Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

Isrieri
"My father told me this would happen."
6155
author=kentona
I like "Gastromancer."
LouisCyphre
can't make a bad game if you don't finish any games
4523


Your spells scale with stats!
Puddor
if squallbutts was a misao category i'd win every damn year
5702


if anyone can explain why the second page requires me to repeatedly hit enter before it activates I will be eternally grateful

(why am I having so many issues with this? ;A;)
author=LouisCyphre
Your spells scale with stats!


Oh you clever son of a gun...That's actually really nifty!
Maybe try getting rid of all the else cases, Kyrsty. (Dunno why you have them) Not sure that it will help though.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Puddor
if squallbutts was a misao category i'd win every damn year
5702
I tried that :<
The one with all the 'else' cases is the one THAT WORKS, surprisingly enough.
I'm wondering if it's because this particular map is so scene-heavy in terms of regions, so I am woefully considering slicing it back up and seeing if that works. It means a few less maps for me to use, which is disappointing :C

edit: making them like that means I can everything event-handled, though, which...generally makes things run smoother.
Is the list of games made gonna be on this thread or will there be a new one made specifically for the entries.
Once the event ends only submitted games will appear on the list of entries above. For discussion about specific games each entry will have a game profile as a game profile is required to submit a download*. General event discussion will still take place here.


* Technically there doesn't need to be a game profile for the submitted game, a user could submit a download for another game profile of theirs and submit that but I have no idea why anybody would.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Ended up splitting the map into two (the map originally covered four different interiors, which is why it was so scene-heavy) and using events instead :'D

at least it works now, and thus, ONWARD AND FORWARD I have dungeons to mak
Ok, story and events are now 100% done, minus NPCs which I will get to when/if I have time.

All skills are in the game, running low on status effects, but so far, they're in.

Well, time to balance this POS.

.....ERMAGAWSH...

I spent an hour in my intro tweaking damage outputs and stuff... X_X I really don't like this part of game making...

Also...I'm beginning to think I might need to boost the TP gain per skill/attack.

basically, my combat system involves using basic attacks/guard and basic skills to increase TP, which is needed for intermediate and advanced skills (which cost TP, but dno't give it. Current formula is about 2 normal attacks/skills to charge up enough for one intermediate. 4 attacks for advanced). The higher levels skills have super useful stuff like stun, remove barriers, dizzy, extra attacks, silence, etc. Which are needed to stop bosses from using their super good moves. If the player is all "shoot first, think later"...They will never have enough TP on hand to save them selves form the boss attacks...

Well, at least my regenerating MP with a fixed maximum system is working brilliantly. It gives you enough endless MP to play with effectively, but it's also limited enough to act as a cooldown system.

...I'm going to bed....*snooze*
Oh, hey quick question:

Does anyone know if "substitute" works for enemies too?

I know that it works for allies. But I dunno if it works for enemies, IE, they redirect your attacks to THEIR tank.

I really hope that happens. I mean...I want a boss that can draw fire away from their minions to itself. And you REALLY want to kill the minions in that fight, but the boss is stopping you.
author=kentona
top: Technoviking, Mad Hatter, Guitaromancer, Beekeeper
bottom: Pokerface, Gastromancer, Facepuncher, Brave

Bravo, Lindo!

Also @Calunio I won't point you directly because there are so many of them! But most of them are under the Article subsection "Game Design and Theory".
Here you go! http://rpgmaker.net/articles/design/
Also check the old topics on the forum, it welps a lot =w=)b

Also Aegix_Drakan due to the nature of the system I don't think enterbrain thought of this. >_>
Because it'd mess around with the selection system >=
I didn't find it :/

But I switched to atx4 - dfx2 to at-df/4, and it works better now. I'll heavily get to balancing after everything else is done.
author=JosephSeraph
Also Aegix_Drakan due to the nature of the system I don't think enterbrain thought of this. >_>
Because it'd mess around with the selection system >=


Bah.

Guess I'll have to try to make some workaround. Maybe a skill that calls a common event to boost the defense of only the minions or something...

Eh, I'll figure something out.
Craze
why would i heal when i could equip a morningstar
15170
Apply an immunity state that the boss is immune to.
author=Craze
Apply an immunity state that the boss is immune to.


...0_0 Oh damn. That's smart. That's REALLY smart. Thank you.
is it possible for me to withdraw?.. i've been getting sidetracked and i can't really focus.
Just don't submit anything.