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Standing in the wind



You are on your own now

where will you be going when rmn shuts down?

Well that was rather..... quick..

Reeeefuunnndddd

where will you be going when rmn shuts down?

Also I realized when I recheck some of the old resources links (japanese sites) that most of them are dead as well.

This is conspiracy.

where will you be going when rmn shuts down?

I'll be in the cold place called real life.

author=TFT
if you have an alternative blog for your game, music, art, etc, please drop it in this topic so people can bookmark it and stay connected with you! will you be left out in the cold with no place to lay your tiles? i also suggest informing people who subscribed to your blogs and let them know whats going on as well.


I have no backup plan, no regrets.
Noooooooooneeeee!

RMN Closing Down April 2nd

No! How will I hype my vaporware now!?

I implore you to reconsider! I haven't told you about my favourite FF charac-

Shall walk the earth again...

So on that note, if you're reading this, and you might be interested in giving me a hand, drop me a line sometime. Just bear in mind, I probably won't even consider starting proper work on AAV until like a year or two from now.
Oh hey, I'd be glad to...

For the most part, I'm looking at RPG Maker VX for the program
........you heathen!!!

RPG 20XX Engine

author=WolfCoder
Those all sound like pretty specific requests. It would be easier to just have a mecha battle engine.


Hahaha, yeah. But it's actually not too uncommon of a requests imo.

The ability to set a stat value to X instantly (ex. set HP to 500 or something) is non-existant in RM2k3 and I thought it's not a hard request (i.e.doing this in Rm2k3 requires more steps in variable calculations). Thought that you can just simplify the steps by adding a function to set it to x immediately, but I admit I am not too good with programming so it might be harder to program than I thought...

As for the resistances, yeah, it's complicated. I suppose that's because I use class to represent resistances in Rm2k3. If you can somehow make the system that allow you to change resistances of the PC that would actually be easier (i.e. adding a function that raise/lower resistance - cutting the need of the whole changing class to change resistances thing).

As for the equipment thing, I agree, more equipments slot is useful. Especially if you have say, 6 slots and interchangeable (no specific slot for each item).

Ah well. Cheers.

A moment of your time.

Screw guns or psychic waves, HE.CAN.PUNCH.EVERYONE.IN.THE.FACE.



At least that's what I would do if not because Dread's EX is kinda bugged at times for me. :(

Also Neok's sick? Get well soon man.

Meridian Dance: Click for Kool Gamez!!!

W..What is this fabled land of #Shmup....




Site is pretty cool btw

RPG 20XX Engine

Welp, so there is not 1 but 2 engines currently being in the work (both "improvement" based on Rm2k3 engine). Great news.

I made similar suggestion (question?) to the RPGmaker 2009 ultimate and I thought it might be a good idea to post it here too :

Problems I find with Rm2k3
1. Changing Class graphic in battle (instantly applied?) Note: I think yours have this already
2. Ability to set stat value to x instead of adding/reducing it -x +x
3. Ability to change resistance/reduce stat like in SMT series (perhaps by “level”) so stat change skills is more strategic
4. Changing class while maintaining battle graphic (instead of making duplicate of class just to change resistance).

For the 4th, let's say you are making a Mecha game where you can select which system to use to set your resistance (done via Class). However you also want to allow the player to be able to use different Mechas in battle.

If you have 10 systems (10 different resistance/weakness) / Class, that means you will end up with 10 x N (N = no. of different mecha graphic in battle). Essentially cluttering the database with duplicates.

So if there is a way to select a class attribute THEN the graphic to the assigned class that would be nice.

I'd say the ability to change resistance in battle (ex fire shield for 1 turn) but that'd be asking too much methink

...
Of course if I misunderstood your project then I apologize in advance.

Cheers!