UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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WYRM WARRIORS! Design a location!

Aside from Arandomgamemaker, no one's claimed any of their own maps to make. At this point, I'm going to open this up for anyone to make any map. Please post here that you're claiming a map so no one else will attempt it.

I'll start: I'm claiming Cherusta.

WYRM WARRIORS! Design a Dungeon!

Go for it! You have a great style!

I couldn't get a consensus on how close to Craze's style we wanted the maps, so I'm going to say to make the dungeon in your own style. Differing dungeon designs will actually, in my opinion, make the game more interesting as they'll spice things up.

Got the ReWritten New Version of My First Demo Out!

I want to give a big thanks to everyone's feedback and criticisms! I had made a lot of mistakes and there was a lot to be improved, and I'm thankful that people spoke up and let me know about it!

Criticism is a funny area. It can sting a bit at first, but so much good can come from it, too ^_^

The Screenshot Topic Returns

Really love the colors in that one, Milennin! :D

WYRM WARRIORS! The Legend Must Go On!

Okay, I attempted to make a title screen for the game. Let me know what you think!



It's a bit simplistic and I'm not 100% sure about it, so feedback is appreciated!

My next order of business is to map one of Cherusta's districts just as an example. I'll post a picture as soon as I get that done.

author=Gourd_Clae
@LockeZ I'd probably go for smaller buildings with larger insides just because it'd be easier for everyone to do it.

I agree, but let's make sure that the shape and relative size still somewhat match from inside to out. We can have smaller houses, but I want it clear when you enter the house that this is the same structure you entered. So the inside of ARG's houses would also need to be square in shape and shouldn't be excessively huge.

WYRM WARRIORS! Design a Dungeon!

author=LockeZ
We're gonna have more towns than dungeons unless this gets expanded a little!

I don't know if having more towns than dungeons is bad. If several of the towns have some battles and stuff in them, then it'll end up fine.


Hmm, good point. Maybe expand the number of diamond dungeons to six or eight, and make some required dungeons that aren't strictly ones with the diamonds in them.

author=LockeZ
Sub-boss: Maricela. A witch, wanted for dozens of murders and human sacrifice. She has joined the Gavetti League. Uses magical hexes to weaken and paralyze the player, and summons demons to attack for her.


I'm guessing she joins after the battle? She doesn't have demon-summoning capabilities on her own, so having her say something about using an item or talisman to summon them before the battle would work.

I really like this idea of the Gavetti League getting there first and this being the second dungeon for the Diamond of Freedom. Let's do that!

New Demo (With All New Prologue!)

Uploaded a new version that fixes some small errors that I failed to catch at first:

-I had turned followers off in the prologue and forgot to turn them back on. As a result, Chisa doesn't appear to be following you when she joins. Fixed.

-An NPC in the prologue had their self-switch working improperly. Fixed.

-Fixed a couple of typos.

New Demo (With All New Prologue!)

author=skaiano
Ah dang, I was looking to make a sort of video involving the last demo, I only just finished the recording the other day! Ah well, in any case I really liked it so far and am willing to try this one out as well!


O_O Oh wow! :D I'd still love to see it! I had gotten a lot of feedback on the writing needing expanding, so that's what this new one addresses.

author=urano23
Downloading, I will give you my thoguhts later :)


Thanks! I'm looking forward to hearing what you think! ^_^

World map or not?

author=Rave
World maps in old RPGs (chrono trigger first few Final Fantasies, etc.) was made because of size constraints (cartridges were often smaller than floppies). Now there is no excuse for making those other than "I failed to make interesting world player want to go through".


thatbennyguy already made a great point about abstraction. If a game's not about showing every step of your journey through detailed environments, then it doesn't need to do so. It also causes realism problems, like LockeZ said, with the desert being minutes from the iceland, etc.

I'm working on a game right now where everything is connected and there is no world map. But the game takes place on a series of small islands, so its feasible. Size constraints aren't the issue: If you're making a globe-spanning game, you can't literally make an entire world interconnected like that without it feeling very small. Traveling in the real world on foot takes forever. You can't exactly replicate that in a game across an entire world without it getting boring or the world being tiny.

author=Rave
As for fast travel, it is sick concept. It's like watching a movie, but skipping like 15 minutes every so often. It just doesn't work and lessens game's immersion.


I don't find that analogy convincing. Movies and books skip to the interesting parts of stories all of the time. They don't spend tedious time showing the characters walking from one location to another with nothing interesting. They skip time to the parts that propel the plot. In a sense, fast travel is doing the same thing.