Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

author=Aegix_Drakan
Tips from a writer at heart:
1) Think small. Something that can be resolved relatively quickly. For example, my plot involves a quick military mission. Get in, do mission, get out.
2) Think about your other game mechanics. You want hard monsters. Maybe it's a hunt? Maybe there's a kingdom ruled by monsters you're trying to get rid of. Maybe it's a gladiator story? Think about what you're trying to express with your combat. That might make the lightbulb go on.
3) If all else fails, just work on the gameplay and maps and stuff and eventually you'll come up with something to justify linking an ice cavern with a flaming tower, or whatever it is you make just for the cool factor :P


Thanks!!! <3
author=Aegix_Drakan
author=Archeia_Nessiah
We got Call Common Event working. The CERN is doing great.
Eh? It was broken for you?

I had no trouble making an "objectives" CE that made your objectives pop up early on...Although I'm really questioning if that's even needed anymore.


You can't call common event in lite :p
author=Archeia_Nessiah
author=Aegix_Drakan
author=Archeia_Nessiah
We got Call Common Event working. The CERN is doing great.
Eh? It was broken for you?

I had no trouble making an "objectives" CE that made your objectives pop up early on...Although I'm really questioning if that's even needed anymore.
You can't call common event in lite :p


0_o Eh?

Really? Because it was working fine for me, and I'm working in Lite..
Call Common Event command btw, common events work fine if you make them a parallel process/autorun via switch.
Huh. Ok.

Calling them Via Item works too, FYI.

EDIT: Wooooo, leadup to the ending is almost done. Once I get the full ending done, and if I have time, a more fleshed out opening, the story will be 100% complete.

So far, the game takes about 20 minutes to run through without battles. With the story complete, it should be about 30. That's a good length for just story related stuff and running around maps. The battles and town stuff should make up the rest of the time I need to make the game long enough.

Now I really really need to get to work on that essay I have to do...
You can't streamline code via call item =_=
author=Archeia_Nessiah
You can't streamline code via call item =_=


?_? Then...why does it work for me...

What is going on here...
Is there a way to make it so that every time you defeat an enemy, you get 5 seconds added to your timer that is counting down?
author=Aegix_Drakan
author=Archeia_Nessiah
You can't streamline code via call item =_=
?_? Then...why does it work for me...

What is going on here...

You're missing the point :P

E.g. in a parallel process event

Stuff happens here
CALL COMMON EVENT command (disabled by default)
Stuff happens again here.
author=Archeia_Nessiah
author=Aegix_Drakan
author=Archeia_Nessiah
You can't streamline code via call item =_=
?_? Then...why does it work for me...

What is going on here...
You're missing the point :P

E.g. in a parallel process event

Stuff happens here
CALL COMMON EVENT command (disabled by default)
Stuff happens again here.


Oh. Derp

Sorry for wasting your time.
I hope my "Super Escapist Survivor Death Run" is not the worst submission for the contest.

To turn it to be game I would want it to be. I would need to break the contest rules, so I hope it is not too butchered due it. For example puzzle elements went mostly out of the window due limits.
author=Clord
I hope my "Super Escapist Survivor Death Run" is not the worst submission for the contest.

To turn it to be game I would want it to be. I would need to break the contest rules, so I hope it is not too butchered due it. For example puzzle elements went mostly out of the window due limits.

I was having the same problem with adding puzzles to my games, I just couldn't do them with less than 10 events, and since my orginal idea was puzzle based, I had to scrap it :/ But now, I'm doing something a lot more interesting, so that's a plus, haha :)
author=guitargodd97
I was having the same problem with adding puzzles to my games, I just couldn't do them with less than 10 events, and since my orginal idea was puzzle based, I had to scrap it :/ But now, I'm doing something a lot more interesting, so that's a plus, haha :)


Hey good for you. :)

I didn't go the puzzle route from the beginning because I was afraid of those limits. Besides, I'm pretty bad at making good map based puzzles.

I hope your game is as interesting as you make it out to be. ;) I'm curious now.
author=Clord
And... It is done.

http://rpgmaker.net/games/4796/
Your game is really hard at the end.

EDIT:
Okay, I need help.... Does anyone know how to lock a parallax without editing the script? Is there anyway around the parallax moving? Otherwise, I will just be using the RTP tiles for the lite version and then make the same game with the full version using my parallax maps.

So disappointing..... :(
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Pretty sure you can't lock a parallax without scripts, sorry dude :C
author=SorceressKyrsty
Pretty sure you can't lock a parallax without scripts, sorry dude :C


Sigh... I figured as much. Well, I will just use RTP tiles for this version and then update it when I remake with the full version. It'll be that much better then.
You can lock a picture, though~

So how is everyone going so far? We've reached the half-way mark!

I still have a lot of things to do since my illness lost me a few days of decent work, but I'm getting there, slowly.
LouisCyphre
can't make a bad game if you don't finish any games
4523
We've planned the just about the entire thing and mapped most of it. Databasing, eventing, and testing are all that really remain, and we have blueprints for all of that.

We made good time!
Craze
why would i heal when i could equip a morningstar
15150
Says the prince who doesn't have to map another 3.5+ dungeons...

Also we have to write, like, the entire second half of the game.

BUT WHEN CHAOS SAYS IT, IT SOUNDS REALLY GOOD (still, I forsee completion.)