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A spirited Toontown Rewritten player, and a lover of RPG Maker horror games, as well as RPG's in general.

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[SOLVED] Game Page cannot display thumbnail

THIS QUESTION HAS BEEN SOLVED; THANK YOU!

Sigh... well, I think I may need to delete and re-submit BattleGamer: Bunker Survival all over again, because the game's page is all bugged up and won't display any thumbnail images I tell it too correctly.

Tried using a direct link to an image I uploaded to the site. Failed.
Tried linking to the same image after I put on another side. Failed.
Tried deleting all the images except the one I want it to show thinking I could fool the thing into displaying that as the game's "Main Image". Failed, and caused a fatal error that's forcing me to reformat the game page, preventing me from accessing it.

I get the feeling I broke something and trashed the game's page. I'd really appreciate some advice in fixing this mess.

For the record, this is the image I'm trying to get it to show: https://rpgmaker.net/games/12433/images/108262/

BATTLEGAMER: Bunker Survival

V1.4: Reformation Update is now live!

Ready for more bunker mayhem? Head back to the bunker with the V1.4 update and see how long you can survive against Alexander's BattleGamers! With lots of bugfixes, several new events, and shiny new logo's that are sure to delight, it truly feels like the game has come a long way from it's humble beginnings!

[SOLVED] [RMVX ACE] Game font is not appearing in the exported game

author=Tw0Face
Just placing the proper font TTF inside the "Fonts" folder should do it.

Yep, that did it. Thanks for the help.

Since that's how I can get it working, this means I'll have to export future versions of the game differently from past versions... which is fine with me. The only benefit of exporting the way I have in the past is to include the User Manual in there, and I can easily chuck that into the main game folder along with the executable file.

Also, I tried this same solution on mobile, but it didn't seem to do anything. Then again I was using an emulator to run the game on mobile, and they don't always work %100 of the time, so what did I really expect? The user manual I wrote up itself states that the game may not work correctly on mobile, so I'll just have to take it with a grain of salt.

Thanks for the help, guys.

[SOLVED] [RMVX ACE] Game font is not appearing in the exported game

author=coelocanth
Check that the custom font is in the fonts subfolder of the exported game.
If you have not removed the requirement completely, then the default font VL-Gothic-Regular.ttf should also be in the fonts folder.

If you've made an RTP free game, then everything should be in the subfolders of your game folder that is needed to run it.

Ah, bad news there; It's not in there. The default font is in there, but since I told the scripts to use the custom font, it's not using the default one, either. What can I do about this?

[SOLVED] [RMVX ACE] Game font is not appearing in the exported game

YIKES!! Looks like something went wrong with the V1.3 Featherweight Update of BATTLEGAMER: Bunker Survival! The game's custom font, referred to as "VCR EAS", is not appearing in the final exported version of the game on systems that don't already have the font installed. I tried playing the game on my phone using an emulator, as well as another user account on my PC that doesn't have the font installed, and the text turned into this tiny little text that's impossible to read!

Did removing the RTP to reduce the file size cause this problem? Is there any way to fix it without putting the RTP back?

[RMVX ACE] BATTLEGAMER: Bunker Survival is pretty complicated under the hood...

Sheesh, while tidying the game up and getting it ready for the V1.3 Featherweight Update ( Which will allow me to release it on more sites than GameJolt, including this one, so keep an eye out for that ), I kinda just realized: This thing is one of the most complicated RPG Maker games I've ever seen, and it's shocking that I was the one who put it together!

You would think a simple text adventure/survival simulation game like this, which doesn't use more than, say, %10 of the Database menu, wouldn't be so chaotic behind the scenes, oh but you would be wrong, my friend. So very wrong...

At any given point in time, there's dozens of variables, switches, and a handful of common events clicking away in the background, making this game move and react to every little thing you do. Add on the fact the primary common events that handle the majority of the main gameplay are reaching no less than 8,000 LINES OF EVENT PARAMETERS NOW, with more to come in future updates as more random events are added, all of which manipulate those dozens of variables in many ways, and you can definitely see why I say that this game has some very complicated design going on behind the curtain, yet you aren't seeing any of it, because great care was taken to ensure the gameplay flows smoothly to the player despite everything going on in the background.

So I guess now would be a good time to ask: Have any of you ever put together something like that? It began simple and easy, but rapidly turned into this complicated web of data that any outside eyes would see as just garbled alphabet soup?

[RMVX ACE] [RESOLVED] When is it safe to not include RTP data?

author=KotatsuAkira
If you want a game that uses absolutely nothing to start and work without any RTP, you can remove this dependency from Game.ini (make the "RTP=" entry empty) and everything should be fine. And since the game will not be able to address any RTP-file then, you can test it in that state on your own system without further steps needed. If it crashes because files are missing, it will tell you and then, you can copy the needed stuff manually, you just have to know where RTP is installed on your system to do that.

~炬燵あ


Yep, looks like that did it. I had to put the Shadow and Vehicle graphics back in, but that was it. Everything's working fine without all the rest thus far. Thanks again for the help. ^^

[RMVX ACE] [RESOLVED] When is it safe to not include RTP data?

Sounds like a plan. I've already replaced everything in the game that uses the RTP files with original or renamed files ( which was no small feat, mind you; I had to read through over 8,000 lines worth of scripted events and data to find everything ), so with any luck nothing will go wrong. I'll, of course, put the next version of the game into an open BETA to look for any faults that might slip through the cracks.

[RMVX ACE] [RESOLVED] When is it safe to not include RTP data?

The V1.3 Featherweight Update to BATTLEGAMER: Bunker Survival is coming along well, but of course, the success of this update hinges on one critical point: SEPARATING THE GAME FROM THE RTP DATA THAT CAME WITH THE ENGINE.

The simple fact of the matter is: Aside from the "System" graphics for the text boxes, which I replaced with a custom file that overwrites the original file, BATTLEGAMER: Bunker Survival really doesn't use anything from the RTP. No tilesets, no music, not even any of the icons, since about %90 of the Database window goes unused. Everything the game is using was imported from outside sources, or just pulled from the RTP, renamed, and thrown back in to separate them from the RTP, which is the case with several sound effects.

If the game didn't have the RTP data weighing it down, the file size of the finished game would easily shrink by over half ( those .ogg files take up a lot of megabytes! ), hence the name of the update, the "Featherweight Update", which is aiming to shrink the file size down and make the game easier to play on devices that can't support a 400Mb game, especially mobile platform.

So now I must ask this question: When is one able to safely ignore the checkbox, when exporting the game, that includes the RTP data? If RTP data is overwritten with new files, like the system window for the text boxes in my case, will the changed file still be there when I tell RPG Maker VX Ace to not include the RTP data? Or will I need to re-import the updated text box file as a separate file, not named "Window", and change something in the scripts to make the game load that file in instead of "Window"?

[RMVX ACE] Maradice Isle is stuck in a development hole - tileset artists needed

It's been about 3 years since I started the Maradice Isle project, a simple little RPG set in the My Little Pony: Friendship is Magic universe. I did my best to try and get the game done while Generation 4 of MLP was still a thing that was ongoing, but it seems my best efforts weren't enough.

It all boils down to being unable to get the tileset assets I needed to continue development past the %20 mark. If I had the help I needed from day 1, this project would have been completed A YEAR AGO!! But I can't find any usable tilesets that match the world of MLP online, and all my efforts to find help with the issue have turned up nothing, so I'm still stuck. And it doesn't look like I'll be getting around this mess anytime soon.

I know volunteer work is generally frowned upon, since everyone is of the opinion that if your not getting paid, you shouldn't even put in the work at all, but if there's anyone here who is skilled in drawing up tilesets for RPG Maker VX Ace and can lend me their time, or if anyone knows where to get tiles for all the major locations from the TV show that will work with VX Ace, please let me know, because if I can't turn up anything soon, I'm just going to pull the plug on the entire project... and there's no telling what's going to happen after that.
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