FLYINGJESTER'S PROFILE

I am the Jester.

I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.

I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.

I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
Athena
turn-based strategy game of war and city building

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All Hallows' Event

Nope. It's from the book 'The Areas of my Expertise'. I recited it correctly.

...but it's from a section of the book called 'jokes that have never produced laughter'.

How much do y'all like midi?

Plus the default windows soundfont is very similar to the Mac and ALSA (most other Unix) ones.

That's not to say you always hear that, though. I have an slightly older Creative Sound Blaster in my computer, and it has a very extensive set of hardware soundfonts that I hear instead of ALSA soundfonts (or the MS soundfonts, when I have to brave the beast). But that's not a good reason not to midi, either. It sounds even better, and has true hardware reverb and vibrato available just for Midi, and the only cards that have things like this anymore are usually given a better-than-default soundfont(s) anyway.

How much do y'all like midi?

Unless you made it with the soundfont of your engine in mind. It works out the same (if your engine has a good builtin set of soundfont(s)).

All Hallows' Event

No, the duck isn't kinky or duck.

Get it? He needs something for his bill, but the pharmacy doesn't have anything for ducks? Because Pharmacies don't have duck medicine? See what I did there?

How much do y'all like midi?

The soundfont can be supplied with the midi or (much more often) the program that plays it. For games the latter can work out well.

All Hallows' Event

I agree that it'd be nice to see whatever comments you already have on the games. If anyone here is nearly as needy as me, they'd love to hear anything about the game they made.

How much do y'all like midi?

Soundfonts aren't used from hardware anymore. Not usually, anyway. Plus, a vast majority of machines don't even have hardware sound cards anymore. It depends on an absolutely staggering number of things what soundfont you hear. Unless you have ALSA, that is very consistent.

How much do y'all like midi?

As the (hyperbole warning) last surviving developer of a historic game engine, Midis are important. In all relativity, it brings high quality sound with ease of creation. It's also a lot easier on an engine to render midis than PCM or FFT audio.

I always use them instead of prerendered audio, because it just strikes me as odd to see a 16-bit-esque game having realistic sound. Midis, along with (sometimes emulated) FM synthesis seem to me to suit it better.

The Screenshot Topic Returns

You could actually use all 8 bits of the alpha channel, instead of acting like there's a key color, and blend out to clear on the edges.

All Hallows' Event

Until the judges' comments are given, I don't think there's any base to questioning the results.

Perhaps the choice of an 'artsy'er game was because the rest of the games were very similar and did not stand out because of it? I wasn't able to play the RPG Maker games, so I have no idea.

Congrats, jackspinoza!