FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
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Do we need to use trigonometry to design games ?
Yes, Trig is very important in making games. But in fact, making games taught me trig, and I then applied it in classes.
http://spheredev.org/smforums/index.php?topic=5312.msg76101#msg76101
Maybe it's more relevant if you use something like Sphere than something like RPG Maker.
http://spheredev.org/smforums/index.php?topic=5312.msg76101#msg76101
Maybe it's more relevant if you use something like Sphere than something like RPG Maker.
What areas of RPG making really hinder your project?
Managing game state transition is just about the worst thing in the world.
That, and I dislike adding content. Constructing systems is much, much more fun for me.
That, and I dislike adding content. Constructing systems is much, much more fun for me.
All Hallows' Event
I for one followed the rule. Because I highly doubted anyone would have Sphere already. Particularly the version of the engine I used.
Plus, Sphere+My Game compressed is only 2.1 MB. I just looked, and wow...the RTP is a lot bigger than I imagined...
Plus, Sphere+My Game compressed is only 2.1 MB. I just looked, and wow...the RTP is a lot bigger than I imagined...
The Unwelcome Guest
There's only one ending that doesn't explicitly say your dead with text in a themed window over a black screen. If you got to the basement, you won. It's just not a very happy ending, is it?
The question mark is because I just may want to add a little something to the very end later.
The question mark is because I just may want to add a little something to the very end later.
The Unwelcome Guest
I'm beginning to hate that couch...it seems it has all the bugs.
Edit: Ah, have you downloaded the new version, 1.1? It's only been up for a couple hours. That was one of the things I (hopefully) fixed in it.
I am sure that the game is beatable as it is. But I can't discount the chance (hopefully a very small one...) that certain actions that aren't essential can cause engine aborts.
Edit: Ah, have you downloaded the new version, 1.1? It's only been up for a couple hours. That was one of the things I (hopefully) fixed in it.
I am sure that the game is beatable as it is. But I can't discount the chance (hopefully a very small one...) that certain actions that aren't essential can cause engine aborts.
The Unwelcome Guest
Use the mouse scroll wheel while not over the item list.
You're not the first person to ask me that...
You're not the first person to ask me that...
The Unwelcome Guest
Have you ever played Scratches? If you're familiar with Uninvited, it's very similar (but much newer). It even features a backyard with a church, a crypt, and a greenhouse--just like Uninvited. Actually, playing it was what made me want to make this.
All Hallows' Event
I found that I knew what must be done in my game. So I was very poor at testing what happens when you do something wrong/not necessary.
All Hallows' Event
It helps to have someone else play test your game. As I just relearned.
*goes off to fix game-threatening bug and write more documentation...
*goes off to fix game-threatening bug and write more documentation...















