NEOK'S PROFILE
Neok
3602
"GONE: A grim cat with fluff. It has a curling tail and moves flirtively. On the cat is the image of finely designed stripes. BEWARE ITS CLAWS. Mittens is associated with snooze, theft and murder." ... "And the angel said to him, 'Stop hitting yourself!' But he could not stop, for the angel was hitting him with his own hands." ... "Cave Story is a jumping-and-shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off."
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If YOU were a time mage!
I dunno about you X-Zone guys. Wasn't it like one of the most expensive spells? Don't know if I could belt out so many of them for every little annoyance!
I want to cast Sleep cause I need it, but that's apparently Black Magic :(
I want to cast Sleep cause I need it, but that's apparently Black Magic :(
[DEMO] Demon Tower Demo(n)
[DEMO] Alter A.I.L.A. Genesis
author=Max McGee link=topic=2751.msg51717#msg51717 date=1229911725
By the way: This looks fucking fantastic but at the same time I am ATHIRST for those resources. I know they're probably custom and closely guarded which is a shame, we don't have nearly enough resources of that genre in the community.
Don't worry, I'll eventually set them free.
Though if you really want, I haven't done much more than convert them to .xyz format so it's probably pretty easy to steal!
(plz don't)
Release Something! V - Release Thread
Alter A.I.L.A. Genesis
Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into. The demo covers about 75% of the 1st phase, which takes place in the mountain prison known as Stynx.





DOWNLOAD LINK - GAMECAKE

DOWNLOAD LINK - ZSHARE

THREAD LINK
Get these patches as well:

PATCH 2 LINK - GAMECAKE

PATCH 2 LINK - ZSHARE
[DEMO] Alter A.I.L.A. Genesis

Alter A.I.L.A. Genesis
Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.
The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.
Controls
Z: Interact with environment in front/ Initiate battle
Up + Z: Interact with environment above or in background
Down + Z: Interact with environment below or in foreground
X: Access Menu
Shift: Hold to walk/ run
F4: Full screen/ Window
F5: Small Window/ Large Window
F12: Reset to title screen




~

DOWNLOAD LINK - GAMECAKE

DOWNLOAD LINK - ZSHARE
December 27, 2008
~

PATCH 5 LINK - GAMECAKE
December 27, 2008
~
Notes
- This is a re-make of the first Alter A.I.L.A., therefore it is not required to have played the original.
- This is for Release Something V for Vendetta at RPG Maker Network. Be sure to check it out!
- The RM2k3 RTP is not required to play.
- Scott only explains the essentials in the tutorial. Make sure to read the Help File that he gives you (under Personal Device).
- Warning: There's a lot of spoilers in the database and graphics folders. Just in case, I've closed off access in the Editor and converted the graphics to .xyz format.
- The download is about 17.2 MB.
- Total gameplay time is around 1.5 hours.
- Thanks to Gamecake and Zshare for hosting!
- Make sure to download the most current patch as well!

Release Something! Day V for Vendetta [Dec 21st]
author=halibabica link=topic=2540.msg51512#msg51512 date=1229832117
Don't watch for too long or your neck'll start to hurt :-\
Chrono Trigger DS
I always pick up Magus because
Plus, I believe he is one of the three characters who has a billowing "something" during the intro to the final Lavos fight! (The other two being Chrono and Marle)
vanquishing him with Frog doesn't really do anything but change the ending slightly.
Plus, I believe he is one of the three characters who has a billowing "something" during the intro to the final Lavos fight! (The other two being Chrono and Marle)
If YOU were a time mage!
This incredibly nerdy idea came to me when I was thinking of how to finish my RS!V entry quicker. (And ironically enough, I'm spending time to set this up instead of working on said entry)
Basically choose a spell from the list (or from any game I guess) that you'd like to apply to something in real life.
List of FF Time Magic
* Haste - Haste speeds up an action of a character, allowing it to take more actions. Some games include the multi-targettable Haste2 or Hastega.
* Slow - Slow slows down an action of a character, reducing the amount of actions it can do. Also upgradeable to Slow2 or Slowga.
* Stop - Stop prevents a character from taking action until it wears off.
* Invisible - The character's evasion rises. In Final Fantasy XI the spell makes a character totally invincible to physical attacks (his/her sprite even disappears), but getting hit by magic attacks will connect and cancel the status.
* Disable - Disable prevents a character from taking an action, but they can still move.
* Regen - Regen allows characters to recover HP periodically until it wears off. This is also commonly a spell of White Magic, varying between titles.
* Warp - Warp allows characters to escape from battle or the dungeon they're currently in. Sometimes, instead of escaping from battle, it attempts to kill the enemy party.
* Immobilize - Immobilize prevents a character from moving, but can still take other actions.
* Gravity/Demi & Graviga/Quarter - These spells inflict Gravity damage which reduces the HP of the target by a set percentage. Stronger spells such as 'Gravija' can sap much more that 50% of the character's HP. Other spells such as 'Tornado' or 'Maelstrom' have the same effect as Gravija.
* Reflect - Reflect prevents spells from affecting the target of the reflect spell. Instead, the spell is reflected back at either the caster of the spell or, if the spell is on the same team as the target, a random foe. Can also appear as Reflectga.
* Float - Float gives the target immunity from Earth elemental attacks, but increases damage from Wind elemental attacks. In Final Fantasy IV and Final Fantasy, Float also protected the party from damage in certain dungeons or from traps.
* Quick - Quick allows a character to take an extra turn immediately.
* X-Zone - X-Zone sends all targets into nothingness.
* Comet and Meteor - These spells generally deal random, gravity-based damage on their targets, with Comet being single hit and Meteor dealing multiple hits.
* Vanish - The character turns intangible to physical attacks, but in exchange, its magic evasion is nullified.
* Old - In Final Fantasy V, lowers the level of a target.
* Return - In Final Fantasy V, resets the battle to the beginning.
* Speed - In Final Fantasy V, speeds up the flow of battle.
* Balance - In Final Fantasy XII, damages according how much HP is lost.
* Berserk - In Final Fantasy XII, causes target to use physical attack only.
* Bleed - In Final Fantasy XII, lowers target HP rapidly with Sap.
* Break - In Final Fantasy XII, turns target to stone.
* Countdown - In Final Fantasy XII, causes doom.
* Extend - In Final Fantasy Tactics A2: Grimoire of the Rift, causes the Spellbound status.
Haste: I'd use it to finish my RS!V entry, and probably join track and field again.
Basically choose a spell from the list (or from any game I guess) that you'd like to apply to something in real life.
List of FF Time Magic
* Haste - Haste speeds up an action of a character, allowing it to take more actions. Some games include the multi-targettable Haste2 or Hastega.
* Slow - Slow slows down an action of a character, reducing the amount of actions it can do. Also upgradeable to Slow2 or Slowga.
* Stop - Stop prevents a character from taking action until it wears off.
* Invisible - The character's evasion rises. In Final Fantasy XI the spell makes a character totally invincible to physical attacks (his/her sprite even disappears), but getting hit by magic attacks will connect and cancel the status.
* Disable - Disable prevents a character from taking an action, but they can still move.
* Regen - Regen allows characters to recover HP periodically until it wears off. This is also commonly a spell of White Magic, varying between titles.
* Warp - Warp allows characters to escape from battle or the dungeon they're currently in. Sometimes, instead of escaping from battle, it attempts to kill the enemy party.
* Immobilize - Immobilize prevents a character from moving, but can still take other actions.
* Gravity/Demi & Graviga/Quarter - These spells inflict Gravity damage which reduces the HP of the target by a set percentage. Stronger spells such as 'Gravija' can sap much more that 50% of the character's HP. Other spells such as 'Tornado' or 'Maelstrom' have the same effect as Gravija.
* Reflect - Reflect prevents spells from affecting the target of the reflect spell. Instead, the spell is reflected back at either the caster of the spell or, if the spell is on the same team as the target, a random foe. Can also appear as Reflectga.
* Float - Float gives the target immunity from Earth elemental attacks, but increases damage from Wind elemental attacks. In Final Fantasy IV and Final Fantasy, Float also protected the party from damage in certain dungeons or from traps.
* Quick - Quick allows a character to take an extra turn immediately.
* X-Zone - X-Zone sends all targets into nothingness.
* Comet and Meteor - These spells generally deal random, gravity-based damage on their targets, with Comet being single hit and Meteor dealing multiple hits.
* Vanish - The character turns intangible to physical attacks, but in exchange, its magic evasion is nullified.
* Old - In Final Fantasy V, lowers the level of a target.
* Return - In Final Fantasy V, resets the battle to the beginning.
* Speed - In Final Fantasy V, speeds up the flow of battle.
* Balance - In Final Fantasy XII, damages according how much HP is lost.
* Berserk - In Final Fantasy XII, causes target to use physical attack only.
* Bleed - In Final Fantasy XII, lowers target HP rapidly with Sap.
* Break - In Final Fantasy XII, turns target to stone.
* Countdown - In Final Fantasy XII, causes doom.
* Extend - In Final Fantasy Tactics A2: Grimoire of the Rift, causes the Spellbound status.
Haste: I'd use it to finish my RS!V entry, and probably join track and field again.
Screenshot Schmeenshot
author=macubex12 link=topic=2555.msg51446#msg51446 date=1229803622
Also, if you leave the message box open for 20 seconds a number will appear on the orb. This number is indicates the sum of all the messages displayed so far in the game.
Haha, that's pretty weird! is that actually suppose to serve a purpose in the game?














