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Ruphand: An Apothecary's Adventure
Evening, RPG Maker net! I'm here to say that, unfortunately, the next update is taking a bit longer than expected. This is more to the tune of "a day or two" than "two months", though. I'll probably have it done by Sunday, or Monday at the latest.
Ruphand: An Apothecary's Adventure
Evening, RPG Maker net! Just want to chat about the next update.
I planned on having it released yesterday, but that didn't pan out. Other obligations got in the way of development, and I hit a slight creative block on top of that. However, that chicanery is all dealt with, and I expect the next update to be released within the week.
I'm also going to look into ways to reduce file sizes, especially of the graphics, to cut down on in-game lag.
I planned on having it released yesterday, but that didn't pan out. Other obligations got in the way of development, and I hit a slight creative block on top of that. However, that chicanery is all dealt with, and I expect the next update to be released within the week.
I'm also going to look into ways to reduce file sizes, especially of the graphics, to cut down on in-game lag.
Ruphand: An Apothecary's Adventure
Ruphand: An Apothecary's Adventure
Wasn't kidding when I said I'd be working faster. 0.1.4 is out, with the port town of Levitt's Landing available and stronger equipment to buy and craft! There's also a small dungeon in Levitt's Landing, so keep your eyes peeled for it.
Next up on the list is the Castle Town, which will have its own dungeon as well.
DUNGEONS AND TOWNS:
-Levitt's Landing, north of the Barrier Wood, is a good place to stop for supplies, including stronger equipment and Tier 2 ingredients. Underneath the town, something's going on in abandoned Forruno tunnels.
ITEMS:
-14 new equippable items have been added.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Next up on the list is the Castle Town, which will have its own dungeon as well.
DUNGEONS AND TOWNS:
-Levitt's Landing, north of the Barrier Wood, is a good place to stop for supplies, including stronger equipment and Tier 2 ingredients. Underneath the town, something's going on in abandoned Forruno tunnels.
ITEMS:
-14 new equippable items have been added.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Ruphand: An Apothecary's Adventure
After way too long a wait (I'm so sorry about that! Some features took a lot longer to make than I expect), Ruphand 0.1.3 is uploading to MediaFire as I'm typing this out, and is already available from RMN.
I wasn't able to finish Levitt's Landing by the deadline, but now that I've dealt with a number of issues holding me back, I intend to release updates much faster, especially smaller "one-place" updates.
Levitt's Landing should take less time to complete and release than the Barrier Wood. And I haven't forgotten about Castle Town, either. I'll aim to update at least once every two weeks, at least until the fall semester starts. After Levitt's Landing and Castle Town, I'll add more to the Scaldmont Region and the Frozen Reach. These areas are key to the game's plot, and I've planned a few sidequests for both of them.
Here's what's new in 0.1.3
DUNGEONS AND TOWNS:
-The Barrier Wood separates the Scaldmont region and and the Frozen Reach from each other and from the Regalle region. The place is swarming with strong monsters, but there's also plenty of treasure tucked away in the bushes or hidden in the cliffsides. There's also a village inside it with very unusual occupants!
ITEMS:
-Condensed Formulas have had their Windup time reduced.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
I wasn't able to finish Levitt's Landing by the deadline, but now that I've dealt with a number of issues holding me back, I intend to release updates much faster, especially smaller "one-place" updates.
Levitt's Landing should take less time to complete and release than the Barrier Wood. And I haven't forgotten about Castle Town, either. I'll aim to update at least once every two weeks, at least until the fall semester starts. After Levitt's Landing and Castle Town, I'll add more to the Scaldmont Region and the Frozen Reach. These areas are key to the game's plot, and I've planned a few sidequests for both of them.
Here's what's new in 0.1.3
DUNGEONS AND TOWNS:
-The Barrier Wood separates the Scaldmont region and and the Frozen Reach from each other and from the Regalle region. The place is swarming with strong monsters, but there's also plenty of treasure tucked away in the bushes or hidden in the cliffsides. There's also a village inside it with very unusual occupants!
ITEMS:
-Condensed Formulas have had their Windup time reduced.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Ruphand: An Apothecary's Adventure
It's been another month, and work has resumed on Ruphand. I'm almost done mapping the Barrier Wood, and the battles have been scripted out. I'll need to build up the towns connected to the Barrier Wood before I can release a version with access to it. I should have it released in two weeks, or three if I'm delayed by something.
Just clearing through one side of the Wood will allow you to pass to the other sides you've reached quickly. The Barrier Wood will also have rarer Tier 2 ingredients on the sample list, allowing you to start making stronger Formulas for the harder fights that'll show up in Scaldmont and the Frozen Reach.
Just clearing through one side of the Wood will allow you to pass to the other sides you've reached quickly. The Barrier Wood will also have rarer Tier 2 ingredients on the sample list, allowing you to start making stronger Formulas for the harder fights that'll show up in Scaldmont and the Frozen Reach.
Ruphand: An Apothecary's Adventure
It's been a month, so I'll put up a status update to let you all know what's going on.
It's still hard to believe I've had a game released for three months! Development on Ruphand has been slow but steady. The first half of the Barrier Wood is officially complete today. It's more likely to go slower while I have classes, since I'm at the point in my degree where homework assignments really start tightening up. Making the Challenge Tower also took a fair bit of time away from the Barrier Wood and Chapter 1.
However, there's only three more weeks before I'm off for the semester, and then I'll have much more time to work on Ruphand. The Barrier Wood will have seven screens with enemies in them, and come with a short built-in sidequest that will open up a way to travel past it quickly. (Otherwise, players would simply get tired of it.)
It's still hard to believe I've had a game released for three months! Development on Ruphand has been slow but steady. The first half of the Barrier Wood is officially complete today. It's more likely to go slower while I have classes, since I'm at the point in my degree where homework assignments really start tightening up. Making the Challenge Tower also took a fair bit of time away from the Barrier Wood and Chapter 1.
However, there's only three more weeks before I'm off for the semester, and then I'll have much more time to work on Ruphand. The Barrier Wood will have seven screens with enemies in them, and come with a short built-in sidequest that will open up a way to travel past it quickly. (Otherwise, players would simply get tired of it.)
Ruphand: An Apothecary's Adventure
Ruphand 0.1.2 is live! Two months after initial release, and we've got the first big update to the game's content. While the Barrier Wood and Castle Town are both still in the works, the Challenge Tower is now accessible! I've also added a Bestiary that records each enemy fought.
FEATURES:
-The Bestiary is accessible from the main menu. Read what Brill wrote about monsters she's fought before.
DUNGEONS AND TOWNS:
-Nestled between two mountains on the path between Orvas and the Royal Library is the Challenge Tower, where all kinds of warriors battle to get as high in the tower as they can. Fight in the Tower to get Tower Points, which can be spent on crafting ingredients or unique equipment.
BUGFIXES:
-Snowmight Shield incorrectly applied the wrong Block Strength value. This has been fixed.
-Fixed a bug where pressing Confirm too quickly during the initial cutscene caused Brill to fall a second time.
-Corrected the Insulated Shoes being erroneously labeled "Thunder Res 75%" when they grant 25% resistance.
-Fixed a bug that caused Star Burst to do 0 damage against multiple targets.
-Punch no longer randomly does more damage than it should.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
FEATURES:
-The Bestiary is accessible from the main menu. Read what Brill wrote about monsters she's fought before.
DUNGEONS AND TOWNS:
-Nestled between two mountains on the path between Orvas and the Royal Library is the Challenge Tower, where all kinds of warriors battle to get as high in the tower as they can. Fight in the Tower to get Tower Points, which can be spent on crafting ingredients or unique equipment.
BUGFIXES:
-Snowmight Shield incorrectly applied the wrong Block Strength value. This has been fixed.
-Fixed a bug where pressing Confirm too quickly during the initial cutscene caused Brill to fall a second time.
-Corrected the Insulated Shoes being erroneously labeled "Thunder Res 75%" when they grant 25% resistance.
-Fixed a bug that caused Star Burst to do 0 damage against multiple targets.
-Punch no longer randomly does more damage than it should.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Ruphand: An Apothecary's Adventure
It's been just under a month now since the last update and I'm feeling like writing out a status report.
While college work is more frequent than last semester, I've still found plenty of time to add to the Barrier Wood. It'll connect to three different parts of the world map- a port town, the Scaldmont region, and the Frozen Reach are all going to be connected to it, and it'll have another village inside it with a quite unusual population!
In the meantime, I've also done a little work on the Castle Town and a dungeon connected to it, as well as squashed a few bugs (mashing confirm at a certain point in the opening sequence currently causes Brill's sprite to fall through a wall and take four more points of damage before snapping back to the right position; the next version will fix this bug).
And I've worked quite a bit on something called the Challenge Tower, a continuous battle arena where you're given a separate inventory and three samples per run to fight waves of different monsters that slowly get tougher as you climb; most likely, the Challenge Tower will be the first thing I finish, and will be released as soon as possible. There are a variety of new mechanics for enemy attacks in the Tower- watch out for enemies that reflect specific elements, take hits for allies, linger at 0 HP to get in one or two more moves, and other tricks- and doing well in the Tower will net you Tower Points that can be traded in for extra crafting ingredients and unusual equipment.
While college work is more frequent than last semester, I've still found plenty of time to add to the Barrier Wood. It'll connect to three different parts of the world map- a port town, the Scaldmont region, and the Frozen Reach are all going to be connected to it, and it'll have another village inside it with a quite unusual population!
In the meantime, I've also done a little work on the Castle Town and a dungeon connected to it, as well as squashed a few bugs (mashing confirm at a certain point in the opening sequence currently causes Brill's sprite to fall through a wall and take four more points of damage before snapping back to the right position; the next version will fix this bug).
And I've worked quite a bit on something called the Challenge Tower, a continuous battle arena where you're given a separate inventory and three samples per run to fight waves of different monsters that slowly get tougher as you climb; most likely, the Challenge Tower will be the first thing I finish, and will be released as soon as possible. There are a variety of new mechanics for enemy attacks in the Tower- watch out for enemies that reflect specific elements, take hits for allies, linger at 0 HP to get in one or two more moves, and other tricks- and doing well in the Tower will net you Tower Points that can be traded in for extra crafting ingredients and unusual equipment.
Ruphand: An Apothecary's Adventure
Good evening!
Chapter 1 is still in the works. I've released Ruphand 0.1.1, which is mostly consistent of visual bugfixes, but also unlocks some of the houses in Orvas and adds on a few details. Meanwhile, I'm still working on the Barrier Wood.
If you want to import your save files to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Chapter 1 is still in the works. I've released Ruphand 0.1.1, which is mostly consistent of visual bugfixes, but also unlocks some of the houses in Orvas and adds on a few details. Meanwhile, I'm still working on the Barrier Wood.
If you want to import your save files to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.













