ALTEREGO'S PROFILE
"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
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The Screenshot Topic Returns
Xenomic, I think your concerns about the space necessary to navigate around enemies are unfounded. As Liberty has clearly illustrated, even a small map can be functional. But if you're really that worried about it, have you considered switching to random encounters? ...Now, to be honest, I prefer touch encounters over random encounters any day. But if you're, even subconsciously, making your maps gigantic because of this, I'd actually wouldn't mind the random encounters in exchange for "cozier" maps.
haruka.jpg
Haha! This thing is still here? I thought this issue was settled when this guy got banned for trying to pass it as his own art. What happened? The source is some smut-artist from deviantArt (does that surprise anyone?) I remember the link was posted here and everything- but that's besides the point, really... Multiple instances of art-theft are no longer grounds to politely ask for credits or for a slap on the wrist, but for more "permanent" consequences, if you catch my drift. ;D
[Poll] M.O.G. Multipart Event - pared down?
I agree with he majority here. One thing is to get out of your comfort zone and another to go head-on into uncharted territory. For example, maybe my only "area of expertise" would be art. Writing and game mechanics are far from being my "comfort zone" but I still try. Music and sound effects in the other hand, I wouldn't even know where to start-- What program do I use? What buttons do I push? Just getting acquainted with a new program can be a huge time sink, let alone actually making something half-decent with it.
For the record, I love the idea behind this series of contests. I'm one who strongly believes in "inter-disciplinarity" (sp?) and likes to encourage custom content creation. But I think at this time, the community is ill-fitted for this kind of endeavor...
That's why I'd like to propose a "tutorials event" before this one. There are tons of tutorials out there in the web, but some are too complicated or simply not oriented to game developers. So let's make our own tutorial(s), or just share our own experiences on the creation of custom resources... Are you familiar with a certain program? Have you developed any shortcuts to make the process less easier? You can contribute with any kind of information you think could be useful. And it doesn't need to be a competition either. Just think of it as a community effort, but instead of pooling in resources (which could stifle creativity) we'd be pooling in knowledge! Yay! :D
And in the event that this series of events do happen, I suggest we keep things simple. Akin to what some of us did for the Arcade Hero event, because even a small rpg, together with balanced mechanics and whatnot can be a daunting task.
For the record, I love the idea behind this series of contests. I'm one who strongly believes in "inter-disciplinarity" (sp?) and likes to encourage custom content creation. But I think at this time, the community is ill-fitted for this kind of endeavor...
That's why I'd like to propose a "tutorials event" before this one. There are tons of tutorials out there in the web, but some are too complicated or simply not oriented to game developers. So let's make our own tutorial(s), or just share our own experiences on the creation of custom resources... Are you familiar with a certain program? Have you developed any shortcuts to make the process less easier? You can contribute with any kind of information you think could be useful. And it doesn't need to be a competition either. Just think of it as a community effort, but instead of pooling in resources (which could stifle creativity) we'd be pooling in knowledge! Yay! :D
And in the event that this series of events do happen, I suggest we keep things simple. Akin to what some of us did for the Arcade Hero event, because even a small rpg, together with balanced mechanics and whatnot can be a daunting task.
An RM Venture
How delusional of me. I thought: "Four days left. Four reviews to write. One review a day. Simple! I wonder why people don't write reviews everyday." Haha! ...Well, in my defense, I did end with a pages-long Word document of all I wanted to say about those games. The problem is that I couldn't put them together in a way that resembled a review and not the rantings of a madman. =/
Still, I did provide some regular feedback to some of these games, so, I hope that contributed in a small way to the judges' podcast... ;)
Still, I did provide some regular feedback to some of these games, so, I hope that contributed in a small way to the judges' podcast... ;)
An RM Venture
So how much time is there left exactly? I wasn't gonna do this because I didn't had much time before, and I thought the deadline was tomorrow or something? But if there's really four days left, maybe I can use this next weekend to play a couple more games and write some long comments *cough* I mean, reviews. Yeah, reviews... Anything for a badge. =P
Greetings from RMtopia! Review
Oh, hey, thanks for the review! ...and for the 4 star score. Which may be too high for the game right now, but hopefully one day the full version will deserve it. >_>;
Anyway, regarding the "writting" xD English is not my first language and I still mess up a lot of words. Oddly enough, I always mistake what words have double letters in them or not. =/ ...I usually have Microsoft Word open or I use Google to look up entire phrases and whatnot, but that day I was in automatic. Yes, all the cut-scenes of the game were made in a single sitting. xD
Anyway, I'm currently working on polishing all the rough edges of this little experiment. Once I'm done, I hope you give it another try. =)
Anyway, regarding the "writting" xD English is not my first language and I still mess up a lot of words. Oddly enough, I always mistake what words have double letters in them or not. =/ ...I usually have Microsoft Word open or I use Google to look up entire phrases and whatnot, but that day I was in automatic. Yes, all the cut-scenes of the game were made in a single sitting. xD
Anyway, I'm currently working on polishing all the rough edges of this little experiment. Once I'm done, I hope you give it another try. =)
What are you thinking about right now?
Man, I miss Law & Order. And re-runs can only take you so far... I need my police/courtroom drama fix, dammit! (SVU sucks)
_
Also, no one ever posts in the Development images section anymore. Are we ready to the call the "time-of-death" yet, or not?
_
Also, no one ever posts in the Development images section anymore. Are we ready to the call the "time-of-death" yet, or not?
What Videogames Are You Playing Right Now?
Brutal Doom is awesome! I was skeptical at first because the fatalities are 'frankensprited' (They're bound to improve, though) and the buckets of blood everywhere seemed cartoonish... But it actually plays pretty good, and once you get into it, watching a Spider Mastermind blow up into a million tiny pieces can be vastly rewarding. =)














