FLYINGJESTER'S PROFILE

I am the Jester.

I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.

I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.

I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
Athena
turn-based strategy game of war and city building

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What are you thinking about right now?

book -> movie : Kind of works
book -> game : Kind of works
game -> book : Kind of works
game -> movie : Kind of works
movie -> book : Kind of works
movie -> game : Kind of works

What are you thinking about right now?

author=Seiromem
Or perhaps instead of anything living, we do city skylines?

I love that game.

A miracle is never created, only found

Have you ever played Myst 3 or later? It's like the Yeesha said about the D'ni reconstruction.

You can't build a tree. Only a dead tree is built. A live tree is grown.

...

Or in Wilco's Random Name Generator. The miracle only ever grows wild.

From tabletop to computer

This is getting pretty odd and quarky.

What are you thinking about right now?

Someday I hope I get the change to leave a job by saying "You can't fire me because I quit!"

I wanna kick my past self in the jewels.

author=Red_Nova
Running through Soul Sunder again to address some more issues, and I'm seeing so many n00b mistakes that I wonder what the hell I was thinking when I implemented them they way I did.


Sometimes I look back at all the things that are totally incorrect, but I used to think were right, and I wonder how any of my code ever worked at all.

Logs in and sees 100+ notices on weird and unfortunate; what's the point of even trying?

I feel like this a lot.

My solution is to just make what I want in the world. Something that, even if no one else wants it, I would be satisfied to have it myself.

That way I know for sure that the audience is at least one.

What are you thinking about right now?

author=kentona
which one do you think I would take a 3yo and a 6yo to??


If not Star Wars, then I have some reservations about your parenting abilities.

Don't feel well. XD I been feeling tired, and not really wanting to do much of anything lately. What do you guys, and girls do when you don't feel well, and still need to work on your games?

Well, often I will be sure to put in some token effort into a game even when I'm not really feeling it. Nothing huge, often nothing even consequential. It's easier to track when my work is on github.

https://github.com/FlyingJester?tab=contributions

See the first week of November? I was totally uninspired and unmotivated. But I was sure to change at least a line or two of something I was working on every day. After a while, I felt like really digging in again, and it was a good thing that I had kept my projects close in mind all that time.

Ignore the big empty patch starting the third week in November...because that's what I normally do...

author=kentona
Give up usually.

That.

Shot in the dark - looking for a full time programmer (possible pay)

author=Darkflamewolf
Okay, Trihan offered way back March timeframe of this year but then dropped out without a word and hasn't responded to any of my PMs, which prompted this post in October. I then secured Sn0wShepherd as a programmer but then she dropped out citing she had too many other projects to attend to and no time for mine. So that leaves me, yet again, without a programmer. I'm at a loss here for what to do. Do people not like the idea of being paid for programming?


I can say from experience that it's hard to be "just the programmer". You work on the things that nobody really cares about, or simply always expects to work perfectly. Nobody ever said "wow, that game was really well programmed!", while they will say "wow, that game has a really good art style!"

The promise that at least some design work could come with a programming role is much, much more appealing. Many programmers are at least somewhat competent in certain other roles, like doing a small amount of artwork or sound.

Perhaps, since you are getting no action on this, you should instead say that you are open to some design work from the other party, and that perhaps you or other designers could help with scripting if possible. Such strict roles are what turned me off of this post to begin with.