UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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Is this story too cliche?
Yeah, you can take the most cliche story and, through how you tell it, make it engaging, engrossing, and fantastic. Though that's easier said than done. Still, tell the story you want to tell. Trying to reduce cliches is well and good, but make sure you like the story you're telling, as obvious as that sounds.
I've talked with people that tell me that Grandia's overall plot is terrible, and I can't really argue with that. But I still love the hell out of it for, like you said, the character and charm. Not to mention it has this great spirit of exploration and discovery.
author=Desertopa
You can make a really good game with an unoriginal plot though. The plot of Grandia, for instance, was totally unoriginal, wasn't even a particularly fresh take on old ideas, but it's still one of my favorite games because the whole thing was carried off with so much character and charm.
I've talked with people that tell me that Grandia's overall plot is terrible, and I can't really argue with that. But I still love the hell out of it for, like you said, the character and charm. Not to mention it has this great spirit of exploration and discovery.
Militibus Elementis Arc 1
You can use the Blog option under "manage games" to put updates like this right under your game description. ^_^
WYRM WARRIORS! The Legend Must Go On!
The Wyrm Warriors gamepage is live and available! I'm still working on the Character page for it, but should have that done soon!
Work on the game is going slowly but surely, as I'm dividing time between WW and my other game. The next goal is to have a working demo.
EDIT: And now we have the Character page!
Work on the game is going slowly but surely, as I'm dividing time between WW and my other game. The next goal is to have a working demo.
EDIT: And now we have the Character page!
Wyrm Warriors
It's just now up. You beat me to making a post about it on the WW thread XD
Welcome! And thanks for subscribing!
Welcome! And thanks for subscribing!
Is there any way to turn the April Fool's upside-down thing off? Or do I just need to wait 24 hours before I read anything on the site without getting a headache?
Don't take my daily dose of Gam Mak inspiration from me! ...Though in all honesty I should have just been patient and waited. I'm silly. :P
If people keep double-posting there will be trouble. Just because it's April Fools day doesn't mean you can break site rules. *
Don't worry about it, Liberty. I'm sick too, and pretty much not thinking straight, so I know how you feel.
Is there any way to turn the April Fool's upside-down thing off? Or do I just need to wait 24 hours before I read anything on the site without getting a headache?
It was a great idea in terms of the fact it was obviously a prank, instead of the typical "outrageous lie" type April Fool's ^_^
Unfortunately, reading upside-down seriously hurts my head, so I'm glad that things are back to normal.
Unfortunately, reading upside-down seriously hurts my head, so I'm glad that things are back to normal.
Boss Stats?
There's no sort of formula (that I've ever found, anyway) for making good boss stats. It's trial and error more than anything. If you're having trouble getting started, then use the stats of a monster in the general area where the boss is found, and boost all of its stats, with a significant boost to HP. Then play against the boss. If it's too easy, you've got the stats too low, and if it's too hard, you've got the stats too high.
I know that's a really simple suggestion, but I find it can be a good starting point. As you are testing, think about how difficult other bosses are in RPGs you've played and try to match it. Also think about giving bosses a more diversified skill-set than regular monsters, perhaps giving them more of a pattern to their actions. (The monster in your example will probably be pretty boring to fight if he only has two skills that happen completely randomly, for example.)
I know that's a really simple suggestion, but I find it can be a good starting point. As you are testing, think about how difficult other bosses are in RPGs you've played and try to match it. Also think about giving bosses a more diversified skill-set than regular monsters, perhaps giving them more of a pattern to their actions. (The monster in your example will probably be pretty boring to fight if he only has two skills that happen completely randomly, for example.)














