UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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WYRM WARRIORS! Design a location!

WYRM WARRIORS is back in business (see this post for the full details). For now, let's take a look at the non-dungeon locations we have so far:

Villages:

Tortura Island by LockeZ
Caracal Oasis by Jess24
Hoffzen by Marrend and unity
Perilswine Traders by LockeZ

Towns:

The Sludge Dam by LockeZ
Osis by Liberty
Marison by thatbennyguy

Cities:

Monster City by Arandomgamemaker
Cherusta by unity

Other locations:

The Sheer Lift of Uiraran by LockeZ
Cannonburg by LockeZ (may or may not be a joke entry)
The Wastes by Shades (also contains the Temple of Garanaath by unity)
Library of Lost Souls by Skie Fortress
Dr. Yoadtl's Lab by seiromem
Shady Rest by Sooz
The Cliffs of Versanz by Liberty
Fort Moglietta by thatbennyguy
St. Vertwick Cathedral by thatbennyguy

Add to that the Keep of Legends (name subject to change) where the journey starts and the Wyrm Wizard's Lair (which technically goes under dungeons) and this looks like a great amount of locations.

I'd like to open this up for people to volunteer to make maps, starting with creators who are willing to make their own locations into maps. Here are the guidelines:

1) All of these will be in VX Ace, as that's the engine being used for the game.

2) RTP will be primarily used for maps, but you may use custom resources if they match the RTP style. Please provide these with the map, as well as letting me know who to give credit to if the resources are custom. For NPCs, use the RTP characters unless you have a very good reason for a certain NPC to be custom (and if so, please contact me or comment here).

3) Try to keep things simple and tightly-packed. Village maps, overall, shouldn't exceed 80 by 80 squares and towns shouldn't exceed 140 by 140 (mapping pros, lemme know if those numbers sound off XD) For cities, its preferable if each of the districts of the city (which there should be three) get their own map.

4)I encourage you to add any amount of NPCs as you like to give off the flavor of the town. If you add shopkeepers, however, please leave their inventory blank or put a comment in their event if their shop should sell specific items.

As for how to share the content, the best way I've found is to create a new project, make the map in that project, and then compress the game data (with no encryption) and upload it. If there's a better method, please let me know and I'll add it here :D

WYRM WARRIORS! The Legend Must Go On!

I think the first point of business is to list off what we have so far in the actual game file:

-30 Characters, each with a class, parameters, descriptions, and what they can equip completed. Almost half of them have their passives completed (I will start a new topic soon to discuss passives).

-As for skills, we have some light attacks, a heavy attack, and, aside from the passives, that's about it. We'll need to work on those, tho Craze included a text file with properties each element should have.

-Items are just the standard defaults so far. I'll work to give them more of an original flair to them. Weapons and armor are extremely bare-bones, but that's easy enough to work on.

-States look completed.

-Some awesome Yanfly and Craze scripts to punch up the game (Some of them are incomplete? Again, I'll need someone more knowledgeable with scripts to help me with this part at some point ^^;;)

Things that I think are essential for the game:

1) Keep it simple. This was originally going to be a 2-day game. It's grown considerably since then, but we don't want to go too much crazier than we already are.

2) Rule 1 can be broken if someone's willing to do the work for it, or to show me the way to do it. But still, let's not go too overboard.

3) Have some system that keeps the unused characters on equal footing with the ones you are using. With so many characters, I want you to be able to switch them out from time to time without having to grind them to everyone else's levels.

4) Unless there's a lot of people against it, I very much think touch-encounters are the way to go here.

Things we need to decide:

-How the narrative is delivered. With 30 characters, I don't think that its anywhere near feasible to have dialog trees for the entire cast for every event. Craze polled for a lot of quotes when the characters were made to put their personality on display, so that will serve fine to show character personality.

But then we're left with how to do the narrative. Do we do it FF1 style where the characters don't really respond in specific to events? This may be the best option, but I'd like to hear everyone's opinions.

-When characters join. Having all the characters at the start would overwhelm the player, so we should pick an amount per-dungeon that get added to team. I'm thinking six might be a good number, which would mean 5 dungeons until you have all thirty.

-What are we going to do for music? I'm inclined to just use the excellent RMN music pack and be done with it, but if anyone wants to contribute or has suggestions, I'm all ears :D

Okay, on to ideas that people have already shared :D

author=LockeZ
Huh. Well, if we're gonna do this, I like the idea of trying to make our best imitation of a Crazegame out of it. That's a neat idea.

LockeZ proposed a system that I think will work beautifully for the kind of game we're going for here. This is a community game, so I'm not just going to say "Done. LockeZ's got the right idea and we're sticking with it" without some discussion first, but I really think that this would make the game feel very Craze-like with some neat work-arounds. It solves the problem of keeping all the characters at the same level as well.

author=Arandomgamemaker
I'll help in any way I can.

This game should have A LOT of optional content, methinks. Think the second half of Final Fantasy 6.

We'll need all the help we can get! Thanks! :D

As for the optional content, while I think its a great idea, I'd like to get all the required content done first and then we can move on to the optional stuff if people are still willing to do work to get it done.

author=CashmereCat
@LockeZ I suggest we have an arena where you may choose to train on monsters. As for loot, I suggest finding other alternative ways to get loot, such as a fishing/mining mechanic. You can sell the fish you catch or the ores you mine, and use it to buy whatever you need.

Minigames are fine as long as there are volunteers willing to make them. However, the meat of the game is going to be coming from all the characters and their unique battle styles, so I'm not sure how far we want to deviate into other gameplay territories. Minigames are awesome, just as long as they work for the game we're ultimately putting forth.

I like the arena idea, but I like Liberty's take on it where the rewards would be something other than levels. Those rewards she describes would work perfectly. An arena would fall under "optional content" though so it would need to be put aside until the core game is complete.

WYRM WARRIORS! The Legend Must Go On!

Hello everyone! A while back Craze started a community project called Wyrm Warriors, and many members of the community created a cast of great characters and locations. Craze's schedule no longer leaves him time to continue the project, but he's given me his blessing to keep it going and to try to turn it into a full game ^_^

I'm creating this topic for general Wyrm Warriors work, to get people's input and to get as many ideas going as possible. Seeing as this is Craze's creation, I'd like to stay as close to his vision for the game as possible while getting it to completion.

First off, I'd like to place the cap of characters to where it is now. We already have plenty and adding any more will be biting off more than we can chew.

Second, I'm going to be going over all the locations soon and putting all the data into a single post so we can discuss what locations are keepers, what needs work, and if we need any additional non-dungeon locations.

Third, Craze has given me a copy of the project file and he's got some really cool passives going for all the characters as well as some nifty code overall. I'm pretty code-dumb so if anyone would be willing to assist with that aspect of the game, I'd be extremely grateful.

Let's see if we can take this quirky cast of fun characters and make it into a full-blown community game! Looking forward to working with anyone who wants to help!

Pokémon RMN Version Professor's Lecture/Intro sequence

This looks amazing! :D

Huh, I have Makerscore now? What did I do? Who did I hug!? o-o

Congrats! :D Getting makerscore is fun!

「Destitute」

I have no choice. I MUST SUBSCRIBE! :D

I need a spriter

Good to hear you're looking to put a game out there! Just wanted to give you a head's up that most people who make sprites are probably not going to jump at the chance to work for someone for no pay without knowing anything about the project and working for someone who hasn't completed any projects of their own yet.

I'd suggest making a small game to show the community that you have the skills needed to make a good game, using whatever resources you have now, and then trying to get help with the sprite work for this game afterwards. People will see that you have the dedication to carry a game through to completion, and will get a feel for what you're capable of doing. Not many people are willing to put in a lot of hours work for someone they don't know and risk the chance of the project getting abandoned and all their work going to waste.

Post your Music

Cool! I'll be looking forward to it! :D

What is it about Sonic '06 that fans like about it? The game doesn't even LOOK good.

Is that the game where Sonic kisses a human princess or something? Or am I thinking of a different game?

I should use a new avatar, but I'm too lazy to come up with anything.

Pfft XD

I don't know what your avatar is from, Caz, but it is totally one of the cutest things ever :D