UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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junk

Sounds really cool! Although, when I think 'epic,' I think a large, sprawling game environment... which is pretty hard to make in 30 days. It'll be interesting to see how people attempt to overcome that.

A Very Long Rope to the Top of the Sky

To the east of the first town (Solomon's Furrow, was it?) there is a forest. In the northern part of this forest, there is a grotto where illusions come to life. Try there.

Magic the Whaaa...? My friends at school keep talking about magic the gathering. Even tried giving me some cards. My question is; What?

author=MajoracanKing
Sounds expensive... and weird. I don't think your meant to eat the cards. You suck on them. Physical card game? What do you hit people based on the points you accumulate?

Too late, I already ate Angelic Destiny. Are you telling me I'm not going to get angel wings and holy powers!?

Magic the Whaaa...? My friends at school keep talking about magic the gathering. Even tried giving me some cards. My question is; What?

Do you eat the cards? Is that how it works?

I've realized my characters are starting to become more complex.

Good job! Now you just have to get to the point where your characters tell you what they'd do in any situation.

I is stupid.

Well, I tried a few things, and I'm stumped. The only thing else I can think of is use a New Game+ script and turn off items carrying over but keep the switches that give you the bonuses from killing the special monsters.

The other option is just plainly letting the players keep those items; if it comes down to it, and there's no other good option, what problems are created if they do keep the items? Maybe we can fix the problems rather than the item removal itself.

I is stupid.

Damn, not being able to remove items at all is a major problem with that script! I'm pretty code-dumb, but I have a couple of ideas I can try. Dunno if it'll help at all, but I'll give it a shot.

Confused about switches

If you've put the SWITCH ON on a tile or an NPC, then it should still be on. If it's on a tile, make sure the TRIGGER option is set to PLAYER TOUCH. (See screenshot below, assuming the switch you want pressed is called "yellow dart" in the examples.)



If you just want the switch on at the start of the game, create a new event on the same page that the game starts. Turn the switch on but set the TRIGGER to Auto-Run (it will look just like the screenshot above except PLAYER TOUCH will be replaced with AUTO-RUN on the triggers menu)

Then, create a new page of that script that is blank, aside from Conditions: Switches is set to the switch name (see screenshot below)

Random idea popped into my mind while cleaning up achievements on a game tonight... New project being outlined, it may eventually get worked on. The future is hope. =|

Good luck! :D

Writing!

Oh wow, Pegasi and Prefects sounds awesome! I very much want to read it when it comes out! ^_^ Will you post a link to it here when it becomes available?

As for writing, you're absolutely right. The editing and polishing is the time-consuming part (and the part I personally suck at ^^;; )