FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
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Keeping color from MS Paint to Idraw 3
Gimp works on everything, ever. Even a dead possum. And lets you do everything, ever. Even set the color channel endianness. Maybe even of a dead possum.
[Music] Anyone need tunes?
[Music] Anyone need tunes?
Do you have strong feelings about the game being an RPG, or would you try writing for a puzzle game? And do you do classic rock at all?
Request Time! 8-Bit Tribute!
1. Game: One Thousand Tears. Character name: Pluto.
2. Pluto has an armored mechanical arm, which he uses to fight. He is skilled with small guns, and a pivotal item in the game was his lighter.
3. Top Down, real time battles.
4. Original
5. He has a lot of well-healed scars all over him, and one large one over his right eye. His right arm is mechanical. His left eye is blue and his right is green (this was important to the story). He wears small sun glasses. He has a black overcoat, is bald but has a large beard. He is also a chain smoker (which also had relevance to the story).
6. I tried to make this game a long long time ago. It was about a war that had raged for a thousand years, where an army of people who were animated by mages, under the command of the 'Red Queen', the most powerful mage ever, sought to enslave everyone. They put a worm into your head to control your mind, and they used their magic to replace body parts that were damaged. It was a very dark story, where Pluto was an elite soldier (called Black Coats) in the Red Queen's army. His worm surgically removed by a doctor and engineer duo who saved him.
Of course, there's very little that was ever actually put into this game.
2. Pluto has an armored mechanical arm, which he uses to fight. He is skilled with small guns, and a pivotal item in the game was his lighter.
3. Top Down, real time battles.
4. Original
5. He has a lot of well-healed scars all over him, and one large one over his right eye. His right arm is mechanical. His left eye is blue and his right is green (this was important to the story). He wears small sun glasses. He has a black overcoat, is bald but has a large beard. He is also a chain smoker (which also had relevance to the story).
6. I tried to make this game a long long time ago. It was about a war that had raged for a thousand years, where an army of people who were animated by mages, under the command of the 'Red Queen', the most powerful mage ever, sought to enslave everyone. They put a worm into your head to control your mind, and they used their magic to replace body parts that were damaged. It was a very dark story, where Pluto was an elite soldier (called Black Coats) in the Red Queen's army. His worm surgically removed by a doctor and engineer duo who saved him.
Of course, there's very little that was ever actually put into this game.
Commercial gams - a philosophical & practicality debate
Females and Gaming - #1reasonwhy
I'm not sure how much it is sexism. The only programmer I know who can fluently write PostScript is female. And I know of a fair number of very talented and well respected female flash programmers.
Gamespot Thread
How did you get into game development? TELL US EVERYTHING
I got my start with FreeBASIC making file converter programs. Which were all useless, and decidedly not games. I just really wanted to open iTunes aiff files on windows, and had no internet at my house. But that's how I learned BASIC. I moved to Visual Basic, and tried to make a simple RTS game, which actually went OK for what I scoped it as. After being very frustrated with VB in general, I switched to C# and Allegro. Of which nothing ever came about.
I hadn't really done anything interesting yet. But I had learned what was easy and what was hard to program. I decided that I wanted an RPG engine that had a well built mapengine, but still allowed for immense control from code and script. Well, I spent one day searching for it, while in high school. Literally, I searched for one on the internet in my school. The first page on Google that wasn't blocked by the web filter was the Spheredev site. I spent a bit learning JavaScript (and decidedly enjoyed dynamic typing in general and duck typing in particular).
It was really cool to actually be in touch with people who were also making games. Because whenever I saw something that had been done, I knew not only that I had the tools, but I could ask how it was done.
Then somehow I ended up building the replacement for Sphere. That was an unexpected twist in my life.
I hadn't really done anything interesting yet. But I had learned what was easy and what was hard to program. I decided that I wanted an RPG engine that had a well built mapengine, but still allowed for immense control from code and script. Well, I spent one day searching for it, while in high school. Literally, I searched for one on the internet in my school. The first page on Google that wasn't blocked by the web filter was the Spheredev site. I spent a bit learning JavaScript (and decidedly enjoyed dynamic typing in general and duck typing in particular).
It was really cool to actually be in touch with people who were also making games. Because whenever I saw something that had been done, I knew not only that I had the tools, but I could ask how it was done.
Then somehow I ended up building the replacement for Sphere. That was an unexpected twist in my life.
Gamespot Thread
"An excellent epic indie RPG with a great story line". This means literally nothing.
If we ignore the word indie (since this doesn't have a direct effect on what the game is), this could easily be referring to:
Final Fintasy anything.
Dragon Warrior anything.
All Zelda.
All Pokemon.
Metroid.
Minecraft -- you don't even need to ignore the indie part.
It can describe anything. So it explains nothing.
If we ignore the word indie (since this doesn't have a direct effect on what the game is), this could easily be referring to:
Final Fintasy anything.
Dragon Warrior anything.
All Zelda.
All Pokemon.
Metroid.
Minecraft -- you don't even need to ignore the indie part.
It can describe anything. So it explains nothing.














