FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
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Camstudio Recording Issues
Help Xeno choose what to do next for LP!
I far prefer LPs with commentary.
This is just my opinion, but when I watch an LP I want en experience that is a lot like playing the game with a friend. I want to watch them play and hear what they would say if we were both sitting in my living room playing it, for example. Even if the commentary is not great, I've never really enjoyed an LP without it.
This is just my opinion, but when I watch an LP I want en experience that is a lot like playing the game with a friend. I want to watch them play and hear what they would say if we were both sitting in my living room playing it, for example. Even if the commentary is not great, I've never really enjoyed an LP without it.
Help Xeno choose what to do next for LP!
Why did you have to pick so many awesome games?
Oh well. Majora's Mask, then. A classic opéra la misère.
Oh well. Majora's Mask, then. A classic opéra la misère.
Eh.. Tilesets
+1 for Sphere. Or Verge or IKA even.
If you really want to lose all limitations, you may need to learn a little bit of scripting. JS, Python, and Verge's script language are really rather easy.
If you really want to lose all limitations, you may need to learn a little bit of scripting. JS, Python, and Verge's script language are really rather easy.
Camstudio Recording Issues
If your laptop doesn't have a real line-in (mine doesn't, and my last one didn't, or the one before that), you can use a cheap USB sound card and a patch cable to plug the headphone out back into the line it. It sometimes works with the headphone output into the mic input, but not on all machines.
Camstudio Recording Issues
With most video codecs, size per unit time is inversely proportional to the total amount of time up to that point. A 2 second clip may be 50 mb, but a 10 second clip might be 100 mb, for example.
Request for help to make a RPG , programmer needed to pull it off
Ideas are cheap. It's finished, or even working products that are worth something.
Unless you are willing to invest quite a bit of time and effort, and make a very, very tangible contribution to your own game (and make what that contribution would be very clear, which it isn't in these posts), I doubt anyone will want to do much work on your game at all. If you have something to start with, some demo or something, to show when asking for contribution, you may (or may not) get people more interested in helping.
Unless you are willing to invest quite a bit of time and effort, and make a very, very tangible contribution to your own game (and make what that contribution would be very clear, which it isn't in these posts), I doubt anyone will want to do much work on your game at all. If you have something to start with, some demo or something, to show when asking for contribution, you may (or may not) get people more interested in helping.
Hello!
[Poll] Status effect against bosses
author=bulmabriefs144
Death should deal damage in addition to its status. Most enemies should be resistant enough that the status itself is unlikely to one shot them (maybe D resist out of E, D is 10% and E is 0%), so if it fails, you deal some sort of small non-element damage. Of course, that's also if the attack connects at all, since spells can have hit %.
Seriously, why not have one or two spells or abilities that are only effective against normal enemies, and totally ineffective against bosses? How is that different than having bosses that, say, are immune to certain elemental attacks from a tactical perspective? Either way there are certain abilities that are totally useless against certain enemies.
Or maybe the damaging death would be a later learned ability, as well. It could cost more mana, which would also make the original non-boss/non-damaging death spell a tactical choice to save on mana against normal enemies.
What's in a Name?
My favorite way to give a character a name:
Ones that are either real given names, derived from mythology or history, or just directly taken from the same. The character does resemble the namesake, but to directly compare the two would be a major exaggeration of the character's personality and actions. At the first sign of the resemblance the player will (hopefully) jump on the connection. As it becomes clear that the connection is not all that strong, the players perception of the character changes. I would hope it would provide a more dynamic perception of the story. Cheaply built dynamics, but oh well.
I generally like making that kind of minor misdirection (which isn't just unnecessary and distracting detail), because in addition to allowing for a changing perception of the story, it also makes the start of the story interesting to the player again after they have played the game.
Ones that are either real given names, derived from mythology or history, or just directly taken from the same. The character does resemble the namesake, but to directly compare the two would be a major exaggeration of the character's personality and actions. At the first sign of the resemblance the player will (hopefully) jump on the connection. As it becomes clear that the connection is not all that strong, the players perception of the character changes. I would hope it would provide a more dynamic perception of the story. Cheaply built dynamics, but oh well.
I generally like making that kind of minor misdirection (which isn't just unnecessary and distracting detail), because in addition to allowing for a changing perception of the story, it also makes the start of the story interesting to the player again after they have played the game.














