VIDEOWIZARD'S PROFILE
VideoWizard
2842
I've been at making games for RPG Maker for almost 20 years! No, they're not ALL Dragon Kingdoms games, just most of 'em.
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
Dragon Kingdoms V
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
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Black Sigil for the DS -- it's like FF6 and CT had a baby
Sorry, Sovan. I think I'm going to pass on this one. From what I've heard, Black Sigil is a big buggy disappointment. Idunn Ymiraldor this is not.
Bringing Sexy (signatures) back, yeah!
Currently playing Inside.
Looking for a good game- 1 for 3 out of 152.


My games:
-remake of Dragon Kingdoms I. This is where to start. Demo
Dragon Kingdoms VI: Heroes of the Past to go here
Complete Game
Complete Game
Complete Game
That leaves one: Dragon Kingdoms II: The Legend of the Great Sword, coming this year sometime!
What do I do with the icons now?
Looking for a good game- 1 for 3 out of 152.


My games:

Dragon Kingdoms VI: Heroes of the Past to go here



That leaves one: Dragon Kingdoms II: The Legend of the Great Sword, coming this year sometime!
What do I do with the icons now?
Hey where is my RMN3?!
If it's the one I'm thinking of, RMN1 had "RM" in the crystal, with "network" under "RM", also in the crystal. And its layout was worse than this one. There were also only four forums in that time, as opposed to the many we have now. Also, all submissions were crunched to the right on the front page, and there were no pictures (except for the RM icons)!
RPGMaker.net in mid-2007, shortly after re-opening.
Then again, that may be RMN 1.5, because I recall there being some version in 2006 that was up, a beta version I believe. Maybe that was it?
RPGMaker.net in mid-2007, shortly after re-opening.
Then again, that may be RMN 1.5, because I recall there being some version in 2006 that was up, a beta version I believe. Maybe that was it?
The RPG difficulty problem
author=gerkrt link=topic=3843.msg77364#msg77364 date=1243547642
I can't tell you why, is a matter of tastes. I like playing rpg in low levels and other challengues, and i love old school difficulty.
Just try playing like this, take your favorite RPG and play it without 20 levels.
But you have to changue your attitude, if your only objective is to view the next scene or animation, the gameplay will become a obstacle and you will hate it. You have to changue this mentality, and try to improve and think in every moment, looking for the challengue and personal reward.
Well, playing without 20 levels is a lot easier in Final Fantasy than Dragon Quest, as far as killing enemies, but good luck keeping them from bringing you up 20 levels or more just from fighting them.
I don't see it being possible to reach the last boss of Dragon Quest VIII at level 22- heck, you'll be pasted by Dhoulmagus, let alone the TRUE final boss, but I do see it possible to reach the last boss of Final Fantasy VI at level 40. Judging by the enemy levels in the World of Ruin, level 26 should be possible (but very, VERY hard). I usually come out of the World of Balance at level 32 or so, though. In Final Fantasy VII, though, you actually have to run from enemies for a long time to avoid going over level 40 by the end of the first disc. Why?
Because
Sephiroth is level 60.
Then again, Final Fantasy is infamous for allowing you to beat the game at single-digit levels with a special strategy (Final Fantasy V was beaten at level 9).
How do YOU balance YOUR monsters?
Apparently, I don't balance my monsters very well, in regard to other players' abilities. Sure, I can beat them easily, but that's because I designed them. Is there any clear-cut level of stats for a monster group that will satisfy most people that play?
Your Game Sucks
I think WIP meant making a game IN 20 hours, not making a 20 hour long epic. It definitely shows that some of us (myself included) need to try streamlining our development.













