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Ruphand: An Apothecary's Adventure
Good afternoon!
Recently I've been fixing several bugs in Ruphand. I was in such a rush to get 0.2.5 out that I didn't properly test everything, I just made sure it was playable to the final area. Sorry about that. I should've known better, what with Sonic '06 being a punchline for that exact reason. At least I can release bug fix updates, right? (...I'll try to make that the exception.)
Downloading the latest version of Ruphand will now give you the version with several nasty bugs fixed. The save files are transferred the same way as usual (move the contents of the old save folder to the new version's save folder), though you should make sure you weren't in any places with passability bugs. (The Barrier Wood had a few initially, and the Grand Ring Bay had tons of 'em. Tilesets, am I right?)
Next up, I'm going to be doing two things:
-Fixing any more bugs that I can find
-Adding some encounters to the areas of the map that have no encounters
Have a good day!
Recently I've been fixing several bugs in Ruphand. I was in such a rush to get 0.2.5 out that I didn't properly test everything, I just made sure it was playable to the final area. Sorry about that. I should've known better, what with Sonic '06 being a punchline for that exact reason. At least I can release bug fix updates, right? (...I'll try to make that the exception.)
Downloading the latest version of Ruphand will now give you the version with several nasty bugs fixed. The save files are transferred the same way as usual (move the contents of the old save folder to the new version's save folder), though you should make sure you weren't in any places with passability bugs. (The Barrier Wood had a few initially, and the Grand Ring Bay had tons of 'em. Tilesets, am I right?)
Next up, I'm going to be doing two things:
-Fixing any more bugs that I can find
-Adding some encounters to the areas of the map that have no encounters
Have a good day!
Ruphand: An Apothecary's Adventure
@Cryum: This really does seem odd. A few of the phasing enemies are as intended (there's one Autoreaper encounter that has the encounter going over low walls, intended to be the Autoreaper flying over the walls). The reversi puzzle uses switches rather than variables, I don't think that'd be an issue.
I found a save editor and used it to read some save files from different versions (I used 0.2.2 and 0.2.5, will check other versions later). Save files appear to have changed between versions, and a few minor ordering changes appear to remain even after the file is transferred, but the arrays used for items and equipment work the same.
The error itself appears to be in a "contains" call that's aimed at something that's somehow ended up null. I checked through Yanfly Item Core and Yanfly Item Categories and nothing popped out at me. Either the issue is save-transfer related, or somehow related to Tor Torken, although I'm not sure how. If it's the former, I'm wondering if Yanfly Save Core will fix the problem (since Yanfly's been bugfixing that thing for a while) or make it worse (since, well, it's a new plugin).
Next thing I'll be working on appears to be "bug squashing and rebalancing," so I'll keep thinking it over while I fix the easier bugs. \
Edit as of 5/27/19: Several more bugs have just been fixed, including missing linking events in Tor Torken. Haven't found the bug Cryum mentioned; still searching for the cause and a workaround.
I found a save editor and used it to read some save files from different versions (I used 0.2.2 and 0.2.5, will check other versions later). Save files appear to have changed between versions, and a few minor ordering changes appear to remain even after the file is transferred, but the arrays used for items and equipment work the same.
The error itself appears to be in a "contains" call that's aimed at something that's somehow ended up null. I checked through Yanfly Item Core and Yanfly Item Categories and nothing popped out at me. Either the issue is save-transfer related, or somehow related to Tor Torken, although I'm not sure how. If it's the former, I'm wondering if Yanfly Save Core will fix the problem (since Yanfly's been bugfixing that thing for a while) or make it worse (since, well, it's a new plugin).
Next thing I'll be working on appears to be "bug squashing and rebalancing," so I'll keep thinking it over while I fix the easier bugs. \
Edit as of 5/27/19: Several more bugs have just been fixed, including missing linking events in Tor Torken. Haven't found the bug Cryum mentioned; still searching for the cause and a workaround.
Ruphand: An Apothecary's Adventure
@Cryum: I've attempted to reproduce the inventory bug, but it's not happening on my end, even when I use Page Up/Down to check Garett's inventory. Not sure what could cause it. Obviously it's happening, and I want to determine what it is. Part of me thinks it might be an issue with deployment and I'm double-checking that right now. (Stairs bug is easily fixed, thankfully. Garett and the Tor Torken boss might also need a minor rebalance.)
Were you able to use the inventory before entering Tor Torken, or at any time inside Tor Torken?
Were you able to use the inventory before entering Tor Torken, or at any time inside Tor Torken?
Ruphand: An Apothecary's Adventure
Evening!
I fixed some minor bugs in the new update, and have uploaded the fixed version of Ruphand 0.2.5. Downloading it should get you the version of the game without any of these bugs now.
If you find any more, report them and I'll fix them as soon as I can.
I fixed some minor bugs in the new update, and have uploaded the fixed version of Ruphand 0.2.5. Downloading it should get you the version of the game without any of these bugs now.
If you find any more, report them and I'll fix them as soon as I can.
Ruphand: An Apothecary's Adventure
Evening, RPG Maker Net!
You guys thought I wasn't coming back, did you? It's been over 11 months since the last full-out update, so that's totally understandable.
But now, Ruphand 0.2.5 is finally out! There's about 5 more hours of content in there! And you can sample on the World Map now, too! Give it a try!
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
You guys thought I wasn't coming back, did you? It's been over 11 months since the last full-out update, so that's totally understandable.
But now, Ruphand 0.2.5 is finally out! There's about 5 more hours of content in there! And you can sample on the World Map now, too! Give it a try!
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Whatchu Workin' On? Tell us!
I managed to make it so that, in the next version of Ruphand, enemy encounters will no longer respawn after saving and reloading a file, but still will do so after you exit/reenter a room. Took less time than I thought, actually.
Now I'm planning out a lot of enemies and putting friendly golems in a castle.
Now I'm planning out a lot of enemies and putting friendly golems in a castle.
Ruphand: An Apothecary's Adventure
Evening, RPG Maker Net!
I've just discovered a bug snuck in that was preventing players from making Super Pepperflasks or Red Hot Pepperflasks. I'll be releasing a patch of the old version of the game shortly that should have these bugs fixed, along with a much faster load time on the splash screen. This post will be edited when I've released the patch.
The development blog has also been updated. It's got five new screenshots of up-and-coming 0.2.5 content now, so give it a look!
EDIT: The patched version of 0.2.4 is now available for download as Ruphand 0.2.4-P1.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
I've just discovered a bug snuck in that was preventing players from making Super Pepperflasks or Red Hot Pepperflasks. I'll be releasing a patch of the old version of the game shortly that should have these bugs fixed, along with a much faster load time on the splash screen. This post will be edited when I've released the patch.
The development blog has also been updated. It's got five new screenshots of up-and-coming 0.2.5 content now, so give it a look!
EDIT: The patched version of 0.2.4 is now available for download as Ruphand 0.2.4-P1.
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Ruphand: An Apothecary's Adventure
Morning, RPG Maker Net!
This website's Screenshots function is all well and good, but unfortunately, I'm not allowed to post any screenshots that aren't from the current game. This is understandable; screenshots from an unreleased update could be misconstrued as saying its new features are already in the game, when they're not.
So, I made this development blog! I'll post screenshots of things that are new to the next update on that blog. I'll aim for a post every Saturday, so be sure to check the blog weekly! And yes, this does include this Saturday; I've got two development screenshots there right now.
EDIT 6/23: Make that four.
EDIT AS OF 8/6: Now it's 14 plus a video.
This website's Screenshots function is all well and good, but unfortunately, I'm not allowed to post any screenshots that aren't from the current game. This is understandable; screenshots from an unreleased update could be misconstrued as saying its new features are already in the game, when they're not.
So, I made this development blog! I'll post screenshots of things that are new to the next update on that blog. I'll aim for a post every Saturday, so be sure to check the blog weekly! And yes, this does include this Saturday; I've got two development screenshots there right now.
EDIT 6/23: Make that four.
EDIT AS OF 8/6: Now it's 14 plus a video.
Ruphand: An Apothecary's Adventure
Evening, RPG Maker Net! It's been a long wait, far longer than anyone expected. But now, Ruphand 0.2.4 is finally released!
Now that I've finally finished this part of the game, my next update will advance the main story. I'll also have much more time on Saturdays to work on the game, and finally use the development blog for posting teaser screenshots like I originally planned to. Update 0.2.5 is set to add a significant amount of content that I can't wait to get working on.
With that said, let's get right to the changelog!
DUNGEONS & TOWNS:
-Tor Torken stands to the south of the city of Torken. Inside this ancient tower, Forruno guard constructs lurk behind a secret door that a certain treasure-hunter has just opened up.
-Something's not quite right somewhere in the Frozen Reach... Beware.
ITEMS:
-New items have been added to the game, including two Medals.
BUGFIXES:
-More passability issues have been fixed.
-Sampling under the Ice Crystal dais will no longer eject Brill from said dais.
-The Challenge Tower now properly records winning streaks.
KNOWN ISSUES:
-Ally Chat may not be available by default when loading a save from a previous version. To fix this, go to "Options" and then set Keyboard Configuration so that "Ally Chat" is bound to a key. (The default key for Ally Chat is B.)
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Now that I've finally finished this part of the game, my next update will advance the main story. I'll also have much more time on Saturdays to work on the game, and finally use the development blog for posting teaser screenshots like I originally planned to. Update 0.2.5 is set to add a significant amount of content that I can't wait to get working on.
With that said, let's get right to the changelog!
DUNGEONS & TOWNS:
-Tor Torken stands to the south of the city of Torken. Inside this ancient tower, Forruno guard constructs lurk behind a secret door that a certain treasure-hunter has just opened up.
-Something's not quite right somewhere in the Frozen Reach... Beware.
ITEMS:
-New items have been added to the game, including two Medals.
BUGFIXES:
-More passability issues have been fixed.
-Sampling under the Ice Crystal dais will no longer eject Brill from said dais.
-The Challenge Tower now properly records winning streaks.
KNOWN ISSUES:
-Ally Chat may not be available by default when loading a save from a previous version. To fix this, go to "Options" and then set Keyboard Configuration so that "Ally Chat" is bound to a key. (The default key for Ally Chat is B.)
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Ruphand: An Apothecary's Adventure
Evening, RPG Maker Net!
Update 0.2.4 has been delayed for a long time, but it's almost in sight! The smaller of the two dungeons in the next update is complete, and the bigger one is getting close. The next release will also have a significant number of bug fixes, such as the Ice Crystal sampling bug and passability issues in the Defenders' Rest.
I'm aiming to have it released this Tuesday, though there is still the potential for bugs to cause one last delay. I apologize for how long it's taken; a lot of problems arose that I didn't expect, both in developing Ruphand and in college, but those problems have passed and I'm finally able to devote some time to development.
Update 0.2.4 has been delayed for a long time, but it's almost in sight! The smaller of the two dungeons in the next update is complete, and the bigger one is getting close. The next release will also have a significant number of bug fixes, such as the Ice Crystal sampling bug and passability issues in the Defenders' Rest.
I'm aiming to have it released this Tuesday, though there is still the potential for bugs to cause one last delay. I apologize for how long it's taken; a lot of problems arose that I didn't expect, both in developing Ruphand and in college, but those problems have passed and I'm finally able to devote some time to development.













