0 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
Two thousand years before Act I, the untold story of the first Black Knight.

He's going to save the world and you've got to stop him. Become the enemy of humanity on your quest to end the world in this modern take on classic RPGs. Defeat those who would stand in your way in highly-tactical combat where every action can mean the difference between life and death. Unlock your full potential in battle by acting in line with your personality. Use your relationships to power combos to crush your foes.

As the heir to your father's empire, use your vast wealth and influence in order to gain favor, forge alliances, sabotage political enemies, and bring rival nations to their knees - and still make it home in time for tea.

Features
  • No money system!Being the rich prat you are, matters of finance are of no importance to you. It's assumed that you have enough money to purchase whatever you want. That being the case, items can be in short supply and unlocking better ones may require trading or finding the proper materials to enable shopkeepers to develop them.

  • Decision-based progression:Rather than an impersonal method of character advancement such as spending experience points or navigating a tech tree, players direct their characters’ growth by controlling their decision-making and seeing them grow as people.

  • Reaction system:Determine how each party member reacts to attacks by setting them to guard, dodge, or counterattack.

  • Game board exploration:Drawing inspiration from tabletop RPGs, Vacant Sky: Awakening has a unique game board style of exploration, where each location in the game is represented as a space on the board. Exploring, conversing, and dungeon crawling are all seamlessly integrated into the game board, so there is no distinction between “story sections” and “exploring sections.”

  • Character nature:Each character has a "nature" which, when the player acts in accordance with it in battle, will cause that character to gain energy. To fully maximize a character's potential, the player must understand them as a person and direct them to act accordingly.

Latest Blog

Vacant Sky Awakening demo to be playable at LICAF!



If you happen to be in or around England this weekend, consider dropping by the Lakes International Comic Art Festival to check out a publicly playable demo of Vacant Sky Awakening! This will be the first time the game has been playable since the Kickstarter.

Art director Kate Holden will be there running the demo. Stop by and say hi!
  • Production
  • 0 of 3 episodes complete
  • Commercial
  • Sailerius
  • Tarranon
    Perihelion
  • Unity
  • RPG Visual Novel
  • 03/11/2012 08:54 PM
  • 03/26/2015 10:17 AM
  • N/A
  • 188234
  • 75
  • 0

Posts

Pages: first prev 1234 last
Sailerius
did someone say angels
3214
Act III CE will not be delayed again. I can say this with certainty now.
author=Sailerius
Act III CE will not be delayed again. I can say this with certainty now.

Why are you so certain about this?
Sailerius
did someone say angels
3214
You'll see.
On a more positive note, is there a big difference between the Android phone and tablet version of the game technical wise? Will they arrive at about the same time?
Sailerius
did someone say angels
3214
No, they should be the same and arriving at the same time. The only Android version that'll hit separately is Ouya due to the controller support.
Just wondering, more precisely when was the choice to delay CE Act 3 made?
Sailerius
did someone say angels
3214
I don't even remember anymore. It happened right before it was about to go into its first alpha and during the first playtests, it completely exploded in ways that revealed that there were huge, unanticipated issues left to address. Around that time, my role on VSA was really stepping up, so I decided to put Act III CE on the backburner in order to put my full attention onto VSA, since my divided attention at that point was holding the others on the team up.
author=Sailerius
I don't even remember anymore. It happened right before it was about to go into its first alpha and during the first playtests, it completely exploded in ways that revealed that there were huge, unanticipated issues left to address. Around that time, my role on VSA was really stepping up, so I decided to put Act III CE on the backburner in order to put my full attention onto VSA, since my divided attention at that point was holding the others on the team up.
Was it before or after the release of Act1+?

As I've said already, I don't have an issue with the what or the why. It's been the how. For a very long time, just about everything kept pointed towards that CE Act 3 was going to happen first (and it was also actively argued for, by several members of the team), and the way we got to learn about the opposite, I can't help but feel like the decision happened just over a night
Sailerius
did someone say angels
3214
It was after Act II+ was out. Act III CE was already well underway by that point. Naively, at the time, I thought it would just be a matter of polish and playtesting after that, since that's more or less how I+ and II+ went. Due to some stupid technical decisions made when I+ was first started, it was doomed to not be as easy as I anticipated.
Sailerius
did someone say angels
3214
More specifically, Act I+ was created using the database of Act III, except the fork occurred before the original Act III was finished. I made a poor prediction of how many branches and variables I would end up using and by the end of Act II+, the new CE code and data were overrunning onto code and data in use in Act III, turning Act III CE into a minefield of impossible to anticipate bugs.
Act 1+ act 2+ do I still have to play Act 1,2,and 3?
Sailerius
did someone say angels
3214
Nope, they've been obsoleted.
So is main progtangist in awakening the big bad in Contention?
Sailerius
did someone say angels
3214
Yep! Awakening is about the villain and their childhood, and what leads to the terrible events described in Contention.
Pages: first prev 1234 last