FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
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McBacon Jam #2
Post your Desktop!
It's Haiku. One of the few surviving alternatives that is not based on BSD or Linux. The included applications are really high quality.
I use it mostly for web development because it has nice editors, and a rather up-to-date browser.
And holy cow, your trash can is huge.
I use it mostly for web development because it has nice editors, and a rather up-to-date browser.
And holy cow, your trash can is huge.
Dealing with death as a plot point?
Maybe do a sort of scripted Fire Emblem thing? Make some portion subtly unwinnable without a certain character dying?
If you do it right that could be good. But it would probably work best if any other death of a single character was a game over.
Re-acid, that reminds me...I had an idea for a story where many of the characters slowly get dismembered and disfigured as the plot goes on (which changes their abilities). Like, the main character is caught in a fire fairly early on and all his skin burns off. So he goes around as a skeleton the rest of the game.
I thought it would be a really good idea if at no point in the game anyone commented on it, either. Like it was totally normal.
If you do it right that could be good. But it would probably work best if any other death of a single character was a game over.
Re-acid, that reminds me...I had an idea for a story where many of the characters slowly get dismembered and disfigured as the plot goes on (which changes their abilities). Like, the main character is caught in a fire fairly early on and all his skin burns off. So he goes around as a skeleton the rest of the game.
I thought it would be a really good idea if at no point in the game anyone commented on it, either. Like it was totally normal.
post your picture
What are you thinking about right now?
I'm done worrying about politics and the world in general. It's too easy to get down about it.
Surely later on, in a year or two, or maybe more, I'll care again. But it's kind of nice to only worry about immediate things for a while.
Surely later on, in a year or two, or maybe more, I'll care again. But it's kind of nice to only worry about immediate things for a while.
[Poll] Who is your favorite RMN staff member?
I can ask Kentona what the A stands for every time I see him on IRC, so that's a huge plus for him over the other staff.
Post your Desktop!
Dealing with death as a plot point?
Sometimes death is totally permanent in a game.
Take Fire Emblem. There is no 'faint' status. There's no 'mostly dead, so still a little bit alive'. There's just pushing up daisies.
Take Fire Emblem. There is no 'faint' status. There's no 'mostly dead, so still a little bit alive'. There's just pushing up daisies.















