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This is the game.

Inside the .zip are:
The installer for the game
A readme for controls and stuff
A credits file
A Boss FAQ for people who get REALLY stuck.

--
Version 2.8 - Updated December 12, 2015

Hopefully the final one ever.

- At last! Sprint is now on a toggle! You only need to hit the shift key once and you're running! If you need precision, then just tap it and it's off! No more finger cramps! Huzzah!

- slightly improved telegraphing of Boss #2's attacks, so now you know more which is doing what! Was going to give all enemies a "casting" animation in line with Heresies of Discord, but that would make knowing what enemies to silence a little too easy.

- Enemy Regular attacks now have an animation! No more awkward "pittypat *DAMAGE*" thing! More clarity! And it looks cooler!

- True Ending made a bit more clear/explicit via a few extra animations, and something integrated into the gameplay. I think that latter bit is done quite clever, actually!

- A few loot drop values changed, and a few of the more "meh" accessories were made a tiny bit more effective.


--
Version 2.7 - updated July 12, 2015

This is probably going to be the last one. Unless I become completely insane and want to remove the last few traces of the tricks I had to use to make it work all the way back in the Lite Version. >_>

- Cleaned up a few last bugs.
- Added in a few minor lines of text here and there (mostly relating to Magic), to make it feel a bit more in line with Heresies of Discord.
- Will-O-Wisps now look 10% cooler, with the same sprite they had in Heresies of Discord. :D
- The Luck stat no longer affects status effects, meaning your 100% chance status effect skills (like Silencer) will no longer randomly not happen 0.001% of the time.
- Tweaked the Third Optional Boss to be a bit more fair. You now get more fair warning when he's warming up his gimmick, and you get one more free turn to wail on him.
- A lot of people sent me messages asking me how some things in the True Ending were even possible. Hopefully the implication is a bit more clear now.

--

Version 2.6 - updated March 12, 2014
- Since I made a few minor tweaks for the Steam workshop version, I figured I might as well just port that version over to RMN.net. Because why the heck not?
- Most of the music has been replaced with stuff that's not copyrighted. Yay for royalty free music!
- One last typo (that only showed up on Soldier mode) fixed.
- One boss move's description altered because it made you think you could Silence it, when you couldn't.
- Ambush Orders Accessory made more useful.

Version 2.5 - updated March 9, 2014
- Improved combat UI that looks a lot nicer
- Enemies now sometimes drop accessories that can be used to tweak your characters
- Dialogue cleaned up and improved, and a few more NPCs added
- World map music replaced with something much more fitting.
- some skills tweaked and re-labelled. (Baroque's Counter skill is a bit less broken now)

Version 2.0 - updated June 26, 2013
- No more random encounters. All encounters are on-map sprites that can be avoided.
- 3 more optional bosses, for a total of 6 bosses.
- Wilder's skills rebalanced to be harder to use, but more powerful when used well.
- Expanded towns, and many many more events. Be sure to check out everything! :)
- Difficulty modes expanded on and rebalanced. Boss hints can now be found in the world on everything but the hardest mode.
- New story scenes, improved dialogue, and clarified battle mechanics.

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