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Screenshot Sesame Street (40th Anniversary Edition)

What I currently have for my skill/menu system. It looks pretty ugly atm to be honest (still learning). Maybe I should try and put something on the background so it doesn't look so bland.
How tolerant are you to legitimately difficult bosses?
post=115781post=115780Sorry, I mean not having correct mantras equipped for boss fight (i.e. not having the boss's weakness).
There are seven. I don't see why you don't just put each party member on their weakness, though, like teaching Serph fire mantras.. That's all that's really necessary. And maybe Void Death/Void Expel.
Cause you know, the way the game works, if hit weakness = extra turn kind of thing, and sometimes you just need to utilize that.
Of course by the time you got the almighty grid, it's just a matter of power up and spam ragnarok (DDS1). The final boss got me though (wasted a lot of time to beat it), because I thought this strategy is perfect (hahaha).
How tolerant are you to legitimately difficult bosses?
Lucky you, I CAN'T even open TvTropes pages because I got 403 error (why I have no clue).
I am not even registered there!
You know, I finished both DDS 1 and 2 - but I still hate the fact that I have to restart my game everytime I encounter a new boss and realised that I didn't have the correct weakness equipped for that one fight (you have 6(?) elements to choose from, and only one is correct most of the time whoope). Especially after a long FMV.
Still, I like the way they give "unique" moves or skills to boss. (ex. One boss (Nidhogg) eats his comrade if you don't kill them fast enough, and that makes the fight really easy (spam all hit skill) or you have a giant monster to kill after it has eaten enough).
I am not even registered there!
post=114797
Bosses? Bosses should beat you silly the first time you go in. They should be demanding, and they should demand that the player watch their moves carefully and construct their battle plan around what they see.
You know, I finished both DDS 1 and 2 - but I still hate the fact that I have to restart my game everytime I encounter a new boss and realised that I didn't have the correct weakness equipped for that one fight (you have 6(?) elements to choose from, and only one is correct most of the time whoope). Especially after a long FMV.
Still, I like the way they give "unique" moves or skills to boss. (ex. One boss (Nidhogg) eats his comrade if you don't kill them fast enough, and that makes the fight really easy (spam all hit skill) or you have a giant monster to kill after it has eaten enough).














