Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

Isrieri
"My father told me this would happen."
6155
author=Aegix_Drakan
author=Craze
Moved/teleported events stay within a save on that map. Once you transition between maps, everything reverts.
Praise the mods, someone at RPGmaker HQ was really smart! :D I hated that issue back in XP!


Oh the delicious irony! Cuz that's what's ruining me here!
Hey...that font replacing trick...

Can doing it with the right font increase the amount of text you can have per box?

Because using face pictures in my boxes makes the space insanely small and hard to work with. X_X I keep having letters or words cut off and it's really ticking me off.

author=Isrieri
author=Aegix_Drakan
author=Craze
Moved/teleported events stay within a save on that map. Once you transition between maps, everything reverts.
Praise the mods, someone at RPGmaker HQ was really smart! :D I hated that issue back in XP!
Oh the delicious irony! Cuz that's what's ruining me here!


XD Oh dear...
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Aegix_Drakan
Hey...that font replacing trick...

Can doing it with the right font increase the amount of text you can have per box?

Because using face pictures in my boxes makes the space insanely small and hard to work with. X_X I keep having letters or words cut off and it's really ticking me off.


When typing dialogue, hit F2. It'll preview your text box without having to check the game itself.
author=MrChearlie
Oh, crap, I also have a Natalia in my party.... time to change it.

You totally don't have to. It's just a name, I bet the characters are different... Unless they're not...
author=LouisCyphre
When typing dialogue, hit F2. It'll preview your text box without having to check the game itself.


That saves me a few seconds of having to manually click on preview every single time. :D Thanks!
So I am finally tinkering around with VX Ace, but I had a couple of questions (which are obviously because I am a longtime 2k3 user):

1. How do I make a skill turn on a switch?
2. How do I make battle commands? And can I make battle commands Link to Event?
LouisCyphre
can't make a bad game if you don't finish any games
4523
Battle commands (e.g. "White Magic" ?) are added on actors, classes, or equipment. The "skill" tab of a feature can be used to give the actor/wielder access to a skill type.

"Common Event" is a feature skills can have. It's on the last tab.

You probably have to burn a common event to make a skill turn a switch on in VXA. Not a problem in the full engine, but...

approve my gameprofile so I can add craze
Craze
why would i heal when i could equip a morningstar
15150
"Features" are what you get by double-clicking in the long list-like field, ftr. Like how classes automagically have HIT/CRI/EVA and attack element set to Phys.
author=kentona
So I am finally tinkering around with VX Ace, but I had a couple of questions (which are obviously because I am a longtime 2k3 user):

1. How do I make a skill turn on a switch?
2. How do I make battle commands? And can I make battle commands Link to Event?


Louis beat me to it.

Common events are wonderful tools.

There should be a field in the skills tab that lets you trigger a common event on a specific skill's activation.

I know it existed back in RMXP. In an old game of mine (long given up on), I used that to make a series of summon spells that got stronger the more "elemental sprites" you found. Complete with different summoning dialogue/animations for when you had enough sprites to justify a power boost.
Just to brag a bit... found a way around the 10 Events being so ... limiting... using variables...

Now to continue...
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=JBrow
Just to brag a bit... found a way around the 10 Events being so ... limiting... using variables...

Now to continue...


You and everyone else...
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Variables, switches, regions...
I didn't even touch the project since the first day because I'm totally enraged that my tablet didn't arrive and in a complete lack of creativity to do anything without it.
I mean NO I DON'T WANNA USE RTP WHY IS IT TAKING SO LONG TO ARRIVE WHYWHYWHYWHYWHY
Regions? Also, I am curious to hear what others have come up with for workarounds for the event limit.

I'm an old man now. I need things explained to me. and for someone to mush my food into a paste
Personally, I'm just recycling events and making sure I have plenty of pages that I can use (togged by switches and variables) to twist them into being able to do a lot when I need them to.

Also, I'm gonna do the NPCs last. Essential events come first. Once I know I have room for them, I'll do the NPcs.
I missed this... late for the party. I'd join a team, if anybody is still teaming up.
Ok, first "dungeon" kinda scraped together. Freaking cliffs being so hard t-

....Wait....I might...need...I might need to make this two maps, due to something that happens later......Noooooooo ;_;

EDIT: Wait....I don't have any events on it yet...I might be able to use tileset event pieces to make it work...
author=kentona
Regions? Also, I am curious to hear what others have come up with for workarounds for the event limit.

I'm an old man now. I need things explained to me. and for someone to mush my food into a paste


Make a parallel process event that keeps track of the player's X/Y when they move. iirc there's an event command that can get what region or terrain ID the player is on. When the player moves onto Region X (or terrain ID or just a plain X/Y) you can teleport the player like it was a teleport event. That should help save teleport events at least.

When the player teleports you can also move events to where the player is. Assume you have some huge map that has both a town exterior and interior on the same map. When the player teleports into the interior side of the map the same teleport event above could move an event into the interior of the map (I think you can do this at least, I haven't tried to implement it yet). Change a variable to indicate what building you're in and give the event you move a new page that makes it a different NPC, like a shopkeeper, when the variable is set. Instant reusable events at the cost of a huge mess of event code!
Sounds fun. I guess I'll be trying on my very first creation... Let's see how it goes.