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RGSS2 Window Troubles
Those windows will auto-dispose by the garbage collector if they are not being updated, btw.
I would suggest adding something to Scene_Map's update method to something along the lines of
I would suggest adding something to Scene_Map's update method to something along the lines of
$enemy1.update if $enemy1
$enemy2.update if $enemy2
$enemy3.update if $enemy3
Title Screen (again...)
Hybrid of the three. Marrend's font, my text-effects, Adon's background:

(and the background isn't fuzzy)

(and the background isn't fuzzy)
Title Screen (again...)
Title Screen (again...)
Title Screen (again...)
I'd do something else with the text. It's off center, and too small.
If you post the stock image I can try something with the text for you if you'd like.
If you post the stock image I can try something with the text for you if you'd like.
Title Screen (again...)
Don't specify the resolution, find something nice, then adjust the size via cropping/resizing as necessary.
What was your game supposed to be?
All my games were supposed to.. you know. Be released. So no, they didn't come out like they were supposed to (or at all.)
The Screenshot Topic Returns
The brick tile has a seam that I can see pretty noticeably (Right above the hero's head you can trace it all the way up, and every 16pix in either direction)
I'm not sure what the dark colored thing is supposed to be... At first I thought it was arches, and that the brick was a platform, but obviously thats not what it is. Water? It should probably be blue but there may be context for it to be black and white.
Also I like the decorative border tiles.
I'm not sure what the dark colored thing is supposed to be... At first I thought it was arches, and that the brick was a platform, but obviously thats not what it is. Water? It should probably be blue but there may be context for it to be black and white.
Also I like the decorative border tiles.














