VIDEOWIZARD'S PROFILE

I've been at making games for RPG Maker for almost 20 years! No, they're not ALL Dragon Kingdoms games, just most of 'em.

http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
Dragon Kingdoms V
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.

Search

Filter

Play Something! Day III [February 4th, 2009]

Technically, Dragon Kingdoms IV does have a review. halibabica just needs to post his. But I do feel for the others.

Remember this?
Dragon Kingdoms IV

You'll have to forgive me if this sounds harsh, but this game needs a lot of work.

This game…is lacking in almost every area of its design. The graphics are mismatched and don't blend well at all. The mapping is flat and uninspiring, and several map errors allow you to walk on walls and water.

The characters aren't much better than stereotypes, and the dialogue doesn't sound natural at all. Couple this with fourth-wall breaking and RTP jokes, and it all starts coming off very weak.

The gameplay consists mostly of DBS enter-mashing. The monsters aren't even remotely difficult, although they might be tougher if you didn't find the AI controlled guard NPCs to join you.

The story is cliché and the intro is force-fed to you. The intro is also very long, opening with what seems more like a trailer for the game you're already playing.

The most impressive “feature” of the game is its day / night animations, which look nice when they're playing, but happen entirely too often. Every day and night seems to last less than five minutes, and the animations for them get tiresome in a hurry. The dialogue boxes announcing the time shift interrupt cut scenes and really disrupt the game's flow.

I don't want to sound like a jerk, but this game is fundamentally flawed in multiple ways. VideoWizard, I would recommend that you take a step back and seriously look at what you've done so far. This game doesn't have to be terrible, and it can be improved, but you need to be able to see its weaknesses in order to fix them. There isn't a single area of this game that excels, and the whole thing feels really crappy. Take a good, long look, put your thinking cap on, and fix this mess one piece at a time. It might not be easy, but game making rarely is. Better luck next time!


Official RMN Changes

It's big news- that I saw coming from ten miles away. As soon as the arguments started, I figured that RMN3 probably wasn't going to make it.

You may want to take down the title that says Read about the upcoming changes for RMN3, by the way.

(Thank you! That was quite fast)

DreaMaker - a new RM editor

I know it's probably a long, LONG shot, but would it be possible to get information from RPG Maker 2 Super Dante and/or RPG Maker 95?

:The Game Making Drive/Blog Topic

Wednesday was a little better than Tuesday, as I tried something different with the map (again), and liked how it looks. It also took less time than I expected.

RMNCast: Episode 6

I wonder, did RTP 1.3 exist in 2001? I thought it was introduced a little later to work with RM2k3, as well.

It was interesting to hear about the many different games released. Perhaps now I can play some of them.

Also, the little mix-up with Dragon Fantasy II at the end might not be as big of an error as you may think. I might have something released later in the year.

:The Game Making Drive/Blog Topic

Tuesday was a little weaker, but I did still make a little progress. I tried something out for a map (and it didn't work too well).

Download Wars

Dragon Kingdoms V- 773 downloads.
Dragon Kingdoms Birth of a Legend- 94 downloads.
Dragon Kingdoms IV- 76 downloads.

:The Game Making Drive/Blog Topic

I actually got something done for once! I found a great charaset to use, and edited it to fit my characters. It looks a lot better than any of the ones I used before (RMVX RTP, Character Maker XP, and one I made myself), and came from the great game of Dragoon Legends (whose makers I shall credit accordingly).

have you ever lost hope in your project

Yeah, I lost hope in a game called Celestial Descent (aka game #9 out of 10- meaning I should be free to make good games by now) mainly because of the reviews for it, but also because the second half of it was a bit hard to pull off in RM2k.

That said, it might eventually come back, knowing what I know now that I didn't know in 2002 about game design. I took an entire semester in game design just this past fall.

Conquering Until Bedtime

I think tired should be ~5 to 10%, and exhausted be 30%. You'd go from easily beating the enemies to just getting by to being in terrible danger. Continue past this long enough, and the hero(es) will plop down in the middle of the dungeon! Same as sleeping under the stars, but with a 25% chance of getting robbed and/or attacked.

It'd be three battles from sleeping under the stars to get tired, and six to be exhausted. 12 to pass out.
Ten from sleeping in a nice inn to get tired, 20 to be exhausted. 40 to pass out.
And the lavish inn 16 to get tired, 32 to be exhausted. 64 to pass out.

If battles in Demon Tower work like most RPGs, you'll be at least halfway to the next level, if not more, after 32 battles, so that'd be a good time to stop and rest and save.