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Two thousand years before Act I, the untold story of the first Black Knight.

He's going to save the world and you've got to stop him. Become the enemy of humanity on your quest to end the world in this modern take on classic RPGs. Defeat those who would stand in your way in highly-tactical combat where every action can mean the difference between life and death. Unlock your full potential in battle by acting in line with your personality. Use your relationships to power combos to crush your foes.

As the heir to your father's empire, use your vast wealth and influence in order to gain favor, forge alliances, sabotage political enemies, and bring rival nations to their knees - and still make it home in time for tea.

Features
  • No money system!Being the rich prat you are, matters of finance are of no importance to you. It's assumed that you have enough money to purchase whatever you want. That being the case, items can be in short supply and unlocking better ones may require trading or finding the proper materials to enable shopkeepers to develop them.

  • Decision-based progression:Rather than an impersonal method of character advancement such as spending experience points or navigating a tech tree, players direct their characters’ growth by controlling their decision-making and seeing them grow as people.

  • Reaction system:Determine how each party member reacts to attacks by setting them to guard, dodge, or counterattack.

  • Game board exploration:Drawing inspiration from tabletop RPGs, Vacant Sky: Awakening has a unique game board style of exploration, where each location in the game is represented as a space on the board. Exploring, conversing, and dungeon crawling are all seamlessly integrated into the game board, so there is no distinction between “story sections” and “exploring sections.”

  • Character nature:Each character has a "nature" which, when the player acts in accordance with it in battle, will cause that character to gain energy. To fully maximize a character's potential, the player must understand them as a person and direct them to act accordingly.

Latest Blog

Vacant Sky Awakening demo to be playable at LICAF!



If you happen to be in or around England this weekend, consider dropping by the Lakes International Comic Art Festival to check out a publicly playable demo of Vacant Sky Awakening! This will be the first time the game has been playable since the Kickstarter.

Art director Kate Holden will be there running the demo. Stop by and say hi!
  • Production
  • 0 of 3 episodes complete
  • Commercial
  • Sailerius
  • Tarranon
    Perihelion
  • Unity
  • RPG Visual Novel
  • 03/11/2012 08:54 PM
  • 03/26/2015 10:17 AM
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Posts

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Sailerius
did someone say angels
3214
Yep! Awakening is about the villain and their childhood, and what leads to the terrible events described in Contention.
So is main progtangist in awakening the big bad in Contention?
Sailerius
did someone say angels
3214
Nope, they've been obsoleted.
Act 1+ act 2+ do I still have to play Act 1,2,and 3?
Sailerius
did someone say angels
3214
More specifically, Act I+ was created using the database of Act III, except the fork occurred before the original Act III was finished. I made a poor prediction of how many branches and variables I would end up using and by the end of Act II+, the new CE code and data were overrunning onto code and data in use in Act III, turning Act III CE into a minefield of impossible to anticipate bugs.
Sailerius
did someone say angels
3214
It was after Act II+ was out. Act III CE was already well underway by that point. Naively, at the time, I thought it would just be a matter of polish and playtesting after that, since that's more or less how I+ and II+ went. Due to some stupid technical decisions made when I+ was first started, it was doomed to not be as easy as I anticipated.
author=Sailerius
I don't even remember anymore. It happened right before it was about to go into its first alpha and during the first playtests, it completely exploded in ways that revealed that there were huge, unanticipated issues left to address. Around that time, my role on VSA was really stepping up, so I decided to put Act III CE on the backburner in order to put my full attention onto VSA, since my divided attention at that point was holding the others on the team up.
Was it before or after the release of Act1+?

As I've said already, I don't have an issue with the what or the why. It's been the how. For a very long time, just about everything kept pointed towards that CE Act 3 was going to happen first (and it was also actively argued for, by several members of the team), and the way we got to learn about the opposite, I can't help but feel like the decision happened just over a night
Sailerius
did someone say angels
3214
I don't even remember anymore. It happened right before it was about to go into its first alpha and during the first playtests, it completely exploded in ways that revealed that there were huge, unanticipated issues left to address. Around that time, my role on VSA was really stepping up, so I decided to put Act III CE on the backburner in order to put my full attention onto VSA, since my divided attention at that point was holding the others on the team up.
Just wondering, more precisely when was the choice to delay CE Act 3 made?
Sailerius
did someone say angels
3214
No, they should be the same and arriving at the same time. The only Android version that'll hit separately is Ouya due to the controller support.
On a more positive note, is there a big difference between the Android phone and tablet version of the game technical wise? Will they arrive at about the same time?
Sailerius
did someone say angels
3214
You'll see.
author=Sailerius
Act III CE will not be delayed again. I can say this with certainty now.

Why are you so certain about this?
Sailerius
did someone say angels
3214
Act III CE will not be delayed again. I can say this with certainty now.
author=Sailerius
I've had some Contention players run through the alpha for just that reason and it doesn't seem to have negatively affected their enjoyment of it at all. I'm confident it won't be a problem. As I've said before, the convergence of the narrative will happen later on.

I have one more question about this situation.

If worse does come to worse in later episodes (for example, if CE Act3 gets severely delayed (again)), will you be willing to delay VSA for the sake of the VS1 players?
Sailerius
did someone say angels
3214
author=AxelRantila
Even if I don't own a Vita, I still have to ask this since I'm a firm believer of that the same game on several platforms should have access to the same content simultaneously (or with minimal delays). Will the release schedule for the Vita version and the Unity version eventually catch up to each other?
I hope so, but there's no guarantees. The big delay for Vita comes from needing to recode the game in PhyreEngine, but since additional episodes should only be new content (and not substantially new gameplay systems), in theory they should achieve release parity after EP1. I don't know if that's the case having not done it yet, but that's what I believe will be true. We'll know for sure once EP1 is out.

The story content is in platform-agnostic scripts, so it shouldn't need any changes between platforms.
Even if I don't own a Vita, I still have to ask this since I'm a firm believer of that the same game on several platforms should have access to the same content simultaneously (or with minimal delays). Will the release schedule for the Vita version and the Unity version eventually catch up to each other?
Sailerius
did someone say angels
3214
author=AxelRantila
Our Eternity is an alternate conclusion, another "what if" like Remission
Because I think Remission is the best ending of VS1 (based on what has been released so far), I have to ask this.
If it isn't "a true ending", how am I going to enjoy VS2 if the ending I got in VS1 is not "the right one"

Because VS2 isn't a direct continuation which involves (mostly) different characters. The events of Return have a background influence on the story but aren't a direct part of the narrative.
Our Eternity is an alternate conclusion, another "what if" like Remission

Because I think Remission is the best ending of VS1 (based on what has been released so far), I have to ask this.
If it isn't "a true ending", how am I going to enjoy VS2 if the ending I got in VS1 is not "the right one"
Sailerius
did someone say angels
3214
author=AxelRantila
author=Sailerius
If I recall correctly, one of the memoirs in Maladorr Manor refers to making a huge breakthrough in creating the first genetic Archon.
I could very well be wrong, but
I've always thought that that memoir has been talking about archons in general, I don't remember seeing genetic archons even getting being mentioned in that memoir


Which is once again one of the reason I think that the Our Eternity ending will clarify a lot of the questions I have about this matter

The term "genetic Archon" is never used. It was my intention that they're conveyed as distinct concepts but the wording might be muddy. I'll revisit it when the time comes. I have to walk a delicate line between over-explaining and under-explaining, since no one likes a wall of text.

For example, a lot of people are confused about

the difference between Auria and Mia and why Mia can apparently be killed when Auria can't. An Archon inherits traits of the other soul implanted within them. The one inside of Mia is a demifiend, and so she has both demonic power and the demonic weakness to holy weapons. No one knows what exactly Zezzorah is, but as he's not a demon, Auria doesn't have the weakness to holy weapons.


This isn't exactly spelled out ingame (although it should follow logically if you think about it) but is the kind of thing that would require too much exposition to properly convey, so I'll just live with some people being confused.

Which is once again one of the reason I think that the Our Eternity ending will clarify a lot of the questions I have about this matter

Our Eternity won't actually answer many questions, I'm afraid to say. The Auria of Act III isn't interested in answers anymore; she just wants closure. Act II is about pursuing answers and, unhappy with what she discovers, she no longer seeks them.

Our Eternity is an alternate conclusion, another "what if" like Remission. There might be some minor new answers that I happen to put in, but there's not any information in particular I can think of that's left to tell. There really aren't any big mysteries left with Archons.
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