CAP_H'S PROFILE

Cap_H
DIGITAL IDENTITY CRISIS
6625
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)

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Brutal 7 Mafia (Canceled)

The Brutal Seven
The snow came out of nowhere. It was too early for the weather like this. A gang of eight pilgrims got cut off in a small cabin in the middle of nowhere. They got familiar with each other quickly and managed to turn the crisis into a fairly pleasant winter vacation.
That was before one of them was found cold dead few yards from the cabin. At first sight It looked as a bear attack. The man's arm was ripped off and his lungs exposed. Pilgrims shrugged it off as an accident and started digging a grave. The ground was frozen and it took three days to make even a shallow hole fitting a human body. They had a lot of time to inspect the body. One of them spotted something weird. There was a bullet sized hole in man's neck.

"This ain't no accident. There's a bloody killer among us."

They buried the body and returned to the cabin. There were no other people around. Billy was a spotter and he would have known. Most of the pilgrims had a violent past and frontier was a cruel place. They started paying more attention to each other. There was going to be blood.




THIS IS A GAME OF MAFIA
Check this pasta for basic information
In its simplest form, Mafia consists of two sides: the Mafia, and the Town. The Mafia's goal is to kill the innocents, while the Town's goal is to kill the Mafia.
At the beginning of the game, the Moderator will secretly send everyone their role. The Mafia will know each other, while (in the basic game) everyone else will only know their own role.
The game has two phases, the first of which is Day. During Day, the Town must choose someone to Lynch; they are trying to eliminate the Mafia, but the Mafia can lead them astray by casting suspicion elsewhere. Generally, players will vote for someone they think is Mafia (the Mafia will vote so that they seem to be doing this as well, and might even vote for each other to confuse the Town); when a player gets a majority of the votes, they are lynched. Their role is revealed by the Moderator, and it becomes Night.
During the Night, the thread is locked and no one can talk publicly. The Mafia, however, can speak to each other privately to plot strategy and decide who to murder before the next Day begins. In this way, they can silence members of the Town who are threats to them. At the end of the Night, the murder is carried out and another Day begins. In effect, the Town gets to kill someone, and then the Mafia gets to kill someone.
The game alternates between Day and Night until either the Mafia are eliminated, or the Mafia have killed everyone else (or nothing can prevent the same).

Check Jeroen's game for more detailed summary of basic rules and roles.

GAME SPECIFIC RULES
The game is nightless. This means there are no faction kills or other actions taking place at night.
Instead of a faction kill, mafia gets to kill only once. Both mafia players are brutal and can kill in revenge after getting lynched.
PMs are going to be very minimalist.
Majority hammer is needed in order to eliminate a player.
Mafia's goal is to reach parity.
Village's goal is to eliminate all threats.
Use #Lynch Name to vote a player.
DO NOT EDIT YOUR POSTS

SETUP
Open setup for 7 players.
5 vanilla villagers
2 brutal mafia goons

START
On September 16th

Phases
72 hours for the first days
48 hours for the rest of days

Example PM
author=]You're a [color=green
villager. Your role is to uncover and eliminate both killers.

Players
1. Isrieri
2. Gourd_Clae
3. AlaskanEmily
4. MASTER_OF_THE_BRUTAL_FIST
5. Fomar0153
6. psy_wombats
7. AtiyaTheSeeker

Subs
1. Jeroen

The Featured Game Thread

After AILA, the original one and Red Syndrome never got featured and they are both highly regarded games from a classic RPG Maker developer.
The Way

Fear and Hunger would deserve to be the one commercial game featured this year.

I guess Aegis_Drakan's games are good, usually too small to get featured games, but Glories of the Hunt could be a good opportunity to spotlight a game from the recent event and his tight game design. Also, it would be cool to feature a game, which is more about gameplay than nice looks.

Static Head

how am i not subscribed to this yet? Gourd back in gammak is a big thing.

The Featured Game Thread

How about Moonsong?

Edit: And Calunio released THERAPIST. I haven't played it yet, but I'm sure it's a feature worthy material.

I live to make our moderators laugh and/or cry

author=Sgt M
I live to cry.


This is the most beautiful thing I've read today.

HAPPY MZ DAY

Does it stand for MotherZ? Is MZ best suited for Mother clones?

2020 gaming diary

I really really for real really should update this. I haven't played any video games in August myself.

Edit: And I haven't checked on new games in months. I guess my regular feature on my blog is officially dead.

Features you love in indie games

author=Darken
This is going to come off as ignoring the topic question, but I'd say it's the willingness to regress features to get something interesting.

Some people despise walking simulators but I think of that genre as a chance to explore possibilities within a minimalist set of features. Something like Yume Nikki really resonates with people despite it ignoring most of RPG Maker's potential. RM2003 is only really capable of making FF4 clones but there's still some value in seeing what can be done despite the format.

I guess that's to say to find something that was there in a lot of games but we just didn't realize it. Like extracting mechanics from rogue-likes (by that I mean games that are actually clone of rogue) and putting them in where you wouldn't think they'd belong. As opposed to pushing the technological/production limits as much as humanly possible.

This is less what I like to see in an indie game and more what I think they accomplish well at though.


I second this so hard. It's something I wanted to express and I guess I failed. I don't really care about individual features but I prefer less. I think that even a pre-written story is a feature, having characters is a feature.
Walking sims can do a lot with very few features. Movement, first person view and environment.

author=orange-
My biggest issue with the current indie game scenes is that too many games try to replicate what some mainstream games have done before. Like how many metroidvanias can there be in this world? There are so many games in the world already, we don't need replicates of existing games with slightly different looks and feels. Especially these days as older games too are made more and more available to us.


I don't see this as an issue. The real problem is trying to follow everything. Even without big games, there are loads of new indie games every month. As someone, who usually plays only few games longer than 1 hour/year, I think the main problem is FOMO and lack of distance from the indie market.
Today, Metroidvanias could be the only type of game you play and I think you would have just the right amount of games to play, if you decided that they're the only jam you need.

In search of a new team, same as the old team

II warn you, this a SCAM. This guy has a long history of not finishing games. If you want to get rich fast, don't pay attention to him. Send me your credit card number instead!

I'm a serious promoter of video games with over 100 positive reviews on steam and 27 years of experience (that's my age). If you want to work for free, I'm willing to offer you all benefits of not having any responsibility for the final product!!
We have our first project The Wrath of Herovine based on our original ip tm in pre-development phase. Here's the synopsis:

author=no one important
I think I will use my 8yo's game pitch he just told me this morning.

The Wrath of Herovine
You must find your friends, go on The Quest to find the Godtrident to defeat the two-headed stonemoss dragon.

He is mocking it up right now using LEGO.


That's it. Contact me privately or visit me at slot machines at Tropicana, Atlantic City. I'm sporting black shades, red trucker hat and real adidas jumpsuit.

author=kentona
As for the number of floors, It will be 37.


This isn't a coincidence

Super BomberHabbit

A bomberman clone? Gimme that!