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UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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Where do I post a poll about my game?(If I had to.)

That would definitely need to be on your gamepage, from what I've seen. I don't think it would work in the forums, as I'm pretty sure it counts as advertising your game.

Create your own character!

I love making characters, so I'll take a crack at it!

Name: Coleen
Age: 21



Info: A wandering knight from the now-in-ruins land of Midsoln. She searches the land looking for adventure and battle, mainly because she's got nothing else to do now that her homeland has been lost.

Attitude: Hot-headed, overconfident, and always itching for a fight, Coleen will charge into situations without thinking of the consequences, especially if there's a chance for her to bust some heads. She really, really likes fighting. :D

How's that?

Charblar's Art

Very cute! What sort of game are you going to be making? :D

Kill Autoshadows

There are as many different butts as clouds in the sky.

But seriously, I'm really thankful for this script. I am not fond of autoshadows.

want to port Gotta Clean Up The World to VX Ace but having a hard time converting graphics ;_;

I started drawing custom tilesets for VX Ace and found it a little tricky at first, but I eventually got the hang of it. Is there anything in particular that's giving you a lot of trouble?

DEViL::ender Review

I found the demon "pseudo-main boss" to be challenging but fun. He kicked my ass the first time but a second battle was all it took to beat him. Seeing as you were supposed to think he was the last boss, I found the difficulty appropriate.

WYRM WARRIORS! The Legend Must Go On!

VOLUNTEER CHARACTERS NEEDED! Three for the initial party and three to be scattered around the first area of the game!

To go into more details, I'm working on the game's opening scenes and the initial areas. I need three characters to start the game as the initial party, who will be tasked by King Aremen to find the other 30 warriors along with the five diamonds and defeat the Wyrm Wizard.

Even though this won't be a dialog-heavy game, I'd like to work with the three volunteers to get a few lines of dialog that establishes their characters in the opening scene. A warrior type character, a magic type character, and a rogue type character would be ideal for the starting three, so if you have a character that fits and want to have them there at the very start, please let me know! :D

The next three that you can find in the area can be a little more diverse, but as you'll be limited to these characters for the first dungeon, I'm trying to make it a well-rounded party.

Please volunteer your characters if this sounds like fun! If I don't get enough volunteers, I'll decide the missing positions in the lineup by myself. Thanks everyone! ^_^

Penalties for leveling up

Ugh, Saga Frontier had an area where if you tackled it too late, all the monster encounters turned into near-boss level squid fights. ...Though I think that may have just been a case of the game not being tested and refined enough before it was launched?

EDIT: What was Chrono Cross's deal with that again? I really need to play it again; I remember you got "stars" when you beat bosses and your stats would sometimes go up between bosses.

It Moves

This is fantastic. I'm really enjoying this so far. The atmosphere is terrific!

Penalties for leveling up

Yeah, I think the "less XP for lower level enemies" is fine as long as its not abused, but the player should never ever be punished for leveling.

I think Final Fantasy Tactics walks a fine line with the enemies on story missions at a fixed level while random battles have the enemy level up with you. While this generally works, you can find yourself in some tricky situations in the random battles if you level weirdly. It also seems a little strange to have deadly random battles and then the story missions are easier than just wandering around the map, but I think that's an acceptable situation given that making all enemies, even story-based ones, scale may have broken things.

Also, in Final Fantasy 6, leveling up early on, as many know, screws you a bit as you won't have Espers who grant you stats on level-up that you can't get without them. But I never really found it too unfair because overall the difficulty never feels brutal even if you don't level optimally.