LEVIATHANICE'S PROFILE

Just a old RPG Fan! Final Fantasy 4 anyone?

I love playing and reviewing games, let me know if you want yours reviewed!

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Rocky and the Mystical Quest

OK, I'm honestly not quite sure what you were going for with this. Everytime I start to play this I think, 'oh this is just a mish-mosh of events, and there's nothing really to do'. But then I read the things you've written and then realize there's something I'm supposed to do.

Since it's your first game, I'm going to give you pointers on what is 'required'.

1) Play lots of video games to absorb their progression. I'm talking about old SNES ones. You can pick them up at the Wii store for 800 points, or find an emulator (I like snesbox.com) and just play them. Take notes on how games progress. Starting your characters off at level 20 or whatever with NO introduction is just insanity - unless you have a purpose. I honestly felt like this was your biggest downfall, nothing progressed. Characters didn't grow in personality, nothing got harder/easier. There wasn't a direction to go next... total lack of progression. I personally map everything out with a Gantt chart; and review it so I don't lose focus.

2) Give the player a sense of direction without force-feeding them. Some sort of instructions are helpful. You spent the time to program Blair, couldn't she have been helpful in more places? It seems like after I left Toxica, she just wanted to save the game.

3) Learn the tool. Learning switches is EVERYTHING. I couldn't do anything programming wise until I learned how to use them. See: http://rpgmaker.net/tutorials/312

4) Everything has to have purpose. Just built that huge room? don't leave it empty, put something in it worth the player's time. You have a shop, is there particular items you want the player to buy? Get rid of the other things that have no purpose.

5) Mapping - it has to be done right. I thought you did a good job mapping! but then I realized you used the freebies that come with the game. You're going to need to make good original maps sometime. see: http://rpgmaker.net/tutorials/620/ on how to do it right. Learn the 3 square rule.

6) Last but not least - have a buddy play it.... alone. If they can't figure it out, no one else can either. A play tester will help tremendously! Get someone you can trust - someone who won't just stroke your ego - or the opposite - tell you you suck. Someone who can provide constructive feed-back.


Anyway, Happy Programming, What will you come up with next?

PS - Please keep the Cheetos currency; it was the best part.

Silver Heart

So, I downloaded this months ago, (I'm pretty sure you've updated it since then) with all intentions of playing it. I forgot everything about it, in fact I didn't even realize I had a save spot. I finally had an opportunity tonight to play it, and I wanted to dislike the battle system... but it just grew on me! It feels like Tales of Destiny meets auto-battle functionality meets Final Fantasy; which all meets Zelda II squished into a Fire Emblem grid in the corner. It's like you took everything Awesome about old RPG's and just made your own awesome. It's like inventing Triceratops Bacon in a lab with genetics. It's like if Cecil, Link, Black Mage, and Marth all went to a bar together and got drunk - this is what they'd come up with.

What else can I say after Triceratops Bacon and listing the greats ....? Haters just be hatin' cause they don't have the skills, keep going with this project because your gaming dreams are phenomenal!

First Light of Dawn

author=Roy
The game freezes after getting the blue flame and attempting to exit.


ok I'll look at it.

First Light of Dawn

Oh so it did make the first page?! I feel.... honored? Excited? I have no idea. It's a good feeling, whatever it is.
Nhubi - thanks for letting me know. Smiley faces go a long way on the internet because tone is completely lost. =)


Roy - If you really, REALLY want this so bad then be my play tester. That's what's slowing me down right now, I have to play things over and over to get them to flow right. I have branched out and I have to play all the branches to make sure I didn't miss any story, there's possibilities for different characters at different scenes, and all that good stuff. Let me know if you're interested and I can set up a drop box or do file dropper with you.

First Light of Dawn

There's a buzz? Psh doubt it. It doesn't even get to the main story line. Also if you're bothered by those 2 items, how do you survive this site? The spelling in a lot of games makes me squinty...

@Roy - It should translate over very well. I might beef up the intro a little more, so if you download the next item, just start a new game and watch the beginning. then go back to your save. (I really feel like the intro just kinda dumps you...)

First Light of Dawn

It's not really in parts... I am just cleaning up the rest of it. I have about 6 hours of gameplay programmed, but I really want to check all options to make sure everything is cohesive and it flows right before I release all 6 hours. I'm on another play-through myself right now. It is some-what annoying because I make it so you can do this or that first, and I have to make sure each branch and the activities after flow together right. I'm reaching the point I wish I had a play tester =(

I think I want to say I have 1/4-1/2 of the game programmed as of now. I'm hoping to be hitting 15-25 hours when I'm done.

You're almost done with what I have posted =D Thank you so much for playing it.

First Light of Dawn

No just you and the squire. The point is you're looking for a 'back way' to the wolf town because they don't like the human people. A little after the save point and the ruins, there should be a log with some rocks, check that out.

Do you think the Random Battle rate is too high? When I played the first 2 times through it seemed fine, but i've done a lot of updates and the next time I played it it seemed like it was too much. I wonder if I moved it? or if I'm just tired of playing the same dungeon over and over?

Then again I also built the dungeon to make you gain levels so you wouldn't be screwed later on.... That's why I gave the santa guy, in case you just walk into my dungeon at level 2 =(

First Light of Dawn

I'll have to take a look at the house in Tyre. It is for later. The wolf is the last thing you get before the demo ends.

First Light of Dawn

I posted a non-RTP Version for a quicker download, and it looks like someone took it. I would like to know if it worked ok....

First Light of Dawn

Sorry, I have a lot more of the game programmed than what's in the demo. I tried separating it out into it's own project but it lost more data than it was worth. I also tried zipping and compressing it but it also didn't help...

I'm tempted to put a non-RTP version up to make it not so bad.
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