VIDEOWIZARD'S PROFILE

I've been at making games for RPG Maker for almost 20 years! No, they're not ALL Dragon Kingdoms games, just most of 'em.

http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
Dragon Kingdoms V
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.

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The RMN Comic Collaboration - Act 3

I'm ready for another round!

DK3_World_Map.png

Yep. I wasn't kidding when I said the style of RMVX sort of resembles that of RM95. This was even before variables existed in RPG Maker. And since there were only 1,000 switches for the entire game, I used Key Items (there were item conditions). In late 1997, 1998, 1999 and early 2000, that's all we had.

XP or Sphere?

If you're trying to do panoramas you can walk on, then I don't recommend RPG Maker XP, because for some reason you can't see them in the editor. Also, RPG Maker XP goes 40 FPS... or slower. It's very resource-intensive for what it does. Your battles in RMXP might be even more choppy than in RM2k3 for this reason.

If you're looking for ease of use, give Sphere a pass because you might actually have to code. I'm not sure if there are scripts already made for Sphere like there are for RPG Maker XP and VX.

EDIT: It turns out there are, and there's a set made to make games like Final Fantasy VI on it. Unlike RMXP/RMVX and the RM2k series, there's no Eventing to fall back on.

What I'm curious about is why not RPG Maker VX? It is capable of using tiles that aren't squarish and characters that aren't squished-looking, that's just a style choice Enterbrain made (a bad one for the North American market, I might add). You can see panoramas in the editor, the dungeon maker seems to be better, and it can actually go 60 FPS instead of 40 or less.

About the only things it can't do are simple arithmetic operations (without a script fix), 3D graphics and more than two layers of maps (three with a "fog" script).

Overall, give them all a try, and see what you like best.

Diary of a Madman

This is weird. I was just looking through some old posts last night that you wrote, and I wondered "Where is Dreaded these days?" and what became of Diary of a Madman?

battle_interface_wip4.png

Actually, this isn't the Secret of Mana font at all. It's the ActRaiser (SoulBlazer, Illusion of Gaia/Time, Terranigma) font. It's called Lunchtime Doubly So.

The projects we regret

http://rpgmaker.net/games/879/
As well as parts 2 and 3, and the original version of the first one. They were all made in three years total, and it shows. At least part 5 isn't AS bad as the first four...

map_peachkin.jpg

The only bad thing I can see here is that the trees are growing in straight rows behind the village. Trees don't naturally grow like that. It's okay to spread them out a bit. A couple of those empty spaces in the same area could use them.

happy birthday rcholbert, our new alien overlord!

And brought it back from the brink of destruction. Happy birthday Holb!

DK_Birth_of_a_Legend_Lakel_Island_22811_map_progress.png

This is a map using placeholder graphics. I definitely don't intend to use RTP graphics for the final project. There will be places you can go to warp from place to place, so you won't have to walk the entire map if you don't want to. If you do, though, there are treasures and you can find items in the bushes, trees and flowers.

Umm....what?

Holbert's the Grand Poobah of RMN, so it must be true.