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Females and Gaming - #1reasonwhy

author=Sailerius
Software engineering is a field where respect and recognition is highly based upon the merits of one's work and their ability to work on a team. As programmers, we want the best teammates we can find, regardless of their race or gender. There is definitely a much smaller number of women in the industry, and this is a well-documented problem (see my earlier post), but I don't think there's a systematic mistreatment of women who are programmers.

Again I must echo Sai. My company's only staff issue is a critical shortage of engineers. We need technical skill, and we pay them OODLES of money to come work for us, regardless of the configuration of their genitalia. We just hired on a girl from India as an *entry level* engineer, making twice what I do as a producer. We just want people with skill, we don't care who. And every other engineer-starved company in Seattle is in the same boat.

Iddilai: By that same token, we also fire engineers who can't hack it. Yes, we've fired female engineers and male engineers alike. And to claim that that had anything to do with the configuration of genitalia is beyond absurd. We expect someone making 6 figures to have those rare and valuable skills we need.

Females and Gaming - #1reasonwhy

author=Sailerius
Unfortunately necessarily disclaimer: I strongly support equality for all persons, but I have no patience for people who blindly point to every problem and say that the cause is discrimination, which prevents analysis of the real cause. When you do that, you are helping to ensure nothing is ever done about the problem. Yes, discrimination exists, and yes, it's a problem, but it's a word that's carelessly thrown around nowadays when it's not necessarily the cause of all problems.


I have never agreed with anyone as much as I agree with this. Bravo.

Females and Gaming - #1reasonwhy

author=LockeZ
Also, I'd like to point out, I believe the only thing in life that's really offensive is people getting offended. Words to live by: "We have nothing to get offended by except the act of getting offended itself." -- Franklin Roosevelt


Great quote, haven't heard that before!

The great unspoken fact that everyone thinks but no one says - people love being offended, so they seek it out. It gives you righteous indignation, which feels good. It also gives you sympathy and support system. There's like no downside to it.

Females and Gaming - #1reasonwhy

author=Liberty
so... Men can't truly understand a woman's mind. Not really.


See, if we're going to be truly non-bigoted, statements like this shouldn't be uttered. Sometimes men can and do understand a woman's mind, and sometimes we fail, probably just as often as vice versa.

My production team works to understand the (older) female gamer's mind on a daily basis and we've got it down to a formula or an art using a 60/40% male/female ratio on the team.

That's just a pet peeve - using a thread about bigotry and then turning around and saying something stereotypical about someone else.

What must MMORPGs do to reinvent themselves?

Competition is thrilling, fun, and pushes you to be your best. Winning is fun, especially when winning comes as a result of cooperation. The two go hand-in-hand. If there is nothing at stake, then there is no deep investment in cooperation, friends, guilds. WoW Vanilla pre-BC had excellent circumstances to promote that kind of esprit-de-corps that makes you never forget those special friends you made in the game.

What must MMORPGs do to reinvent themselves?

author=LockeZ
I really disagree about this! I don't think you should be able to bypass challenges by having other people do them for you. Especially because it's a multiplayer game, and thus has a much bigger sense of competition, you should have to earn everything you get. The emphasis on riding on other people's success instead of getting to play the game myself is what has pushed me away from playing MMORPGs seriously any more and dropping down to casual mode.


A bold statement. Indeed, delaying gratification makes it much more meaningful. MMORPGs lose their value the more they spoonfed players. There is a reasonable balance between accessibility for casuals vs a genuine sense of accomplishment.

Similarly, doing it yourself is much more gratifying than someone else, or the game, doing it for you. Thus, why I hate WoW-style standardized homogenized boring gear.

Commercial gams - a philosophical & practicality debate

author=KingArthur
Thing is we also have some commercial devs voicing their opinions here, most notably Harmonic. With them taking part in this discussion though, I'd have at least expected a more enthusiastic reaction from them, rather than the "hmm yeah this might be good, but..." posts that permeate this discussion. Too small data sample, or an actual hesitance towards the change? Food for thought.


I'm not enthusiastic about it because I grew up at RMN and know its character inside and out, and for all intents and purposes don't think of myself as a "commercial dev" when posting here.

Objectively speaking, there is no reason to cut RM commercial games out of the mix, especially considering that if you were to take the top 10 most downloaded games made in RPGMaker of all time, you would probably end up with quite a few commercial games, namely Aveyond, and this site was built around RPGMaker.

That said, RMN does have a unique and specific character - hobbyists being creative. And that's why my "yes" came with some strong caveats.

What must MMORPGs do to reinvent themselves?

I think WoW had it right during the last part of WoW Vanilla to be honest. They hadn't yet "standardized" gear, or added resilience, which segregated PvE and PvP. What I mean by "standardized" is, you kinda sorta still had to figure out what works best for you. You didn't have a pre-set laundry list of gear that was optimized specifically, by blizzard, for your class. You had to do the work yourself, which was fun.

Wow has had some great modernizations since then, but it has become too silly, too "casual" feeling, too much like a grindy gear treadmill.

Females and Gaming - #1reasonwhy

I've found that when discussing sexism in games, it has little to do with the games themselves. No one *really* cares that much about chainmail bikinis and boobs.

Articles like this focus on the wrong issue. Games don't sell less because there's a female protagonist, there are other factors.

If there is sexism, it's in the attitude toward female gamers and female game industry professionals themselves.

Commercial gams - a philosophical & practicality debate

author=sbester
author=harmonic
No, this is not the consensus and not a good idea. Separating them only reinforces the idea that they're mere advertisements.
They'd be demos only, so they pretty much are.


Them being demos only is far different than a totally separate section of the website.