UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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Accepting Criticism
author=SnowOwl
I find that the less swearwords and general rudeness there is in someones criticism, the better the criticism tends to be.
Yeah, exactly. Let me be clear for everyone: I'm talking about Constructive Criticism. I'm not talking about people hating on something that is popular, trolling, or otherwise just being rude. I'm talking about someone taking time to tell you what they honestly thought of your game.
author=SnowOwl
Not accepting any criticism at all is foolish, and you won't be able to find all of the errors and small mistakes you make yourself without feedback from other people, because that's just how it works. People are different and notice different things.
Sure people tend to focus on the bad, but if you don't act like a spoiled baby and be polite, people tend to be polite back.
Exactly. Everyone's got strengths and weaknesses, and I honestly think you'd need to be either a genius or a skilled veteran to make a truly outstanding game without getting feedback, and even then, that game could be polished further by taking feedback into consideration.
author=LockeZ
do we actually need this topic again
can't you just go re-read one of the old ones
My mistake, I really should have searched for them before making a new one. I will accept your criticism of my post-making and try to do better in the future ^_^
author=ShortStar
Criticism doesn't matter, do what you want.
Yes, you should do what you want, as amerk said, "Make the game you want to make." But accepting criticism is not about changing your project solely to suit the whims of other people. It's about getting other people's viewpoints on how to do what you're already trying to do, but how to do it better.
I think its being unfair to your own games to not listen to any criticism. There are a lot of talented people in the community; do you really think you have nothing to learn from their viewpoints and experience? Why not at least entertain opinions that could be beneficial to your game?
author=Housekeeping
People are posting critiques after playing your game. You should be fucking grateful for every piece of feedback you get, because that means people took time out of their lives to play your game. We only get so long on this planet, so take a second to think of how sacred that time is. Yes, you're going to get uninformed opinions that you'll have to weed through, and, yes, you're putting yourself out there, and it makes you nervous and uncomfortable, but that just means that what you're doing is meaningful to you, so chase that feeling.
I think this is another great point. It's about respecting the people who have taken the time to play your game, and respecting their feedback, because feedback is crucial. You don't need to follow everyone's suggestions, but try maturely listening and discussing them. I think you may find that many people will be more helpful than you think.
author=Housekeeping
(I gave some criticisms on Luxaren Allure a while back, so I just wanted to say that this wasn't directed at you, Unity. You seem to take criticism really well, actually.)
Thanks! And I didn't take it as you directing it to me. This is actually a really good example: My game had bad writing and plotting, and thanks to Housekeeping and others pointing that out and how I could make it better, I rewrote a large chunk of the game and everyone I've talked to about it says that its much improved. If I hadn't done that, the game would have been way worse. Better yet, the game is still doing exactly what I set out wanting it to do. It's just doing it a lot more competently.
EDIT:
author=Karsuman
Annoying things I tend to see in reviews on RMN... Annoying things developers do in response to reviews on RMN:
This can serve as a great guide to reviewers and developers who get reviews as well! I seem to especially see a lot of the "failing to give examples" one in particular.
Accepting Criticism
One thing that anyone sharing her stuff on the web has to deal with is criticism, and, of course, it plays a huge role in the RPG Making process. Criticism stings, and many people want to avoid it altogether. I see people removing details about their games from threads once someone criticizes their way of doing things, and people who want others to play their games but desperately don't want any feedback that could be viewed as "negative" in any manner.
I think that overcoming this is an important part of being a developer. I know its tough. When I get feedback and it seems to be mostly about what the person didn't like about my project, I still get that churning feeling in my stomach and I have to tell the part of my brain that says "YOU ARE HORRIBLE" to shut up. And I learned that if I look beyond that, I can get a lot of great advice on how to improve.
I've heard people on this forum talk about how accepting criticism and knowing what advice to follow and what to ignore is a skill like any other, and I totally agree. I also know that Gam Mak is a hobby and how much time each person can spend polishing their project will vary. Having that said, I'm always a little irked when I see someone who has no tolerance for criticism and won't even address people's points or try to convey to the person offering the criticism on why they don't agree.
So I wanted to ask how people weigh the criticism that helps their games against the criticism that doesn't, and what's the correct way to respond to criticism that you disagree with, and how can people get over their fears of criticism?
I think that overcoming this is an important part of being a developer. I know its tough. When I get feedback and it seems to be mostly about what the person didn't like about my project, I still get that churning feeling in my stomach and I have to tell the part of my brain that says "YOU ARE HORRIBLE" to shut up. And I learned that if I look beyond that, I can get a lot of great advice on how to improve.
I've heard people on this forum talk about how accepting criticism and knowing what advice to follow and what to ignore is a skill like any other, and I totally agree. I also know that Gam Mak is a hobby and how much time each person can spend polishing their project will vary. Having that said, I'm always a little irked when I see someone who has no tolerance for criticism and won't even address people's points or try to convey to the person offering the criticism on why they don't agree.
So I wanted to ask how people weigh the criticism that helps their games against the criticism that doesn't, and what's the correct way to respond to criticism that you disagree with, and how can people get over their fears of criticism?
menstrual.png
While I suppose that's a relatively unique idea, menstruation is one of those real-life annoyances that people play games to escape.
Also, I find tying a female's powers to her menstrual cycle and using that to de-power her once in a while to be a little insulting, personally. You'll notice that the Slayers anime did that once during the first season and then it never came up again. I'm guessing they realized how stupid it was as well.
Also, I find tying a female's powers to her menstrual cycle and using that to de-power her once in a while to be a little insulting, personally. You'll notice that the Slayers anime did that once during the first season and then it never came up again. I'm guessing they realized how stupid it was as well.
Cashmere wants to review your games
author=CashmereCat
I finished Luxaren Allure. Review coming soon. Still taking requests.
Hooray! :D Can't wait to hear what you thought of the demo! ^_^
Developing First Project Now
Best of luck! :D
A simplistic approach is good for a first game. Here's hoping it turns out great! ^_^
A simplistic approach is good for a first game. Here's hoping it turns out great! ^_^
welp I just came back from a little hiatus and ILGOYR is on the front page O.O
I literally can't even listen to half the songs from FF9 anymore without getting pissed. I just HATE Garnet so bloody much, it's unhealthy.
The Screenshot Topic Returns
author=Alichains
Elevation practice. I want to suggest changes in height without using stairs.
Looks good, though you may want to change the top left-most side of the cliff so it looks less square. Also, those shadows look kind of weird as they don't extend to the walls.














