FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
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Intel discontinuing socketted CPUs
True, it is possible to change the CPU anyway. But I did that with a broken 360 once, and it was truly miserable work.
Intel does say they will bring back sockets, but only for a generation or two after broadwell. I'll bet they're hoping the whole desktop craze will be over after that. And maybe they'll be right.
It's another piece of the whole accidental war on general purpose computing.
Intel does say they will bring back sockets, but only for a generation or two after broadwell. I'll bet they're hoping the whole desktop craze will be over after that. And maybe they'll be right.
It's another piece of the whole accidental war on general purpose computing.
Intel discontinuing socketted CPUs
AMD has been having a harder and harder time, though. I'm AMD all the way, and I'm worried that they'll be in trouble soon. But who knows? Maybe this move will help AMD make up ground in the enthusiast market.
Commercial gams - a philosophical & practicality debate
Or at least a community of both devs and players. That kind of direct feedback and response could be quite powerful.
As for RMXX (or any proprietary API implemented freely), the editor used to make anything should be completely irrelevant to the creation's license. That's something that no one should ever even contemplate. Imagine if a book belonged to microsoft because it was written in word? That's the kind of danger that comes with that. Unless the license of the editor explicitly says "cannot be used to make commercial projects" (which would be a very, very dubious claim to make), that shouldn't even begin to worry anyone.
And I might add, there are a lot of free (and often open source) engines you can make commercial games in that are available.
As for RMXX (or any proprietary API implemented freely), the editor used to make anything should be completely irrelevant to the creation's license. That's something that no one should ever even contemplate. Imagine if a book belonged to microsoft because it was written in word? That's the kind of danger that comes with that. Unless the license of the editor explicitly says "cannot be used to make commercial projects" (which would be a very, very dubious claim to make), that shouldn't even begin to worry anyone.
And I might add, there are a lot of free (and often open source) engines you can make commercial games in that are available.
Keeping color from MS Paint to Idraw 3
New Game Seeking Team
Spheredev has been down. The forums were ultra-spammed a year ago, and now they take up an aweful of space on deservedlyso's disks. Like, at the moment 99.99% of the space taken up by Spheredev is spam from one year (it was a war, an epic war). Kamatsu has been talking about restarting the forums someday soon, and I think that day is looming ever closer.
Edit: I've talked with Kamatsu, Spheredev is back.
Edit: I've talked with Kamatsu, Spheredev is back.
RPGS... you've beaten
Beaten (that I can recall):
Zelda
Legend of Zelda: Link's Awakening
'' Ocarina of Time
'' Majora's Mask
Final Fantasy
Final Fantasy X
Dragon Quest (NES)
Milon's Secret Castle
Myst
Riven
Myst IV Revelation
Legend of the Wizard (NES)
Fallout
Fallout 2
Fallout 3
Uninvited
Zelda
Legend of Zelda: Link's Awakening
'' Ocarina of Time
'' Majora's Mask
Final Fantasy
Final Fantasy X
Dragon Quest (NES)
Milon's Secret Castle
Myst
Riven
Myst IV Revelation
Legend of the Wizard (NES)
Fallout
Fallout 2
Fallout 3
Uninvited
Commercial gams - a philosophical & practicality debate
I have the 'oh god not another RPG maker game' reaction occasionally. Because I come from a land where it takes monumental work to get anything running at all.
From people who do a lot of programming and game developing with less...I actually don't know a good way to describe it, 'prebuilt' engines, it's easy to look at RPG Maker and say "the engine is doing all the work for you. You didn't work for that". I don't (usually) feel that way, I look at it that with a tool like RPG Maker you can focus on content instead of being bogged down with mechanics.
That being said, I expect great content from RPG Maker games. And if they look too unoriginal or simple, I do have a gut 'ew it's an RPG Maker game' reaction. I would go so far as to say that if I recognize anything from the RTP (which I spend very little time getting acquainted with), and the game was commercial, I would be disappointed.
From people who do a lot of programming and game developing with less...I actually don't know a good way to describe it, 'prebuilt' engines, it's easy to look at RPG Maker and say "the engine is doing all the work for you. You didn't work for that". I don't (usually) feel that way, I look at it that with a tool like RPG Maker you can focus on content instead of being bogged down with mechanics.
That being said, I expect great content from RPG Maker games. And if they look too unoriginal or simple, I do have a gut 'ew it's an RPG Maker game' reaction. I would go so far as to say that if I recognize anything from the RTP (which I spend very little time getting acquainted with), and the game was commercial, I would be disappointed.
New Game Seeking Team
If you look at any of the subforums over there, about a quarter of the newest page or so is stuff I did or helped with. There aren't a lot of us Sphericals around any more.
New Game Seeking Team
The newer, in development versions of Sphere (aka TurboSphere) are theoretically quite capable of being ported to Android (and possibly iOS, if Apple's rules regarding generated code really have changed). But that hasn't happened yet. Both V8 and SDL, its two building blocks (and specifically the versions it uses), do run on both Android and iOS.














