UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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The Screenshot Topic Returns

Hmm. How about the normal background I had before it?



Do you think the new one is overall better or worse than that one?

The Screenshot Topic Returns

author=LockeZ
It's hard to tell what's going on, I can't see anything that looks semitransparent in the screenshot. It would probably be more obvious with a video; otherwise I can't tell what you did. All I see is the brown background.

Sorry about that, I didn't explain that very well at all. Let me use these screenshots to illustrate.

Normally, in VX Ace, when no battle background is chosen, it'll distort the colors from the map you're on into a background, like this:



Then I added this image over it (the blue background is so the picture will show up:



The resulting image is something like this:



Does that make more sense?

The Screenshot Topic Returns

I have a question about how this looks. I noticed that VX Ace has the whole "twirl the screen and make that the battle background" similar to VX if you don't have a background specified. So I was thinking "what if I put in a semi-transparend battlefield between the swirl-background and the enemies?" And this is what I came up with:



This is a simple version: I'd like to fix this up to make it look more like the floor is glass and give a more textured feeling to the whole thing. But first I want to ask the very basic question of: "Does this look awful?"

Putting aside the unfinished state of the transparent battleground, does having the screen swirled like this behind it work? It'd save me a lot of time if I didn't have to make backgrounds for every area, but I can't decide if it looks right. (Just for comparison sake, here's the way the background was before:)

The Screenshot Topic Returns

author=Quasi
Some screens of a trpg I've been working on for the past few weeks.


This looks great so far! I'm also curious about what engine you're working with :D

Abandoning Features That You Can't Get to Work?

I'll double-check, but from what I saw before, it had a way to set the time that way for skills, but not for anything else. I'm using Fomar0153's Compatible Customisable ATB/Stamina Based Battle System for the CTB. Maybe I need something else or just some add-on scripts?

Abandoning Features That You Can't Get to Work?

I'm sure it's possible with scripting, but in the main editor, everything's done by "turns," and one turn is too short for what I want and two turns is a little too long. Again, it's the CTB that makes this a problem.

Abandoning Features That You Can't Get to Work?

I have no idea exactly how complicated fixing any of the things I'd want would actually be, but aside from a status effect that either stuns the enemy too short on one setting and too long on another, all of my issues are with how things look rather than how they affect the battle outcome.

So, hopefully, I can keep making the game without any major problems to how the battle works. I'm just going to have to set some small features aside as currently unworkable.

Abandoning Features That You Can't Get to Work?

author=Skie Fortress
Corfaisus is correct, but it's also the case that such a situation is rare as well. Generally, you're not going to find someone that will go 'Sure, I'll code this convoluted battle system for you!'. Unless you're throwing money at them.


Exactly. All the people I know in person who do programming are too busy with their jobs or their own projects to bring on board, and I'm a newbie to this site, and even if I wasn't, I'd feel strange going "Hey everyone, I'm looking for someone to invest a lot of time in my game and I don't even have any games released to show my dedication of the craft" and such.

The much simpler solution is to cut smaller things out and make an imperfect but (hopefully) fun game, and try to improve as I go along.

Simple TP Scripting Request (in VX Ace)

Thank you so much! :D

Abandoning Features That You Can't Get to Work?

author=RyaReisender
I don't believe in this whole "Some people just can't do X".


You're absolutely right. I said "I just don't have the knack for programming" not "I just can't program, now or ever." Everything I've ever done was not because I had talent but because I kept practicing.

But that in no way means things are at all equal for all people. I busted my butt daily for a decade to have any sort of skill at drawing, and in that ten years I learned what a more talented person could probably pick up in a third of the time. I've spent weeks trying to wrap my head around different sorts of code and learned precious little from it.

author=RyaReisender
The only problem that remains is the motivation. Because it's really hard to do something you don't enjoy doing, even if you are good at it.


Then perhaps a better way to word it on my part is "I don't enjoy programming." I will go forward on all cylinders to get any other part of RPG making done, but I can't seem to get into the programming part of it, again, unless it's something really simple.