VIDEOWIZARD'S PROFILE
VideoWizard
2842
I've been at making games for RPG Maker for almost 20 years! No, they're not ALL Dragon Kingdoms games, just most of 'em.
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
Dragon Kingdoms V
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
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Release Something! Day IV: Discussion Thread!
Just be careful how you do it. Don't start talking about your game in every post, but keep it in your sig, screenshot topics, your own game topic, and of course the Release Something/ Play Something events.
V V Exactly who I was thinking of, but I didn't want to cut him down.
V V Exactly who I was thinking of, but I didn't want to cut him down.
:The Game Making Drive/Blog Topic
Weekend of September 27-28
I didn't do very much, honestly. I did, however, poke through the code of various places I've made already, and adjusted the monster difficulty a little bit.
In summary, it was a weekend to reflect on the past 10 years of the series before jumping in to start year 11.
I didn't do very much, honestly. I did, however, poke through the code of various places I've made already, and adjusted the monster difficulty a little bit.
In summary, it was a weekend to reflect on the past 10 years of the series before jumping in to start year 11.
:The Game Making Drive/Blog Topic
Yesterday I added a lot of items that cast magic spells, and the first "timed treasure" events. If you get something like a chili pepper in the wild, it will be another part of the day/night cycle before you can get another one.

By the way, today is the 10th anniversary of the Dragon Kingdoms series. It all started on September 27, 1998, on RPG Maker Super Dante 2.

By the way, today is the 10th anniversary of the Dragon Kingdoms series. It all started on September 27, 1998, on RPG Maker Super Dante 2.
:The Game Making Drive/Blog Topic
Yesterday was fairly decent as far as progress goes.
I fixed the walk-through walls bug (the passability thing lies with the empty tiles on Tileset A).
I added an enemy level scaling system, albeit one I found.
I did the variables bug fix, as I was wondering what was going on when any variable with the character stats involved stayed at zero.
That's a lot for one day.
I fixed the walk-through walls bug (the passability thing lies with the empty tiles on Tileset A).
I added an enemy level scaling system, albeit one I found.
I did the variables bug fix, as I was wondering what was going on when any variable with the character stats involved stayed at zero.
That's a lot for one day.
Dear Abby,
(I'm surprised this variation hasn't come up yet)
Dear Abley,
Yes, times are tough right now, but if it's the game that I think it is, you'll hate yourself more for cancelling one of the more graphically and story impressive games of the RPG Maker age.
From,
A random rmuser
Dear Abley,
Yes, times are tough right now, but if it's the game that I think it is, you'll hate yourself more for cancelling one of the more graphically and story impressive games of the RPG Maker age.
From,
A random rmuser
:The Game Making Drive/Blog Topic
Yesterday wasn't the best day for progress. I only got to add a few town events and accompanying characters.
EDIT: Is this better?

EDIT: Is this better?

:The Game Making Drive/Blog Topic
I fixed monster movement events. Actually, no, they're not fixed anymore (fixed as in stuck in the same place). They're either Random, Approach, or Custom Path.
Also imported some town events from the older RMXP version.
Also imported some town events from the older RMXP version.
:The Game Making Drive/Blog Topic
I wonder how today can possibly compare to this.
In the last 24 hours I:
Released a demo for Release Something. Added monster events to Swamp of Disappointment, West Lakel & East Lakel.
Added story events to West Lakel, Lakel Cave Entrance and Beekeeper's Cabin.
Added monster groups for Slime, Angered Slime, Batty & Mad Batty to database.
Added items for Healing Leaf, Healing Herb, Healing Salve, Healing Elixir (and Magical equivalents).
In the last 24 hours I:
Released a demo for Release Something. Added monster events to Swamp of Disappointment, West Lakel & East Lakel.
Added story events to West Lakel, Lakel Cave Entrance and Beekeeper's Cabin.
Added monster groups for Slime, Angered Slime, Batty & Mad Batty to database.
Added items for Healing Leaf, Healing Herb, Healing Salve, Healing Elixir (and Magical equivalents).
Release Something! Day IV: Release Thread
You know, it's still only 10PM in the Aleutians and Hawaii. So the topic should be open until at least 8AM, to allow those in the last timezone in the world (where it's 8PM Monday) to change to join in on RS! festivities.
The Blog Topic.
The Game Making Drive melds well with our blogs. In fact, I think that's one reason for it- to get our blogs active again.
With that said, I've started a new blog for Dragon Kingdoms: Birth of a Legend
here
The old blog will still update on changes and releases (or re-releases) of the other Dragon Kingdoms games.
With that said, I've started a new blog for Dragon Kingdoms: Birth of a Legend
here
The old blog will still update on changes and releases (or re-releases) of the other Dragon Kingdoms games.













