VIDEOWIZARD'S PROFILE
VideoWizard
2842
I've been at making games for RPG Maker for almost 20 years! No, they're not ALL Dragon Kingdoms games, just most of 'em.
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
http://i64.photobucket.com/albums/h191/videowizard2006/WARNING.png
Dragon Kingdoms V
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
A hero gathers a party to return the world to its past glory and keep the dragon legend alive.
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edchuy's Progress in Giving Feeback/Reviews of ALL RS X Releases
Hey, thanks for the feedback :)
I changed some of the areas in the upper part of the map (where the issues were) already.
I changed some of the areas in the upper part of the map (where the issues were) already.
Super RMN Bros.
comment=25820
I will also suggest some tips/guidelines:
-SMB2 enemies, such as Shy Guys and Snifts, are immune to fireballs. The throwing physics for them also don't work properly so it can be difficult to eliminate them.
They weren't immune in the last version of this editor.
-The Hammer Brothers Suit is ridiculously powerful. Hammers can kill almost anything, even normally invincible enemies like ghosts. This suit should not be given out just anywhere.
-Keep in mind the power Koopa Troopas have. Blue Koopa Shells can enable a player with a Yoshi to bypass most of a level. Yellow Koopa Troopas can become gods of death.
What if we design a level that REQUIRES the Yoshi flying power to cross?
-Bosses should probably only be in fortress levels, not at the end of any given level.
-Bonus areas, like Max's Wild Ride, should be very hard to access.
I'm going to have a World 1 type level, and then a World 8 type level, with maybe one or two levels in between.
Phantasia 5
It's taking longer, probably because it will be better. Actually, this is reminding me of my own game series' development progression (and P1 remake puts it right on the money). The first four went fast, then the fifth takes longer, but ends up being better than those games.
Why not put Phantasia 1, 2 & 4 on RMN? We could compare the remake to the original, then.
Why not put Phantasia 1, 2 & 4 on RMN? We could compare the remake to the original, then.
IParadise : Life Zone
When will you stop asking that on almost every gameprofile's page? It hasn't even been in production very long!
SCXDiscussion.png
And the SCX Model 3s were FF3 characters, yet the SCX Model 1 and 2s were entirely different. It isn't until the SCX Model 8 run that they perfected the form, as the SCX Model 6s required multiple parts to move effectively, and the SCX Model 7s were too blocky and weird-looking, except in battle.
beta_ingame_scrn_53.png
Minor nitpicks: The leftmost lines on the windows are crooked, and they show blue sky in the middle of a rainstorm. They should probably be a dull gray.
screen1.png
"Xaving enough op the visions, Alice decides to visit the town once again."
I know, that is supposed to be an H and an f, but at first glance they don't look like Hs or Fs.
I know, that is supposed to be an H and an f, but at first glance they don't look like Hs or Fs.
Legends of Phanare VX
When will you stop asking that for EVERY GAME? You're one of the reasons the "Games Released in 2010" topic hasn't been updated regularly!
Release Something! X marks the spot!
Actually, Release Somethings have been around the time that a new season starts for the past couple years. And 72 hours doesn't really allow people to start a game and have time to polish it, which I think is the whole point of this sudden event.
I'll have a batch of screens put together, and maybe a little gameplay, if you're lucky!
Here's a map, before I add objects. And yes, some of it has been done for a while now.

I'll have a batch of screens put together, and maybe a little gameplay, if you're lucky!
Here's a map, before I add objects. And yes, some of it has been done for a while now.














