THERPGMAKERADDICT'S PROFILE
TheRpgmakerAddict
60377
The Rpgmaker librarian: https://therpgmakeraddict.blogspot.com/
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
The Rpgmaker Reviewer:
Review Vote Guidelines
1/1.5 - so horribile I will not mention it. No one would like this trash.
2/2.5 - bad but with some good qualities or good
but with many bad flaws. Could have been worse and some people may like it anyway.
3/3.5 - from decent to good games. This is what I normally expect: entertainment. Some people may like it more, others less but it's ok!
4/4.5 - exceeded my expectations. These are must play for everyone.
5 - Rpgmaker Nirvana
*NOTE*: event games/jam submissions and other games that were developed in a very short time or with other restrictions get a rating bonus (usually +0,5), you are warned!
Top 3 Favourites Japanese Rmk Games
1 Psycho Platoon (and Psycho Platoon Final, by Bokki Guy)
2 Aberrant (1 & 2)
3 D. Doomsday Door
Top 3 Favourites German Rmk Games
1 Die Reise Ins All
2 Gods of Ashes
3 Alter
Top 3 Favourites French Rmk Games
1 Omega Cerberus
2 Travelers of Time
3 Dyhortfight
Top 3 Favourites Italian Rmk Games
1 Fifth Era, fragments of the Holy Stone
2 Karma Flow
3 Skydancer
Top 3 Favourites Russian Rmk Games
1 Warrior Saga (including Warrior Saga Hot Road)
2 Huperternal
3 K.A.M.R.A.D.
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The Knife Hawk Review
author=lavendersiren
Thank you for playing our game! I finally got around to playing delsin's half and I really enjoy what she brought to the table, though it feels like it was cut short by the event deadline. I'm glad you enjoyed it.
Yep! I agree, I wanted more cat under the spotlight! :D Anyway it was a good animal fantasy romp. I was surprised of the two endings!
Girl, her brother and his lamp Review
author=thesacredlobo
Oddly enough when I downloaded and played this earlier the text on the title and end screens were flipped.
Weird! I do not remember that!
Anyway I recently played (and reviewed, incoming next week) "The Sun is a Star" but the project is named "The Son is a Star". LOOOOL
Fighting Robots Quest Review
City of Bones Review
Nice, awesome art, I am really curious about next projects (no matter if they're not games!). Really nice art, but hey... clowns were never funny, more like creepy lol! :P
Sweet Review
author=ViktorTheGreat
Thanks for the feedback!
I really wanted this game to be more about feeling and seeing rather than competition and dominance, like in traditional RPGs. This is why I decided not to have a level or experience system, or any boss encounters. It's 100% okay if you choose to not talk to or engage with any of the enemies you encounter, just like it's 100% okay if you engage with all of them. I think of it like life, where you can choose to focus solely on progression, or you can focus on the smaller things you see along the way. It's a very 'stop and smell the roses' kind of game. And just like life, you can always switch gears and change based on how you're feeling and how your needs change, but you can never go back and retry the experiences you skipped. (unless you start a new game but that's beside the point :P)
To me, the reward in the encounter is the character you just got to know. And I understand that, should one choose to skip encounters, or should they find the writing uninteresting or bland, they won't have as much fun with the game. But that's okay, I think. I wrote this game and designed it with a specific niche in mind.
But regardless, thanks again for your input!
Oh yeah! The encounters were really well designed to be honest, anyway after played once against a particular enemy you'd surely avoid further encounters with that creature, since some took a bit of time, and I'm pretty sure that *some* players would like less random combat encounters and more story... dunno maybe because combat in rpgmaker game is often seen as a sort of "time-waster" (especially if we talk of random enounters!). The idea was good, I just would use fixed encounters to ensure that every creature is obligatory met only once, but well that was my experience! Hehe! For the rest the game was pretyt cool, I liked a lot the first "office-hell" area, a whole game could be based around that part only!
Fighting Robots Quest Review
author=Boulonauthor=TheRpgmakerAddictHello!author=GariOw yeah probably. The demo here is the 2016 one not the 2018 you mentioned, also I know that rpgmaker2003 saves does not list the gameplay hours, so I MAY be wrong. Or MAYBE I missed something... heh there could be various reasons!
If you played 1hour, this was probably not the most recent demo. From what I saw from the 2018 demo (the last to date?), I had around 6hours and I hadn't finished it.
The dev is not the most active on social media, but the game is still being worked on and about to release (maybe in 1 or 2 years).
Thank you a lot for the review, it makes me happy.
I'm glad to tell you the writting has been redone as well since 2016, my english improved haha. But I plan to find an english native to proof read everything once the game is completed as well.
And yes, the project is not forgotten and will be releases( eventually!).
Out of curiousity, where did you find this old 1 hour demo? Because on the project page on rpgmaker.net I only listed the last demo, called "demo 3" which is way longer because I wanted to avoid people to download an older version. I'm confused.
Uhm I'm pretty sure I got the demo for a french site like alex d'or or oniromancie, I guess... it was some time ago and my error was not to check the version here! By the way I'll wait for the next demo or the complete thing so I can rectify my review of course!
Demon Castle Review
author=Biggamefreakauthor=TheRpgmakerAddict
Ahahahahaha. SAME! Even if I was young and I was traumatized by SKELETONS (like the woman from Uninvited and the death scene from Shadowgate, and that ominous music). Well you are right some puzzles were pretty cool OTHERS where terrible... (the replica of a shooting star THAT TURNS INTO a real shooting star AND IS THE ONLY WAY TO kill a wyvern???? What? WHY?).
Hah hah hah. I defend Nintendo's scheme to sell more Nintendo Power subscriptions. It also makes you realize that the RPG genre was founded by Dungeons and Dragons enthusiasts. I emailed Darin Adler - the game's developer, for the answer because that is a really good question- Why do you kill the wyvern with the star? I'll let you know when I found out. Thank you again TheRPGmakerAddict for your review.
Ahahahaha thanks!
Anyway I learned that some things were later corrected: for example you originally had a Invisibility Spell to trick the Troll asking for a toll (IF I remember well!) and that was the ONLY part where you can use it with success (by the way the Troll still sees and kills you IF you attack after using the spell). I mean, countless creatures, and the invisibility spell works ONLY with the troll?
So they changed the invisibility spell into a short teleportation spell. Made more sense. Lol













