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Dug up some new old stuff. Talan from ABL is in there ~

P.S. When I said failure before I meant that they're unfinished, not that they're badly drawn like it seems to imply. :0




Random Art Topic

post=209823
wow is that dedicated to me

I think you could probably prove in court that I stole that idea from you somehow.

Few more failures sketches.








Random Art Topic

Disney needs more chicks with guns.

Games that have stood the test of time?

Here's my favorites lists for NES/SNES from my emulator manager. Not all of them would stand the test of time for the average player but I still play through most of the list at least once a year.

NES


SNES

Character design crap for a class

Looks great man.

Five Strategies for Better Game-Making

Perhaps I interpreted it wrong then. I remembered their real names being biblical (decendents of Cain specifically) from the artbook though. Quick Google seems to confirm that to be true.

Either way they serve a plot point, and their conversations aren't nonsense which was all I was getting at. :)

Five Strategies for Better Game-Making

comment=42955
The point is, they didn't have to be so uselessly vague. What was the point of it? "We're going to show you this scene you won't understand!" I will always stand by the notion that being cryptic to the point of absurdity isn't particularly good writing. "haha, I am going to foreshadow this event without actually saying anything specific!" They could be talking about anything there, and whatever happens later in the plot, you could probably technically apply it in a roundabout fashion to what they were talking about.

There's "cryptic" and there's just nonsense.

The Gazel Ministry are basically shooting for the Book of Revelations. It's been a decade since I played it so the details are fuzzy - but I think they were the original creators, and were killed (by Grahf irrc) and they want to make a Jesus return (new bodies) and subsequently take the humans back for Deus. Krelian (Science) winds up betraying/deletes them (Creation) before that happens though. The last part of the conversation you posted is foreshadowing that. They're talking about Krelian's nano-machines, and basically underestimating him. That's the Readers Digest version anyway.

All of that said, I think you successfully made your point anyway. It's a well done article.

The Problem with Reviews (and a new suggestion!)

post=156391
When someone asks "what are the good games here?", there's actually something good about not being able to give a straight answer.

It isn't hard to give them a straight answer though. That's why it is such a problem. Anyone here can recommend several games off the top of their head that are good, but you often have to ignore what they're currently rated because the scores don't have any accuracy to them.

The reason it matters is because the majority of traffic coming to this site want to play good games, not beta test bad ones. If they download a high rated game from here and it's actually completely terrible, they're going to assume every other highly rated game is just as bad and go somewhere else. Obviously, it isn't in RMN's best interest to leak traffic like that.

Why DQIX is more progressive than you

post=156321
If people avoid all touch encounters out of habit and get frustrated at the bosses, it's their own fault.

You are supposed to fight most, if not all touch encounters on the first run. The idea behind touch encounters is to make it easy to backtrack or avoid monsters if you're overleveled/have no need to fight.

The other important thing about touch encounters is that there should be JUST ENOUGH.

Then again, if the combat is so bad that people are going to avoid fights, then there's a problem.

It's the developers job to eliminate frustration, not the players. If it's their own fault or not doesn't really matter if they're going to stop playing your game. :(

If you assume the player is always at level cap and kills everything, the entire touch encounter system itself is one of those false illusions of choice. A better way is to figure out what the probable minimal level someone would be and balance the boss towards that. Then if you do have a player that goes through and kills everything, they are rewarded for it by actually being stronger and trivializing encounters. (allowing the player to be overpowered is usually pretty fun).

I think anytime something is designed to be optional for a player, it should actually be a viable decision basically.

The Problem with Reviews (and a new suggestion!)

post=156131
I don't really like this impression score idea. It seems superfluous, because it's what reviews are already supposed to do anyway. It's approached in the same way, gives the same general effect (feedback and a score) and will probably cause the exact same grievances reviews already do.

Review reviewers are fine as long as "your score is too low" isn't the basis of their entire argument.

Odd. I figured you more than anyone would be in favor of it. =P

Those aren't empty arguments when people complain about you scoring low - you're legitimately fucking them over because you are able to drop their overall average down (or up) single-handedly. That isn't fair to anyone hosting their game here, and is a disincentive for people to use the system altogether since it's basically rigged, albeit completely unintentionally on all sides. The objective of this impression score is to get more people into the system so individual reviews don't carry so much weight like that.

If 1,000 people play a game and 800 like it and 200 dislike it, the average rating should be 80%. With 1,000 people in the total pool, one negative or positive review isn't going to massively swing it one direction or the other, therefore it's a more accurate average. Due to the overhead required to rate a game currently, most people don't. Since there is only 5 people in the sample pool, each review heavily swings the entire average of a game.

To me the only issue is the rating being tied to the review. Looking at YouTube, how many people would rate a video if you had to write an essay first? That's the actual problem. I think Kentona's proposal is pretty good but I'd even reduce it down further to a single click as I don't think the questions are really all that relevant.