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Lihtan

Double Post!

Thoughts so far:
1. Gameplay is pretty good, definitely much complex than your previous works. Kind of challenging really.

2. Random encounters...why ;w;

3. The tune in the game is nice and kind of "dark" unlike your previous works.

I'd give it 3/5 ParadiseBlueMKII point
(VX bias :o )


Protip: If you have RMVX / RMVX RTP the probably that screen won't appear.

Lihtan


*thumbs up*

OCEAAAAAANNN

[Rm2k3] Question/Request : Tips to create a custom enemy AI in DBS?

@LockeZ
Hmm... now I don't get what you mean. I thought that to make this work, we will need 2 variables.

1st is the random number 1-4 (which correspond to the Party slot - the 2nd Var)

2nd is the Party Slot variable (correspond to the 3rd variable - the actual hero in the spot)

So you are adding, uh another variable at the bottom of these two - basically a number that is the result of (2) above. Using this then you can just write four lines of codes (if (VarResult =1, Show anim at 1, If VarResult =2, Show anim at 2, etc).

Well, if this is what you mean, then yes, this does cut down repetition by quite a bit.

----------------

Regarding Modulus, I have no clue what you mean by 1-12. How I use it is that by having 4 separate code, if VarPartysize=1(Always=1), If Var Partysize=2 (RND 1-2)...If VarPartySize=4 (Rnd1-4).
Common event can do this, so it's pretty easy to set up.

-----------------

Yeah, you can check status effect all right. But as far as I remember it only works for hero methinks. That is, the function to check (IF A HAS STATUS EFFECT) is only available for the heroes.

I guess there is no easy way to do this. Well... using custom enemy attack but default hero attack means I only get to work half the fun, so I might just use the DBS all the way or the MP thing. Ah well, decisions decisions..

Thanks for the help though!

--------------------

@Skie
Small party size/Static party - both are easy to set up. It's when you get ambitious and want to let full custom it becomes really troublesome :]

[Rm2k3] Question/Request : Tips to create a custom enemy AI in DBS?

@locke
Here's what I have so far (simpl.):

*1+2 is common event function to reduce clutter
1. Check if party size is 1-4
2. Random value 1-4, depending on (1) - this choose the target
3. Realized that show animation is HERO based - stops

So to emulate one (show animation) enemy attack I will have to use a somewhat...tedious (long) codes (I don't think I can use common event here to simplify it further) in monster group.

I think your suggestion would work (I think I get what you are trying to say) but can you give an example? I..uh, can't seem to grasp it fully (sorry, fatiqued)

EDIT
I feel dumb already
So what you are saying is Instead of the old code above, we use this:

Now:
-Random No. 1-4
-If VarTarget = VarPSlot2
-If VarPSlot2 = (For example, hero 3)
-Show Battle animation at Hero 3
-Repeat
-Headache at the huge code clutter

Something like this right? And yes, this is pretty doable I think!

@K-HOS
Hmm... I wonder if the Rm2k3 programming also take this account when they decide which hero the enemy would attack...

Any clue? Cause yeah, randomness ain't too good.

---

Hmm, I am still having issues with the 2nd question - It seems the only way is to use (MP) calculation to determine what attack is used (i.e. there is no way to implement the feature "If hero use X command" to the skill subset i.e. if hero use skill A or something)?

I hope there is some other way around this cause some skills have similar MP costs :(

But thanks for the input guys!

[Rm2k3] Question/Request : Tips to create a custom enemy AI in DBS?

Nvm, it's pretty much impossible annoyingly tedious if you have inter-changeable party (especially with large roster of heroes).

There is no easy way to "Show battle animation" to assigned party member slot (ex. the 1st one in the party) - only show battle animation to Hero A, B, C etc is available!

So yeah, :(

*sigh*

[Rm2k3] Question/Request : Tips to create a custom enemy AI in DBS?

@Kentona
Yeah, that's pretty much what I am thinking. I just thought whether there is an alternate way to do this.

However, if I want to say, create a provoke or counter skill (which alter the random roll and null attack for example) I think Storing ID won't work very well then? Since I have to personalize the check for each character (i.e. check whether that person have Counter skill)? Is it possible to implement this using hero ID?

@DarkFlameWolf
I think it'd be something like:
1. Assign "Party size" variable. This will be 1-4 depending on how much people is in the current party

2. check and store party member's position (hero id - I haven't test much with this function, but I am pretty sure this is how it works - check later). I.e who is in position A and who is in Position B etc

3. Simulate enemy using their "attack" skill (there are many ways, so I will skip this). Then use random 1-4 number to determine which target he will pick.

4. Reduce HP of the attacked member using the stored variable in 2. I.e. if the monster attack the 1st position, check which of the hero is there, then assign damage accordingly.

-----

Also any takers on question 2?

[Rm2k3] Question/Request : Tips to create a custom enemy AI in DBS?

Greetings, making a modified DBS enemy AI has been my goals for a while now. However, I can't seem to pull it off...efficiently. Thus I wonder if any of you have some insight on how to make:

(Note: It doesn't have to be the working code, just idea on which function to use (and actually can be pulled off) would be great)

1. Scripting enemy attack
I find it quite easy to make a custom skill (calculation and execution and whatnot) because there is the "If enemy x is targetted" trigger. However, there is no such thing for the heroes themselves (I think..?) so it's a bit tougher to try and emulate enemy attacks...

I thought of assigning it to random value (if 1 then attack hero 1) or "HAAAATE VALUE" - which should be kind of easy, but then, if I am to allow multiple party members (switchings) this method hits the wall again.

Simply put, it'd be a piece of cake if you have a static party, person A to C. But if the party ranges from A-Z (no), it's.. going to be tedious I think.

So the main question is :
A. what do you think of this method and
B. Is there an easy method to assigning target (enemy to heroes) that basically is (depending on the roll) "if party member 1 is attacked" instead of "if A is attacked" ? I can think of using storing variables but I'd like to hear any alternatives

2. Skills duplicates and execution?
Right, now the problem on the heroes' side. AGAIN, it shouldn't be easy if you have a static party, OR like in Alter Aila where it's always the same MP value used in the attack ("Variables" "checks MP" -- "if reduce by 2 then hero A is using skill A" and "if reduce by 4, then Hero A use skill B" so on).

It's pretty hard to pull off, but at least there isn't tons of trigger.

Now, if the heroes can learn skill from the same pool, this one starts to get really tedious as well. I.e duplicating the whole skill for each hero (ex. HERO A skill A switch and so on). Not to mention that there will be tons of trigger as the result in the monster group....

So the main issue is : Is there a way to organize skill for ease of scripting apart from using the variable method above (assuming you want minimize triggers and using custom calculation. Man, I am not even sure if you can assign target to SWITCH type skill so this might be a moot method)

----

Thanks for the read, any tips?

Aside from abandon Rm2k3, use VX, or wait for Rm2Million (the latter sounds pretty nice, though I dunno when it's gonna be finished).

ADD:
If it's any help my goal was to allow:
1. Changing Resistance in battle (so it has to be custom)
2. Easier Defense stat calculation
3. Multiple hit skill (random??)
4. Alas, benefits of using skill or action (see Etrian Odyssey III) such as countering, healing and provoking

Where do you get original materials for your project? Post about it here!

Quoting my post in resource museum


author=s_w
So I stumbled on this list of links while trying to fill back my lost bookmarks.
Some of these doesn't work, just give it a shot to see if it still works.


Graphics resource
* http://pokemonrm2k.ryux.net/
* http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html
* http://uirpg.com/resources.php?act=b...=group&cat=gfx
* http://www.rpg-palace.com/
* http://hypercrescendo.net/foxlee/fls/bmg/main_recs.php [
* http://cyocorune.cocolog-nifty.com/
* http://charas-project.net/
* http://fayforest.sakura.ne.jp/sozai/english.html
* http://necro.shardweb.net/
* http://untamed.wild-refuge.net/rpgxp.php/
* http://vorpal86.snesorama.us/
* http://www.tekepon.net/fsm/ REFMAP for 2k3 and VX
* http://forever.sakura.ne.jp/ REFMAP RM2k3 and XP
* http://umekobucha.web.fc2.com/ REFMAP RM2k3
* http://wato5576.hp.infoseek.co.jp/kiyaku.html REFMAP RM2k3
* http://rod211x.hp.infoseek.co.jp/
* http://wild-pd.hp.infoseek.co.jp/
* http://members.jcom.home.ne.jp/hide.mats/
* http://www.geocities.co.jp/Milano-Cat/3319/
* http://v-r.hp.infoseek.co.jp/
* http://www008.upp.so-net.ne.jp/newiceax/framepage1.htm XP battle char
* http://www5f.biglobe.ne.jp/~itazu/etolier/ XP resources
* http://naramura.sakura.ne.jp/index.html XP resources
* http://neortp.k-server.org/ XP resources sekul style
* http://untamed.wild-refuge.net/rpgxp.php XP reoursces
* http://sozaimenu.gozaru.jp/english.html
* http://dots.hp.infoseek.co.jp/ RM2k(3) stuff
* http://www5f.biglobe.ne.jp/~firedream/ RM2k(3) stuff
* http://oceansdream.sitesled.com/TheoMaterial.zip RM2k(3) stuff
* http://theodore.ikebukuro.cc/ RM2k(3) stuff
* http://k-kamio.hp.infoseek.co.jp/rpg/ RM2k(3) stuff
* http://whss.biz/~tsukasa/main.html Mixed Stuff, XP ama 2k3
* http://www.geocities.jp/green_leaves_2005/ faceset
* http://www.nekomuragames.com/nekowor...ames/#more-113 Misc
* http://azureflame.dasaku.net/rpg-maker-xp/ XP naruto resources
* http://www.reinorpg.com/galeria/index.php?cat=31 Ruruga faceset
* http://www.rpgmakervx.net/index.php?showtopic=22295 VX scifi tileset + char
* http://www.hbgames.org/forums/viewtopic.php?t=13324.0 VX scifi tileset
* http://www.lorestrome.com/pixel_archive/main.htm Tileset, icon, monster
* http://homepage2.nifty.com/nakkuruman/ Char buat XP & VX
* http://www.pinemaker.rpgmakerbrasil.com/ Char XP & VX
* http://zpuswarehouse.wordpress.com/z...s-and-reworks/ Tileset, battle animation, windowskin modern VX
* http://www.teamanti.com/rmxp/ XP tileset.


Sprite resource:
* http://sdb.drshnaps.com/
* http://www.gsarchives.net/index2.php
* http://www.spriters-resource.com/
* http://tsgk.captainn.net/
* http://www.bogleech.com/games.html
* http://www.rpglegion.com/sprites/index.htm
* http://www.leyviur.net/index.php?sec=gateway
* http://www.angelfire.com/rpg2/seikend/RM2k/Main.html
* http://forums.bobandgeorge.com/viewtopic.php?t=6222
* http://www.gamingw.net/forums/index.php?topic=69875.0
* http://spritefun.oddigytitanium.com/...ped/psp/so1fd/
* http://raichu.s41.xrea.com/poke/index.html
* http://tales.namco.com/forums/viewto...er=asc&start=0
* http://www.sprites-inc.co.uk/
* http://www.goldensun-syndicate.net/sprites/
* http://www.dragon-warrior.com/Images/Tile_Sets.shtml
* http://www.angelfire.com/planet/mmxile/HM/Index.html
* http://untamed.wild-refuge.net/rmxpr...php?characters

Scripts

* http://atelier-rgss.com
* http://pockethouse.wordpress.com/vx/
* http://wiki.pockethouse.com/



Music, BGM n SFX
* http://www.midishrine.com/
* http://www.flashkit.com/loops
* http://www.flashkit.com/sfx
* http://a1freesoundeffects.com/
* http://vgmusic.com
* http://astralcraft.sakura.ne.jp/music.htm Free BGM
* http://www.tam-music.com/ Free BGM
* http://kaziki.sakura.ne.jp/
* http://rpgmaker.net/forums/topics/2786/
* http://www.geocities.jp/cyber_rainforce/
* http://fhouse.s17.xrea.com/
* http://hannya.nce.buttobi.net/
* http://www.kazamit.com/
* http://www.skipmore.com/
* http://topics.news.www.infoseek.co.jp/isweb/clip.html
* http://www.velvetend.net/
* http://lucern.net/en/

Misc
* http://www.rpglegion.com/
quoted from the original poster.

Some rips, some originals, some edits, some...doesn't work.

Give it a shot yourself, I personally just want to keep the list alive for future uses.

Cheerio