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Lag Fix in VX
I told you my piece. I've tried making a pacman game with events before, it doesn't work unless you supplement it with custom scripts which I am assuming you don't have the ability to do. If you do have the ability to script, it's actually really basic. You just create an object for pellet, with a special variable to determine if it is a power pellet, and you can use the character class as a base for it.
Really Important Fix Needed
change this part
http://pastebin.com/h1k74nii
to
http://pastebin.com/FFY3fuUL
and let me know if it worked.
I don't know that it necessarily is the problem, but it looks like it at first glance.
http://pastebin.com/h1k74nii
to
http://pastebin.com/FFY3fuUL
and let me know if it worked.
I don't know that it necessarily is the problem, but it looks like it at first glance.
Mechanics of RMN
It doesn't come from post count. When I deleted all my stuff, my MS went back to 0. I've posted a lot on this forum. Unless its like, 1 MS per 500 or 1000 posts, I doubt it.
What's your white whale?
author=Craze
I've never understood collecting something for the sack of... never touching it. Why buy something shrink-wrapped when you're not going to rip it open?
Never said I didn't open it. I just bought it in that condition. I ripped it open, beat the game, and fell asleep sniffing the Diamond Dog scratch and sniff sticker.
What's your white whale?
Final Fantasy 3 (6j) cartridge for SNES.
I fought tooth and nail for a copy of Earthbound (unopened, in it's original box.) otherwise it would be that.
I know lots of people with FF3(6j) but none that want to part with it.
I fought tooth and nail for a copy of Earthbound (unopened, in it's original box.) otherwise it would be that.
I know lots of people with FF3(6j) but none that want to part with it.
What happened to some forums?
The Off-Topic General discussion forum is for those types of post. This game into effect January 24th 2011.
[EVENT] Community project: Super RMN RPG VX
Reconsolidating the weapons will be difficult unless you a lot specific blocks to each entrant for which weapons he can use. Otherwise you would have to go through all the events and monster loot tables and arrange them appropriately. The same goes for the monsters, too, actually.
What I found works in these sorts of things (something I did on rmxp.net a long time ago) was to have 10 different themes, and have each entrant pick one to do.
In the case of what I did, I used time periods to differentiate, and each persons entry felt like its own game (similar to Live-a-Live for SNES) where you would start at level 1, and progress how the game designer felt you should. There was a final boss battle which was handled by me, which allowed you to pick any of the heroes from the games to participate (up to 4), and I had the players post who they used, took a compilation of it, and determined which characters people felt were the most fun, interesting, or overpowered (whichever the reason was they chose them), and the creators of the games that had those four heroes 'Won' and were given free script work by me as a reward.
What I found works in these sorts of things (something I did on rmxp.net a long time ago) was to have 10 different themes, and have each entrant pick one to do.
In the case of what I did, I used time periods to differentiate, and each persons entry felt like its own game (similar to Live-a-Live for SNES) where you would start at level 1, and progress how the game designer felt you should. There was a final boss battle which was handled by me, which allowed you to pick any of the heroes from the games to participate (up to 4), and I had the players post who they used, took a compilation of it, and determined which characters people felt were the most fun, interesting, or overpowered (whichever the reason was they chose them), and the creators of the games that had those four heroes 'Won' and were given free script work by me as a reward.
[EVENT] Community project: Super RMN RPG VX
Sorry to the OP.
My point was, I would be more interested if it were with RMXP. I like the concept and would have fun participating but won't because I don't like RMVX.
Apologies, again.
My point was, I would be more interested if it were with RMXP. I like the concept and would have fun participating but won't because I don't like RMVX.
Apologies, again.
[EVENT] Community project: Super RMN RPG VX
Lag Fix in VX
Anaryu's anti-lag won't help, either
The anti-lag scripts help on large maps by not rendering the events outside of the map focus, and not checking for them for things like 'on touch'.
I don't think RMVX is your best bet for making a Pac-Man game unless you are going to use scripting to do it. The event system is not designed for that sort of usage.
The anti-lag scripts help on large maps by not rendering the events outside of the map focus, and not checking for them for things like 'on touch'.
I don't think RMVX is your best bet for making a Pac-Man game unless you are going to use scripting to do it. The event system is not designed for that sort of usage.













