UPRC'S PROFILE
UPRC
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My games are here: https://uprc.itch.io/
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The RPG Checklist
10. Save points directly before bosses in dungeons.
11. The best friend/brother/role model of the main character becomes their enemy.
11. The best friend/brother/role model of the main character becomes their enemy.
Terraria
author=GreatRedSpiritauthor=kentonaOh boy! I can't wait for it to constantly crash if I turn on the music!
Fun Fact: The guy who made SMBX made this game.
Terraria actually liked to crash for me a lot when I'd change the settings from the main menu, but it appears to have stopped doing that.
Aside from that, I've had no issues with the stability of the game yet.
Terraria
author=Versalia
I am SO checking this out after work tonight. How is multiplayer handled? Need someone else's Steam ID/Account info/IP address, or is there a hub where hosts can post? Is Single- and Multi-player segregated, or can you Solo your own world for a while, then let someone else join you?
Characters you make can be used in both singleplayer and multiplayer. It's like Diablo's open Battle.net services.
Multiplayer is basically just connecting to an IP address, whether it's a server or just a friend's computer. Servers can hold quite a few players (I forget the exact number, or if there is even a limit). If you don't want to play on a server, you or a friend can just host a game and play together, which is my favourite way to play Terraria.
Terraria
I was pretty shocked to find out that there isn't much talk of Terraria on RMN since it's been hyped as a Minecraft killer despite not being much like Minecraft at all from a gameplay perspective.
Terraria is a game that is all about gathering resources such as gold, iron, sand, stone and much more to build houses, craft weapons, and generally just stay alive. In Terraria, there is the day and the night. During the day you are relatively safe to go out and chop down trees or go underground to mine diamonds, minerals, and ores. There isn't much risk during the day since really all you have to worry about are slimes bouncing around and, thankfully, they're pretty easy to kill. Underground is a bit different, with new monsters appearing the further below ground you go.
The night is a bit different and, unless you're well equipped with good armor and weapons, it's best to wait the night out somewhere due to the high number of flying demon eyes and zombies that prowl the landscape.
The point of the game is to generally just build sufficient shelters during the day for NPCs will move into if they are probably furnished, while also making armors and weapons from the ores and such you find underground.
Terraria is loads of fun. It's like a sandbox game that also has a clear goal for players to work towards.
Here is the official trailer for Terraria that shows some of the features of the game, along with how it is NOT a Minecraft clone (which is what many people refer to it as).
To kind of show off what you can build as far as homes or shelters go, here is a place that my friend and I made last night on brand new characters. It may not look like much, but it took almost five straight hours to make since we had to climb up to a floating island, hollow it out, and then use a huge amount of resources to build our fort (the resource gathering was about an hour in total). We're far from done too, because we want to make a west entrance as well as furnish the rooms with beds, chandeliers, and more.

So does anyone else here play Terraria? If not, I can probably answer any questions about the game (and I'm sure there would be some since my description of the game sucks).
Terraria is available on Steam for a mere $10. I've played the game for about 16 hours so far and aren't even close to being bored yet, so the $10 is definitely a steal.
Terraria is a game that is all about gathering resources such as gold, iron, sand, stone and much more to build houses, craft weapons, and generally just stay alive. In Terraria, there is the day and the night. During the day you are relatively safe to go out and chop down trees or go underground to mine diamonds, minerals, and ores. There isn't much risk during the day since really all you have to worry about are slimes bouncing around and, thankfully, they're pretty easy to kill. Underground is a bit different, with new monsters appearing the further below ground you go.
The night is a bit different and, unless you're well equipped with good armor and weapons, it's best to wait the night out somewhere due to the high number of flying demon eyes and zombies that prowl the landscape.
The point of the game is to generally just build sufficient shelters during the day for NPCs will move into if they are probably furnished, while also making armors and weapons from the ores and such you find underground.
Terraria is loads of fun. It's like a sandbox game that also has a clear goal for players to work towards.
Here is the official trailer for Terraria that shows some of the features of the game, along with how it is NOT a Minecraft clone (which is what many people refer to it as).
To kind of show off what you can build as far as homes or shelters go, here is a place that my friend and I made last night on brand new characters. It may not look like much, but it took almost five straight hours to make since we had to climb up to a floating island, hollow it out, and then use a huge amount of resources to build our fort (the resource gathering was about an hour in total). We're far from done too, because we want to make a west entrance as well as furnish the rooms with beds, chandeliers, and more.
So does anyone else here play Terraria? If not, I can probably answer any questions about the game (and I'm sure there would be some since my description of the game sucks).
Terraria is available on Steam for a mere $10. I've played the game for about 16 hours so far and aren't even close to being bored yet, so the $10 is definitely a steal.
Final Fantasy Blackmoon Prophecy
Reavers
This looks promising, but I have one suggestion. Tighten up your maps a bit. I checked out the screenshots you've uploaded and there is far too much empty space. Lots of unused space looks peculiar.
Aside from that issue, this project seems quite cool!
Aside from that issue, this project seems quite cool!
ReaversImage7.jpg
Final Fantasy Blackmoon Prophecy
A cool factoid...
On my list of game events (imagine it as a numbered table of contents for a walkthrough), I just completed event number 32 of 38.
It's hard to me to believe. Even though the last 2-3 points (36 to 38) could take as much time for me to make/for the player to go through as everything BEFORE it... I realize how close to getting this monster complete I really am.
Finally! Man I can't wait.
On my list of game events (imagine it as a numbered table of contents for a walkthrough), I just completed event number 32 of 38.
It's hard to me to believe. Even though the last 2-3 points (36 to 38) could take as much time for me to make/for the player to go through as everything BEFORE it... I realize how close to getting this monster complete I really am.
Finally! Man I can't wait.
ffbpnewworldmap.png
author=GreatRedSpirit
Even just a full screen yellow hued map with a dark color to indicate land (fuck I know there is a term for these maps but damned if I know it) and a current location indicator would help while not taking too much time to implement. Then the player knows where they are and can hit up the included map.png in the game download to know where everything is!
I did that before in a previous game, having the minimap visible when you're on the world map like in FF6... But it's been years since I've done that and completely forget how to pull it off! I hate to say this, but is there a tutorial or anything laying around for it?













