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Two thousand years before Act I, the untold story of the first Black Knight.

He's going to save the world and you've got to stop him. Become the enemy of humanity on your quest to end the world in this modern take on classic RPGs. Defeat those who would stand in your way in highly-tactical combat where every action can mean the difference between life and death. Unlock your full potential in battle by acting in line with your personality. Use your relationships to power combos to crush your foes.

As the heir to your father's empire, use your vast wealth and influence in order to gain favor, forge alliances, sabotage political enemies, and bring rival nations to their knees - and still make it home in time for tea.

Features
  • No money system!Being the rich prat you are, matters of finance are of no importance to you. It's assumed that you have enough money to purchase whatever you want. That being the case, items can be in short supply and unlocking better ones may require trading or finding the proper materials to enable shopkeepers to develop them.

  • Decision-based progression:Rather than an impersonal method of character advancement such as spending experience points or navigating a tech tree, players direct their characters’ growth by controlling their decision-making and seeing them grow as people.

  • Reaction system:Determine how each party member reacts to attacks by setting them to guard, dodge, or counterattack.

  • Game board exploration:Drawing inspiration from tabletop RPGs, Vacant Sky: Awakening has a unique game board style of exploration, where each location in the game is represented as a space on the board. Exploring, conversing, and dungeon crawling are all seamlessly integrated into the game board, so there is no distinction between “story sections” and “exploring sections.”

  • Character nature:Each character has a "nature" which, when the player acts in accordance with it in battle, will cause that character to gain energy. To fully maximize a character's potential, the player must understand them as a person and direct them to act accordingly.

Latest Blog

Vacant Sky Awakening demo to be playable at LICAF!



If you happen to be in or around England this weekend, consider dropping by the Lakes International Comic Art Festival to check out a publicly playable demo of Vacant Sky Awakening! This will be the first time the game has been playable since the Kickstarter.

Art director Kate Holden will be there running the demo. Stop by and say hi!
  • Production
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  • Sailerius
  • Tarranon
    Perihelion
  • Unity
  • RPG Visual Novel
  • 03/11/2012 08:54 PM
  • 03/26/2015 10:17 AM
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Sailerius
did someone say angels
3214
author=AxelRantila
http://projectbc.wordpress.com/2013/12/16/there-and-back-again-the-long-arduous-and-mostly-uninteresting-tale-of-the-ill-fated-metis-engine/I want to say two things about this right now

When I on VS1s RMN-page said that I wanted more openness earlier, this is just the kinds of things that I was talking about. Personally, I'd rather have false alarms about this kinds of things than having to know about it without any forewarning at all.

And is players of Contention in any danger of getting into the middle-ground where they know to much to be able to enjoy it as new players, but not enough to enjoy it as old players.
We didn't actually make the decision that long ago. The only reason I held off on making it is because I wanted to get enough work done that I was sure we were going ahead with it before making the announcement. I didn't want to say "hey guys, we're moving to Unity" and then a month later, say "actually, it turns out that this key feature we need to implement won't work with Unity, so we're not doing it after all."

Basically, I needed to get all the most risky features working to make sure they would work with Unity.

And is players of Contention in any danger of getting into the middle-ground where they know to much to be able to enjoy it as new players, but not enough to enjoy it as old players.
I've had some Contention players run through the alpha for just that reason and it doesn't seem to have negatively affected their enjoyment of it at all. I'm confident it won't be a problem. As I've said before, the convergence of the narrative will happen later on.

Although I don't know if you're familiar, the model I'm using here is the approach taken with Fate/stay Night and its prequel, Fate/zero: players of the original game already know how the prequel will end, so the author made the the emphasis not on the ending, but how it arrives at the ending, which you don't know anything about even if you'd played the original.

EDIT: Also, in the interests of openness, the big surprise that's (hopefully) coming is the same way: it's a huge new feature that we're still not 100% is going to work, and I really don't want to get anyone's hopes up until I can say with certainty that it's going in the game.
author=Sailerius
We didn't actually make the decision that long ago. The only reason I held off on making it is because I wanted to get enough work done that I was sure we were going ahead with it before making the announcement. I didn't want to say "hey guys, we're moving to Unity" and then a month later, say "actually, it turns out that this key feature we need to implement won't work with Unity, so we're not doing it after all."

Basically, I needed to get all the most risky features working to make sure they would work with Unity.
But this is still big enough that I'd rather have a false alarm than feeling like I'm being kept in the dark again (especially as a backer of the project).

Once again, for a very long time, just about everything kept and kept pointing towards that Contention CE was going to get finished before Awakening without even a hint about the opposite. Even for a short period after the second kickstarter had ended, because so much had been pointing towards it and the information hadn't been coming from just one lone member on the team, I was still very certain about that Act3+ was going to get finished before Awakening.

I just don't want this to happen again to anyone.

I've had some Contention players run through the alpha for just that reason and it doesn't seem to have negatively affected their enjoyment of it at all. I'm confident it won't be a problem. As I've said before, the convergence of the narrative will happen later on.
Ok, but if I remember correctly, you did argue at one point to as of why it was better if VS1:CE was released before Awakening from a narrative POV.

Edit: I meant more like if there's any risk of this affecting all the releases (both VSA and Act3+) in a way that could force players of Contention to wait with playing VSA after a certain act in order to prevent them from getting into the weird middle-ground I'm talking about (which would be really sad)

Although I don't know if you're familiar, the model I'm using here is the approach taken with Fate/stay Night and its prequel, Fate/zero: players of the original game already know how the prequel will end, so the author made the the emphasis not on the ending, but how it arrives at the ending, which you don't know anything about even if you'd played the original.
Haven't played the games so it doesn't tell me much
Just thought of one story-related question that I feel that the Our Eternity ending (and maybe even the Vel act) can bring some clarity to.

VSA and VS1 spoilers

As I manage to compile the data from what has been released of Contention so far:

The only way someone can become an archon is by having the "archon-seed" getting passed down from a parent. So unless one of Dakura's parents' was already on archon when Dakura was born, I'm not sure how this will fit together in a way that doesn't contradict something in Contention.

(Well, one option is that Ejaro is hiding something or straight out lying, but I just can't see any motivation for it)
Sailerius
did someone say angels
3214
Ooh, a mechanics question! My favorite.

author=AxelRantila
Just thought of one story-related question that I feel that the Our Eternity ending (and maybe even the Vel act) can bring some clarity to.

VSA and VS1 spoilers

As I manage to compile the data from what has been released of Contention so far:

The only way someone can become an archon is by having the "archon-seed" getting passed down from a parent. So unless one of Dakura's parents' was already on archon when Dakura was born, I'm not sure how this will fit together in a way that doesn't contradict something in Contention.

(Well, one option is that Ejaro is hiding something or straight out lying, but I just can't see any motivation for it)
That's actually not the whole picture, which is understandable since you're not given a whole lot of information about Archons in VS1. What you're describing is the exception and not the rule. We'll call people who fit that description "genetic Archons" and the only people who fall under that category are

Auria and her mother.


If I recall correctly, one of the memoirs in Maladorr Manor refers to making a huge breakthrough in creating the first genetic Archon. General case Archons are created manually through an enchantment ritual and produce regular human offspring.
author=Sailerius
Ooh, a mechanics question! My favorite.

author=AxelRantila
Just thought of one story-related question that I feel that the Our Eternity ending (and maybe even the Vel act) can bring some clarity to.

VSA and VS1 spoilers

As I manage to compile the data from what has been released of Contention so far:

The only way someone can become an archon is by having the "archon-seed" getting passed down from a parent. So unless one of Dakura's parents' was already on archon when Dakura was born, I'm not sure how this will fit together in a way that doesn't contradict something in Contention.

(Well, one option is that Ejaro is hiding something or straight out lying, but I just can't see any motivation for it)
That's actually not the whole picture, which is understandable since you're not given a whole lot of information about Archons in VS1. What you're describing is the exception and not the rule. We'll call people who fit that description "genetic Archons" and the only people who fall under that category are

Auria and her mother.


If I recall correctly, one of the memoirs in Maladorr Manor refers to making a huge breakthrough in creating the first genetic Archon. General case Archons are created manually through an enchantment ritual and produce regular human offspring.
That answers some questions, but also creates some new ones. Will wait until I've played the game though

And once again, sorry if I've may have sounded a bit angry on twitter. Wasn't my intention
Sailerius
did someone say angels
3214
Don't worry, you'll learn more than you've ever wanted to know about Archons eventually. There are some tidbits in EP1 to find if you poke around in the right place.
Sailerius
did someone say angels
3214
Should hopefully have some cool stuff to show around the new year. No guarantees, but it's all starting to come together and we should be able to let the cat out of the bag on the big surprise soon.
Even if you've said that VS1 is on hold right now, I'm still hoping that it won't be an eternity before we at the bare minimum gets to hear something positive.
Sailerius
did someone say angels
3214
The earliest I can promise something Contention-related is the 2014 Day of Contention, which will be significantly more Contention-flavored than this year's. I've got something special planned. It'll still be too early to release Act III, but there should be something to sweeten the wait.
I expected more from the Day of Contention in the Year of Luigi, honestly
author=Sailerius
The earliest I can promise something Contention-related is the 2014 Day of Contention, which will be significantly more Contention-flavored than this year's. I've got something special planned. It'll still be too early to release Act III, but there should be something to sweeten the wait.

Ok.
I'm not angry that it is delayed, the thing is just that it hasn't exactly been a very fun year for a VS1 fan, and I don't want the project to be abandoned now, especially because of the new end of Act2+
Sailerius
did someone say angels
3214
It's not going to be abandoned. There needs to be a definitive version of the game.
author=Sailerius
If I recall correctly, one of the memoirs in Maladorr Manor refers to making a huge breakthrough in creating the first genetic Archon.

I could very well be wrong, but
I've always thought that that memoir has been talking about archons in general, I don't remember seeing genetic archons even getting being mentioned in that memoir


Which is once again one of the reason I think that the Our Eternity ending will clarify a lot of the questions I have about this matter
Sailerius
did someone say angels
3214
author=AxelRantila
author=Sailerius
If I recall correctly, one of the memoirs in Maladorr Manor refers to making a huge breakthrough in creating the first genetic Archon.
I could very well be wrong, but
I've always thought that that memoir has been talking about archons in general, I don't remember seeing genetic archons even getting being mentioned in that memoir


Which is once again one of the reason I think that the Our Eternity ending will clarify a lot of the questions I have about this matter

The term "genetic Archon" is never used. It was my intention that they're conveyed as distinct concepts but the wording might be muddy. I'll revisit it when the time comes. I have to walk a delicate line between over-explaining and under-explaining, since no one likes a wall of text.

For example, a lot of people are confused about

the difference between Auria and Mia and why Mia can apparently be killed when Auria can't. An Archon inherits traits of the other soul implanted within them. The one inside of Mia is a demifiend, and so she has both demonic power and the demonic weakness to holy weapons. No one knows what exactly Zezzorah is, but as he's not a demon, Auria doesn't have the weakness to holy weapons.


This isn't exactly spelled out ingame (although it should follow logically if you think about it) but is the kind of thing that would require too much exposition to properly convey, so I'll just live with some people being confused.

Which is once again one of the reason I think that the Our Eternity ending will clarify a lot of the questions I have about this matter

Our Eternity won't actually answer many questions, I'm afraid to say. The Auria of Act III isn't interested in answers anymore; she just wants closure. Act II is about pursuing answers and, unhappy with what she discovers, she no longer seeks them.

Our Eternity is an alternate conclusion, another "what if" like Remission. There might be some minor new answers that I happen to put in, but there's not any information in particular I can think of that's left to tell. There really aren't any big mysteries left with Archons.
Our Eternity is an alternate conclusion, another "what if" like Remission

Because I think Remission is the best ending of VS1 (based on what has been released so far), I have to ask this.
If it isn't "a true ending", how am I going to enjoy VS2 if the ending I got in VS1 is not "the right one"
Sailerius
did someone say angels
3214
author=AxelRantila
Our Eternity is an alternate conclusion, another "what if" like Remission
Because I think Remission is the best ending of VS1 (based on what has been released so far), I have to ask this.
If it isn't "a true ending", how am I going to enjoy VS2 if the ending I got in VS1 is not "the right one"

Because VS2 isn't a direct continuation which involves (mostly) different characters. The events of Return have a background influence on the story but aren't a direct part of the narrative.
Even if I don't own a Vita, I still have to ask this since I'm a firm believer of that the same game on several platforms should have access to the same content simultaneously (or with minimal delays). Will the release schedule for the Vita version and the Unity version eventually catch up to each other?
Sailerius
did someone say angels
3214
author=AxelRantila
Even if I don't own a Vita, I still have to ask this since I'm a firm believer of that the same game on several platforms should have access to the same content simultaneously (or with minimal delays). Will the release schedule for the Vita version and the Unity version eventually catch up to each other?
I hope so, but there's no guarantees. The big delay for Vita comes from needing to recode the game in PhyreEngine, but since additional episodes should only be new content (and not substantially new gameplay systems), in theory they should achieve release parity after EP1. I don't know if that's the case having not done it yet, but that's what I believe will be true. We'll know for sure once EP1 is out.

The story content is in platform-agnostic scripts, so it shouldn't need any changes between platforms.
author=Sailerius
I've had some Contention players run through the alpha for just that reason and it doesn't seem to have negatively affected their enjoyment of it at all. I'm confident it won't be a problem. As I've said before, the convergence of the narrative will happen later on.

I have one more question about this situation.

If worse does come to worse in later episodes (for example, if CE Act3 gets severely delayed (again)), will you be willing to delay VSA for the sake of the VS1 players?