NEOPHYTE'S PROFILE
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Indie games that have impacted you
Dawn of Darkness Legends: Nightwish: If you haven't played this game you're missing out. Graphics aside, this game is one of the best RM games out there. It's right next to A blurred line in terms of story, and the gameplay obliterates that game. The whole concept is so well done. It's like a mix of old school RPGs with a few twists.
Romancing Walker: It's a good, complete game. It's also a hilarious game, but it's so well made that it almost feels professional.
The Way: Best storyline in almost any game I've played, professional or not.
Power Trip: The game sucks, but it showed me what was possible in an RM game.
But uh, yeah it sucked.
Naufragar: Do I really need to explain this one? This game was so good, it still is better than any game out there. Legacy really knows how to make good dialogue.
Rose Chronicles: Everything Naufragar was x 2.
The Neophyte games: What? No, this isn't about me, nor did I make them. It's where I got my name from, though. Neophyte was a series of 3 freeware games, none of which were completed. They were the first games I actually played on a PC. The games are like 8 years old but are better than almost any RM game out there. The graphics still look gorgeous, and the gameplay is still good compared to most games.
The more you play, the more you learn. ;D
Romancing Walker: It's a good, complete game. It's also a hilarious game, but it's so well made that it almost feels professional.
The Way: Best storyline in almost any game I've played, professional or not.
Power Trip: The game sucks, but it showed me what was possible in an RM game.
But uh, yeah it sucked.
Naufragar: Do I really need to explain this one? This game was so good, it still is better than any game out there. Legacy really knows how to make good dialogue.
Rose Chronicles: Everything Naufragar was x 2.
The Neophyte games: What? No, this isn't about me, nor did I make them. It's where I got my name from, though. Neophyte was a series of 3 freeware games, none of which were completed. They were the first games I actually played on a PC. The games are like 8 years old but are better than almost any RM game out there. The graphics still look gorgeous, and the gameplay is still good compared to most games.
The more you play, the more you learn. ;D
Top Ten Topic: Favorite Video Game Villains
author=Count Vlad Verridian the Impaler link=topic=1206.msg18974#msg18974 date=1212633892Actually it took:
Man, I'd have to say Luca Blight was the most insane villain in the history of video games. It took five or four parties to defeat him
-A whole army
-Your whole team
-And then you
But yeah, he's a much more believable villain than say Kefka or Sephiroth.
Which is better Normal or Slimline PSP?
author=Sion link=topic=1219.msg18253#msg18253 date=1212089358Nooooo sir.
I'm by chance, a PSPhacker. And I'd have to say the Original PSP is better in my opinion. The new Slim doesn't have a built in Wlan switch and though experimentation
with several slims in using/hacking them I've noticed thier wifi signals are much
weaker than that of the normal PSP model. Also, with hacking slim psp's there tends to
be a lot more bullshit you have to go through in order to make certain programs run
on the slim than with the original version.
The Slim is easily the better PSP, hacked or not. There is no bullshit to go through in order to make some programs run. All you need is the 1.5 kernel and that's it.
I've gotta say the Slim just feels so much better than the normal PSP. I've got the original, but I would love to have a slim version. The wifi is actually better on the slim as well because the RAM can improve browsing speed. Not to mention Skype, but that doesn't really count for me.
Loading times will be better on the slim, but only if you don't have custom firmware. Since you read off the memory stick on custom firmware, that's easily going to have the fastest load times.
By the way the graphics are not better on the slim. That's a lie. The screen is the exact same, as well as the processing power.
Top Ten Topic: Favorite Video Game Villains
1. Luca Blight (Suikoden II)
Nothing to be said here. He's insane.
2. Kefka (Final Fantasy 6)
3. Pokey (Earthbound)
4. Delita (Final Fantasy Tactics)
I guess he sort of counts. He's more of my favorite character than favorite villain, but whatever.
5. G-Man (Half-Life series)
6. Ganondorf/Ganon (Legend of Zelda)
7. Ridley (Metroid games)
8. Dracula (Castlevania)
9. Kerrigan (Starcraft)
10. M.Bison (Street Fighter)
Nothing to be said here. He's insane.
2. Kefka (Final Fantasy 6)
3. Pokey (Earthbound)
4. Delita (Final Fantasy Tactics)
I guess he sort of counts. He's more of my favorite character than favorite villain, but whatever.
5. G-Man (Half-Life series)
6. Ganondorf/Ganon (Legend of Zelda)
7. Ridley (Metroid games)
8. Dracula (Castlevania)
9. Kerrigan (Starcraft)
10. M.Bison (Street Fighter)
What makes you play an RPG more than once?
Nostalgia for me.
There are other factors involved as well. A good example of a game that you can play through countless times is Seiken Densetsu 3. Each character has their own story and areas they travel through in the game. The replay value is insane. Other games like it would be Elder Scrolls: Oblivion, and KOTOR. I still replay all my SNES games because of the nostalgia though. That's the main reason for me.
There are other factors involved as well. A good example of a game that you can play through countless times is Seiken Densetsu 3. Each character has their own story and areas they travel through in the game. The replay value is insane. Other games like it would be Elder Scrolls: Oblivion, and KOTOR. I still replay all my SNES games because of the nostalgia though. That's the main reason for me.
Favorite Game
author=King Karsuman the Wise link=topic=1136.msg18005#msg18005 date=1211952267Agrghrhg how did I forget this game. It's easily one of my favorite games ever.
- Phantasy Star 4
Oh yeah, I played Crystalis on the Gameboy Color a long time ago. That game really was pretty neat, it's sad there wasn't a sequel to it. That game and Alundra really are better than almost any game in its genre.
Top Ten Topic: Favorite Video Game Composers [Music]
Michiko Naruke - Wild Arms series
Yasunori Mitsuda - Gamez
Ken Nakagawa - Atelier Iris
Then there's a bunch more like the Soul Calibur composer and some I can't even remember right now.
Yasunori Mitsuda - Gamez
Ken Nakagawa - Atelier Iris
Then there's a bunch more like the Soul Calibur composer and some I can't even remember right now.
Discussion on Map Design: Accessibility Vs. Aesthetic Value
There's a time when both are needed in a game. I'll try and give some examples.
Take a look at towns and villages in RPGs. A basic rule of thumb for towns is for it to be easily accessible, with some designation of where to go and what buildings are accessible. While nothing worthy of gameplay happens here, NPCs can fill the void, as well as goodies and secrets. You know where to walk, but towns aren't necessarily easy to design.
Now on the other side are your forests, plains, and mountains. These usually have an aesthetic feel to them, because the player wants these areas to have a certain atmosphere. If you think about it, these areas are EASIER to design, because half the time you aren't thinking of certain events taking place like towns do. You simply know what the area is going to look like, and don't have to worry about anything else. This usually leads to boring dungeon design though, so it's better to combine the two.
Caves and other inners(temples, ruins, etc) usually seem much more balanced in terms of design. The paths are usually clearly designed, but can look stunning at the same time. It's the perfect balance of gameplay and design.
In my opinion, I try to combine the two. I lean towards accessibility, but that doesn't mean I can't make the maps gorgeous. Games like Super Mario RPG and Terranigma are good examples of games that are capable of both.
Take a look at towns and villages in RPGs. A basic rule of thumb for towns is for it to be easily accessible, with some designation of where to go and what buildings are accessible. While nothing worthy of gameplay happens here, NPCs can fill the void, as well as goodies and secrets. You know where to walk, but towns aren't necessarily easy to design.
Now on the other side are your forests, plains, and mountains. These usually have an aesthetic feel to them, because the player wants these areas to have a certain atmosphere. If you think about it, these areas are EASIER to design, because half the time you aren't thinking of certain events taking place like towns do. You simply know what the area is going to look like, and don't have to worry about anything else. This usually leads to boring dungeon design though, so it's better to combine the two.
Caves and other inners(temples, ruins, etc) usually seem much more balanced in terms of design. The paths are usually clearly designed, but can look stunning at the same time. It's the perfect balance of gameplay and design.
In my opinion, I try to combine the two. I lean towards accessibility, but that doesn't mean I can't make the maps gorgeous. Games like Super Mario RPG and Terranigma are good examples of games that are capable of both.
Legend of Vanadia Tech Demo ver 2.0
Hey man, that was pretty cool. What add-ons did you use to make some of these things? The way you did the title screen was cool. As for the battle system, the enemies were way too hard. It works alright, but I still have to try some things out with it. It's hard to though with how fast you die.
I'll give this another shot.
I'll give this another shot.













