UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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A Very Long Rope to the Top of the Sky
author=Annazel
Spoiler-
...it's been two days since Mint died and I'm still upset. Can we start a support group or something?
'Nother spoiler:
I know! ;_; Her death hit me really hard, too!
A Very Long Rope to the Top of the Sky
More spoilers:
It's good to see that Yvette, my favorite character, is still awesome after thirty years. Just got her and Leif back.
Hello peoples!
Hello peoples!
Given that I live together with another RMN member (she introduced me to the site) and thus we often share the same IP address, do I need to worry about being banned, or will it be fine as long as we don't review each other's stuff and such?
Not saving giving a better reward?
This has all been great food for thought for me. In the XP game I've been working on for years, I allowed saving anywhere, mainly because XP games sometimes crash on my crappy desktop computer, and tried to work challenges around the fact that you could save anywhere.
For the VX Ace game I'm working on now, I automatically figured "Sure, let players save anywhere" without thinking about how it affects the gameplay. This thread has gotten me to think about that. (I still haven't decided tho XD )
For the VX Ace game I'm working on now, I automatically figured "Sure, let players save anywhere" without thinking about how it affects the gameplay. This thread has gotten me to think about that. (I still haven't decided tho XD )
The Recommend Me a Game Game
If any of my own games were done, I'd be promoting them, but I'll "defend" instead.
+2 to Atherion. A short, fun, interesting game.
+2 to Atherion. A short, fun, interesting game.
A Very Long Rope to the Top of the Sky
Really digging the new battle tune, by the way. :D
You mean responding in-character to posts? I don't see why you both can't do it.
author=Marrend
Holy hell, this is exactly the kind of thing I wanted to do for Okiku, Star Apprentice! Well. Looks like I might need to edit a few posts...
You mean responding in-character to posts? I don't see why you both can't do it.
A Very Long Rope to the Top of the Sky
I've been playing for hours in a row and gotten farther. Major spoilers, please don't read if you haven't played the game:
We beat the head of the church and his grim-reaper friend, and then... Mint collapsed again, and then...
...Wait... She's not waking up. ...And two of the people we met in the big city earlier had a kid, and we're going through his life...
Now he's run away and is a soldier in this new organization. He, the former enemy general, and the man who put on plays in that same city become the current party, and are looking for Ivy. And then I read the grave.
Mint's... dead!? Damn. Damn, that's harsh. We didn't get to see the impact her death made on everyone's lives (not yet, at least), and... she's just gone, it seems.
That point made me have to play further immediately to see what had happened. To find Ivy and see what had become of her.
The mines were a fun dungeon with the track-switching mechanic. But the boss of the mines was a bit frustrating. The crystal beast has the ability to hit harder than Oliver can heal in a turn, and to unleash a move that damages everyone and can stun them for a turn. He has a ton of HP. But the frustrating part is the fact that when he ups his defense, you can't hurt him unless you've upped your attack. It became a long slog of "hurt him, survive while his defense is up, keep healing, and keep upping my attack so I can hurt him some more." I was so thankful when he finally perished after several tries.
But I didn't realize an even tougher battle was around the corner. In the warped pink and purple area, you reach a point where there are a bunch of skeletons and undead fiends rise from them.
This is the big battle when Ivy rejoins the party. This is also a battle with a ton of enemies, each one of them seemingly immune to any status effects and all possessing powerful magic and the sleep spell.
Unfortunately, I only had one accessory that blocked sleep, and Ivy still had the cloak Mint had knitted her and not a sleep-blocker. I played this battle over and over. The silhouettes would put key party members to sleep and then slay them, and then overpower me and then it was all over. I'd buff Ivy's attack and speed, and she'd get put to sleep. I'd use a Remedy on her, and then a silhouette would send her right back to sleep.
I think I only eventually won by luck, as on my winning attempt, the Silhouettes kept trying to put to sleep the one person with the anti-sleep accessory, and by using Ivy's cross slash and a ton of HP Vacuum attacks, the last of the bastards finally went down for the count.
Between the 30+ year timeskip, Mint's death, and the frustrating battles, I'm feeling a little uneasy about this part of the game. But I'm still really invested in the story, so I shall keep at it and see what lies ahead.
...Wait... She's not waking up. ...And two of the people we met in the big city earlier had a kid, and we're going through his life...
Now he's run away and is a soldier in this new organization. He, the former enemy general, and the man who put on plays in that same city become the current party, and are looking for Ivy. And then I read the grave.
Mint's... dead!? Damn. Damn, that's harsh. We didn't get to see the impact her death made on everyone's lives (not yet, at least), and... she's just gone, it seems.
That point made me have to play further immediately to see what had happened. To find Ivy and see what had become of her.
The mines were a fun dungeon with the track-switching mechanic. But the boss of the mines was a bit frustrating. The crystal beast has the ability to hit harder than Oliver can heal in a turn, and to unleash a move that damages everyone and can stun them for a turn. He has a ton of HP. But the frustrating part is the fact that when he ups his defense, you can't hurt him unless you've upped your attack. It became a long slog of "hurt him, survive while his defense is up, keep healing, and keep upping my attack so I can hurt him some more." I was so thankful when he finally perished after several tries.
But I didn't realize an even tougher battle was around the corner. In the warped pink and purple area, you reach a point where there are a bunch of skeletons and undead fiends rise from them.
This is the big battle when Ivy rejoins the party. This is also a battle with a ton of enemies, each one of them seemingly immune to any status effects and all possessing powerful magic and the sleep spell.
Unfortunately, I only had one accessory that blocked sleep, and Ivy still had the cloak Mint had knitted her and not a sleep-blocker. I played this battle over and over. The silhouettes would put key party members to sleep and then slay them, and then overpower me and then it was all over. I'd buff Ivy's attack and speed, and she'd get put to sleep. I'd use a Remedy on her, and then a silhouette would send her right back to sleep.
I think I only eventually won by luck, as on my winning attempt, the Silhouettes kept trying to put to sleep the one person with the anti-sleep accessory, and by using Ivy's cross slash and a ton of HP Vacuum attacks, the last of the bastards finally went down for the count.
Between the 30+ year timeskip, Mint's death, and the frustrating battles, I'm feeling a little uneasy about this part of the game. But I'm still really invested in the story, so I shall keep at it and see what lies ahead.
[Poll] Which game engine do you prefer?
author=kory_toombs
No one uses IG Maker, just to make that clear.
When I first saw that IG Maker existed, I thought it sounded like a cool idea but never looked into it much. Do people not use it because it sucks, or maybe because there's not a large community supporting it?
Out of the two options, I have a soft spot for XP, having used it for years, but I have to agree that Ace is better in just about every way except for the cool way XP handles map layers. Ace seriously surprised me with all the different stuff it can do.
Is RNG good or bad?
Random can be fun, as it varies the player's experience. On the other hand, the more you vary the experience, the less control over it you have. It's harder to know what level the player will be, what damage they will do, how much gold they have, etc if all of these values have been affected with a large amount of random variables. And if you can't gauge theses things, it's harder to balance the gameplay.
In short, random is cool, but going overboard can alter the experience from player to player too much.
In short, random is cool, but going overboard can alter the experience from player to player too much.














