UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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A Very Long Rope to the Top of the Sky
Romancing Walker Review
author=Professor_Qauthor=unityOf course, if either of you does get there first, I will be among the first to subscribe, play, and heartily applaud.author=DesertopaMake a Romancing Walker-esce game of decent quality and I guarantee that I'll be the first fan and subscriber ;)author=Professor_QConsidering how much I like games with properly executed Relationship Values, as well as humorous and lighthearted RPGs, and given that my intention in joining this community is to actually make games, let's just say I hope that's not the case.
No, it's Romancing Walker. There is nothing quite like it in the RPG world, and there probably never will be.
I will play either of your games. The second there's a gamepage, lemme know and I'll subscribe :D
Romancing Walker Review
author=Desertopaauthor=Professor_QConsidering how much I like games with properly executed Relationship Values, as well as humorous and lighthearted RPGs, and given that my intention in joining this community is to actually make games, let's just say I hope that's not the case.
No, it's Romancing Walker. There is nothing quite like it in the RPG world, and there probably never will be.
Make a Romancing Walker-esce game of decent quality and I guarantee that I'll be the first fan and subscriber ;)
Good design choices in Lightning Returns: FF13
LockeZ designs a boss battle for you
author=LockeZ
This is sort of a mess, so ask me if it's not clear or if you code it and it turns out invincible or something. I think all the numbers should be about right, but this is the kind of boss where the numbers are really important, so test it out and make sure that it's working okay. Ideally the boss should split, you should damage the minion, the boss should use its big attack, you should kill the minion, and the explosive heal should undo the damage from the boss's big attack. The explosive heal will also heal the boss, but you should have a few free rounds to attack the boss, causing it to gradually die.
Sounds amazing, and all makes sense to me! Thanks very much! I'll let you know if I have any problems coding it. Do you think the boss/minions should have any weaknesses, elemental or otherwise?
Still At Work on Demo Rewrite with New Prologue
LockeZ designs a boss battle for you
Haha, I should have included that! Silly me!
The hero now has a Rage (now renamed Impulse) ability that costs 36 TP (the stun one costs 23 TP, for comparison) and unleashes three normal attacks against one target.
The healer tank now has an Impulse that costs 24 TP and removes status ailments from the party and keeps the team protected against bad status for a couple of turns.
The party now has a mage with the basic Fire/Bolt/Ice single hit spells, and has Impulse Darkness hit-all that blinds (17 TP) and an impulse that restores a small amount of MP to the party (30 TP)
And as before, TP only builds when you take damage, to give more of a limit-break feeling.
The hero now has a Rage (now renamed Impulse) ability that costs 36 TP (the stun one costs 23 TP, for comparison) and unleashes three normal attacks against one target.
The healer tank now has an Impulse that costs 24 TP and removes status ailments from the party and keeps the team protected against bad status for a couple of turns.
The party now has a mage with the basic Fire/Bolt/Ice single hit spells, and has Impulse Darkness hit-all that blinds (17 TP) and an impulse that restores a small amount of MP to the party (30 TP)
And as before, TP only builds when you take damage, to give more of a limit-break feeling.
LockeZ designs a boss battle for you
I have another boss that I have a concept for but not anything for the gameplay portion.
The heroes have to travel through a mountain pass where a big potion workshop was once located. The workshop is in ruins, and in the center of it is a slime-boss whose body is essentially made of potions. I haven't had a lot of luck with ideas aside from some sort of auto-potion or regeneration effect on the boss.
The heroes have to travel through a mountain pass where a big potion workshop was once located. The workshop is in ruins, and in the center of it is a slime-boss whose body is essentially made of potions. I haven't had a lot of luck with ideas aside from some sort of auto-potion or regeneration effect on the boss.
[Poll] 16-Bit(Pixel Graphics) VS HD
I can't pick one or the other. While I love me some 16-bit graphics to get the nostalgia pumping, I cannot deny the appeal of high-def sprites either.
Though if this was "sprites vs non-sprites" I'd pick sprites any day. I don't have a problem with the CG stuff, but I'm totally in love with sprites.
Though if this was "sprites vs non-sprites" I'd pick sprites any day. I don't have a problem with the CG stuff, but I'm totally in love with sprites.














