exception Location: /usr/lib64/python2.4/site-packages/PIL/PngImagePlugin.py in load_prepare, line 337
Python Executable: /usr/bin/python
Python Version: 2.4.3
Python Path:
Template error
In template /home/www/vhosts/rpgmaker.net/django/rpgmaker/templates/resources/modules/resource_list.html, error at line 8
Caught an exception while rendering: cannot read interlaced PNG files
You're seeing this error because you have DEBUG = True in your Django settings file.
Change that to False, and Django will display a standard 500 page.
All I have to say is, "Wow."
This error also occurs when looking at RMXP resource pages.
IOError at /resources/recent/
cannot read interlaced PNG files
Request Method: GET
Request URL: http://www.rpgmaker.net/resources/recent/
Exception Type: IOError
Exception Value: cannot read interlaced PNG files
Exception Location: /usr/lib64/python2.4/site-packages/PIL/PngImagePlugin.py in load_prepare, line 337
Python Executable: /usr/bin/python
Python Version: 2.4.3
Python Path:
Template error
In template /home/www/vhosts/rpgmaker.net/django/rpgmaker/templates/resources/modules/resource_list.html, error at line 8
Caught an exception while rendering: cannot read interlaced PNG files
You're seeing this error because you have DEBUG = True in your Django settings file.
Change that to False, and Django will display a standard 500 page.
All I have to say is, "Wow."
This error also occurs when looking at RMXP resource pages.
Let's have a serious discussion about homebrew RPGMaker games.
The great thing about episodic content is
-it won't feel like a 320 hour game. Some of the great shows of all time had 100s of episodes. If you could play any one at any time, without having to go through all the ones before it, it'd be great.
-you can add special episodes at any time. This includes side quests at the end of the game. Or the end of the entire project in this case.
Say you liked The Simpsons episode 75. Notice that you didn't have to watch episodes 1-74 to get to that point, whereas you would in an epic RPG. 20 minutes an episode (remember, commercials) times 74 episodes is 1480 minutes, or about 25 hours.
If I had to watch the equivalent of 74 episodes of The Simpsons before I got to the part I wanted to see, I'd give up. By the way: a 320 hour game comes out to 960 20 min. episodes- more than The Simpsons has produced. This is also why most RPGs have minimal replay value.
There have been 400 episodes, which at 20 min. each is about 133 hours (about as long as Dragon Quest VII). For a 40 hour RPG, that is the equivalent of 120 episodes (six seasons, or roughly the "good" part of The Simpsons- to me, it went downhill after about 1996). Even a 20 hour RPG is "only" 60 episodes (about three seasons' worth!)
-it won't feel like a 320 hour game. Some of the great shows of all time had 100s of episodes. If you could play any one at any time, without having to go through all the ones before it, it'd be great.
-you can add special episodes at any time. This includes side quests at the end of the game. Or the end of the entire project in this case.
Say you liked The Simpsons episode 75. Notice that you didn't have to watch episodes 1-74 to get to that point, whereas you would in an epic RPG. 20 minutes an episode (remember, commercials) times 74 episodes is 1480 minutes, or about 25 hours.
If I had to watch the equivalent of 74 episodes of The Simpsons before I got to the part I wanted to see, I'd give up. By the way: a 320 hour game comes out to 960 20 min. episodes- more than The Simpsons has produced. This is also why most RPGs have minimal replay value.
There have been 400 episodes, which at 20 min. each is about 133 hours (about as long as Dragon Quest VII). For a 40 hour RPG, that is the equivalent of 120 episodes (six seasons, or roughly the "good" part of The Simpsons- to me, it went downhill after about 1996). Even a 20 hour RPG is "only" 60 episodes (about three seasons' worth!)
Warriors of the Sword
I saw the map graphic and I thought- did someone find one of my map planning graphics? The colors for water and land are certainly similar.
Let's have a serious discussion about homebrew RPGMaker games.
brandonabley, out of the list of games you mentioned, I've only played less than half (your game- Wilfred the Hero, Three the Hard Way, A Blurred Line), mainly because they're not just the Final Fantasy epic again. I'll have to give Last Scenario a try.
I've played Final Fantasy ad nauseam. I don't really want Final Fantasy VI again, the best that the community can do with this technology.
Sometimes, I just want something I can pick up and finish within a couple hours. Wilfred the Hero did great on that respect.
I even have an idea for episodic content when it comes to levels. Suppose that you don't want to play the first several hours of a game again to reach a certain point.
Well, a code can be given at the end of an episode that will work on the next. That way, instead of starting at a default level with default equipment, you'll keep the stats you had before. I'm not sure if transferring a save from the old episode would work on the new one, because it could be done that way.
Episodic content also means that a game could have modules, such as an optional super-boss in, say, Episode Ten, where your party would need level 70+ stats to survive. Or, you could skip that one entirely, and finish with Episode Nine.
If support for a series starts to look weak, then it could have an early end (as I've seen some TV shows do), or a gimmick to draw in more people.
I've played Final Fantasy ad nauseam. I don't really want Final Fantasy VI again, the best that the community can do with this technology.
Sometimes, I just want something I can pick up and finish within a couple hours. Wilfred the Hero did great on that respect.
I even have an idea for episodic content when it comes to levels. Suppose that you don't want to play the first several hours of a game again to reach a certain point.
Well, a code can be given at the end of an episode that will work on the next. That way, instead of starting at a default level with default equipment, you'll keep the stats you had before. I'm not sure if transferring a save from the old episode would work on the new one, because it could be done that way.
Episodic content also means that a game could have modules, such as an optional super-boss in, say, Episode Ten, where your party would need level 70+ stats to survive. Or, you could skip that one entirely, and finish with Episode Nine.
If support for a series starts to look weak, then it could have an early end (as I've seen some TV shows do), or a gimmick to draw in more people.
It's -52*C with the wind chill!
"-34 C and Blowing Snow, Feels Like -52 C"
"It's a great day to look for a new job in Regina. Click Here."
If I were in a place where it were -60, I wouldn't get out of bed that day. It's never dropped much below zero (um, -20 C?) here in Florida.
It was 73 degrees today in Tampa Bay. Though I'm sure the tables will turn in a month or two...
"It's a great day to look for a new job in Regina. Click Here."
If I were in a place where it were -60, I wouldn't get out of bed that day. It's never dropped much below zero (um, -20 C?) here in Florida.
It was 73 degrees today in Tampa Bay. Though I'm sure the tables will turn in a month or two...
Strange emails I have to share with you [Hero's Realm]
I've only had maybe one or two e-mails about any of my games, though that could be because Dragon Kingdoms is more popular in Antarctica than it is in the US. (And I didn't know penguins could play video games)
Seriously though, the e-mails were more "Where should I start in the series", "How do I get past this obstacle".
Seriously though, the e-mails were more "Where should I start in the series", "How do I get past this obstacle".













