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Ruphand: An Apothecary's Adventure
Good evening!
After much deliberation and several unusual ninja-related incidents, 0.3.1 has finally been released! This update continues the main story, as well as fixing a few more bugs and adding some new items. Download it when you've got the time to give a new, unusual dungeon a try- or challenge a powerful new boss. Or both.
NEW CONTENT:
-The main story continues. For those who reached its previous end, visit Castle Evrandel and talk to the Knight at its gates to continue.
-In a lonely Assembly in Defia, a healer rewards those who have cured many innocents of injury and illness.
-The mysterious bank of fog that just popped up north of Brumar... is absolutely useless right now! But there's going to be more to it. Trust me on this.
BUGFIXES:
-Enemies with animated battle sprites have had their pictures in the Bestiary fixed.
-A number of Bestiary entries had "spacing numbers" removed.
-Some of the Tier 3 potions that had erratic effects or were missing animations have had these problems corrected.
-The Storm Elemental's Storm Bane now properly displays its "Inflicts Wind Weakness if not Blocked" component.
Edit 8/18:
Previous issues, patched 8/18:
-A single NPC lacks dialogue in the Royal Castle.
-Marissa will be standing around the castle after the event where she appears. She won't have anything to say there.
-A few ninjas are a little too eager to climb around on the Dojo roof.
(A patch will be released soon that corrects these bugs, but thankfully none of them are game-breaking.)
Edit 2: As of 8/18, all downloads have been patched with the aforementioned issues fixed.
After much deliberation and several unusual ninja-related incidents, 0.3.1 has finally been released! This update continues the main story, as well as fixing a few more bugs and adding some new items. Download it when you've got the time to give a new, unusual dungeon a try- or challenge a powerful new boss. Or both.
NEW CONTENT:
-The main story continues. For those who reached its previous end, visit Castle Evrandel and talk to the Knight at its gates to continue.
-In a lonely Assembly in Defia, a healer rewards those who have cured many innocents of injury and illness.
-The mysterious bank of fog that just popped up north of Brumar... is absolutely useless right now! But there's going to be more to it. Trust me on this.
BUGFIXES:
-Enemies with animated battle sprites have had their pictures in the Bestiary fixed.
-A number of Bestiary entries had "spacing numbers" removed.
-Some of the Tier 3 potions that had erratic effects or were missing animations have had these problems corrected.
-The Storm Elemental's Storm Bane now properly displays its "Inflicts Wind Weakness if not Blocked" component.
Edit 8/18:
Previous issues, patched 8/18:
-A single NPC lacks dialogue in the Royal Castle.
-Marissa will be standing around the castle after the event where she appears. She won't have anything to say there.
-A few ninjas are a little too eager to climb around on the Dojo roof.
(A patch will be released soon that corrects these bugs, but thankfully none of them are game-breaking.)
Edit 2: As of 8/18, all downloads have been patched with the aforementioned issues fixed.
Ruphand: An Apothecary's Adventure
Evening, ladies and gentlemen! In this turbulent time, I have some amazing news! Well, okay, it's just pretty good news. Here is the news of indeterminate goodness I'm harping on about: 0.3.0 is live!
NEW CONTENT:
-The rest of the Arkenvali Academy is now open! And who knows- there's bound to be some secret places in an old school of magic... I'm fairly certain there's at least one den of monsters in the general vicinity.
-There may or may not have been some changes to Mt. Gwylio. I cannot confirm or deny the presence of Kobolds, because they told me to keep mum about it. ...oh, drat! Well, I'm not spoiling anything else- just make sure you stop by the Academy before going looking for secrets on Gwylio.
-The main story continues, with a new dungeon! For those who reached its end previously, your next stop is the Orvas Apothecary's Shop; talk to Genn about what's transpired recently. (There's a planned reward for one "side objective" of this dungeon that you'll probably see in the next update- not saying any more, don't want to spoil it.)
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
-A few bugs have been fixed behind the scenes.
NEW CONTENT:
-The rest of the Arkenvali Academy is now open! And who knows- there's bound to be some secret places in an old school of magic... I'm fairly certain there's at least one den of monsters in the general vicinity.
-There may or may not have been some changes to Mt. Gwylio. I cannot confirm or deny the presence of Kobolds, because they told me to keep mum about it. ...oh, drat! Well, I'm not spoiling anything else- just make sure you stop by the Academy before going looking for secrets on Gwylio.
-The main story continues, with a new dungeon! For those who reached its end previously, your next stop is the Orvas Apothecary's Shop; talk to Genn about what's transpired recently. (There's a planned reward for one "side objective" of this dungeon that you'll probably see in the next update- not saying any more, don't want to spoil it.)
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
-A few bugs have been fixed behind the scenes.
Ruphand: An Apothecary's Adventure
Afternoon!
I'm still working on update 0.3.0, don't worry. I've been quiet for a while mostly because work has been going slowly due to other constraints, but almost all of the mapping for Arkenvali Academy's first floor is done.
The dev blog here has a screenshot featuring one of the monsters in the upcoming update: the shield-possessing Voltergeist!
EDIT: It's been several months and, due to a lot of things, I've had to delay 0.3.0- about a month or two more, I'm guessing. From now on, I'll be editing a post on the dev blog in the link above with how far along the update is.
I'm still working on update 0.3.0, don't worry. I've been quiet for a while mostly because work has been going slowly due to other constraints, but almost all of the mapping for Arkenvali Academy's first floor is done.
The dev blog here has a screenshot featuring one of the monsters in the upcoming update: the shield-possessing Voltergeist!
EDIT: It's been several months and, due to a lot of things, I've had to delay 0.3.0- about a month or two more, I'm guessing. From now on, I'll be editing a post on the dev blog in the link above with how far along the update is.
Ruphand: An Apothecary's Adventure
I've just found out about a critical bug in 0.2.6 related to a face set filename that was changed by accident. I am uploading a fixed version soon, but if you have downloaded 0.2.6, you can fix the issue by going to www/images/faces and renaming Alra_Di.png to Alra'Di.png.
I will edit this message when I have uploaded the fixed version.
EDIT: All downloads of 0.2.6 are replaced with the fixed version; I also removed a few files that were from scrapped sidequests and subplots.
I will edit this message when I have uploaded the fixed version.
EDIT: All downloads of 0.2.6 are replaced with the fixed version; I also removed a few files that were from scrapped sidequests and subplots.
Ruphand: An Apothecary's Adventure
Afternoon, me hearties!
I've just released an update containing Mimic Moorage! This "dungeon" is really just an island west of Altolato with a lot of Mimics lookin' for a swashbuckle. Have ye the wits to take it on? Then download this latest update!
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
I've just released an update containing Mimic Moorage! This "dungeon" is really just an island west of Altolato with a lot of Mimics lookin' for a swashbuckle. Have ye the wits to take it on? Then download this latest update!
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Ruphand: An Apothecary's Adventure
Evening!
It looks like that "one to three weeks" estimate was off by a bit. Mimic Moorage grew into more than I expected and more things outside of Ruphand popped up to delay me. As such, I'm likely going to need around two more weeks to finish it.
Just posting here to let everyone know what's taking me so long.
EDIT AS OF 10/4: I have once again underestimated the size of an update, as well as overestimating the amount of time I'd have to work on it each week, as it is already over two weeks beyond "I'm going to need around two more weeks to finish it." But Mimic Moorage will almost certainly be out this month, most likely before the 15th- I've just got a little mapping and some eventing to polish off.
It looks like that "one to three weeks" estimate was off by a bit. Mimic Moorage grew into more than I expected and more things outside of Ruphand popped up to delay me. As such, I'm likely going to need around two more weeks to finish it.
Just posting here to let everyone know what's taking me so long.
EDIT AS OF 10/4: I have once again underestimated the size of an update, as well as overestimating the amount of time I'd have to work on it each week, as it is already over two weeks beyond "I'm going to need around two more weeks to finish it." But Mimic Moorage will almost certainly be out this month, most likely before the 15th- I've just got a little mapping and some eventing to polish off.
Ruphand: An Apothecary's Adventure
Afternoon!
I haven't posted since the release of 0.2.5.1 about a month and a week ago. Sorry about that; work decided to pick up again.
However, I have started on the next update. 0.2.6 has a few minor interface changes- most notably, putting three items on each line in the Inventory menu in battle, to make it easier to scroll through a large collection and find what you're looking for- but the main feature is a new "dungeon" that's definitely different from the usual fare. Mimic Moorage is a small pirate port, with both indoor and outdoor segments, where all the pirates are Mimics. This optional area will have a wealth of new enemy types lurking around, not counting the boss of the area, as well as a few unique rewards and a generous share of Sil and Ingredients found in treasure chests. (The ones that aren't trying to bite you, that is.)
I'm expecting to have 0.2.6 done within one to three weeks, depending on how much time I get for development each week. Until then, a screenshot of part of the Mimic Moorage will have to do; you can find a "teaser" on the latest post of the dev blog.
I haven't posted since the release of 0.2.5.1 about a month and a week ago. Sorry about that; work decided to pick up again.
However, I have started on the next update. 0.2.6 has a few minor interface changes- most notably, putting three items on each line in the Inventory menu in battle, to make it easier to scroll through a large collection and find what you're looking for- but the main feature is a new "dungeon" that's definitely different from the usual fare. Mimic Moorage is a small pirate port, with both indoor and outdoor segments, where all the pirates are Mimics. This optional area will have a wealth of new enemy types lurking around, not counting the boss of the area, as well as a few unique rewards and a generous share of Sil and Ingredients found in treasure chests. (The ones that aren't trying to bite you, that is.)
I'm expecting to have 0.2.6 done within one to three weeks, depending on how much time I get for development each week. Until then, a screenshot of part of the Mimic Moorage will have to do; you can find a "teaser" on the latest post of the dev blog.
Ruphand: An Apothecary's Adventure
Afternoon, everyone! A new update is live!
After a bunch of bugfixes, I took a break from development, but now I'm back on it with a small update for you! This adds some encounters when you're sampling on the World Map in areas in Kitaban; a total of three such encounters have been added.
(I also fixed a minor bug with the Echo X-Tonic's Delay time.)
As it's a small update with content originally planned for 0.2.5's initial release, I'm calling it 0.2.5.1. You can download it now!
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
After a bunch of bugfixes, I took a break from development, but now I'm back on it with a small update for you! This adds some encounters when you're sampling on the World Map in areas in Kitaban; a total of three such encounters have been added.
(I also fixed a minor bug with the Echo X-Tonic's Delay time.)
As it's a small update with content originally planned for 0.2.5's initial release, I'm calling it 0.2.5.1. You can download it now!
If you want to import your save files from an earlier version to a later version, follow these steps:
-Go to your old version of Ruphand, and navigate to the www folder.
-If you have saved files, there should be a folder named "save"; copy the folder.
-Go to your new version of Ruphand, and navigate to the www folder.
-Paste the old save folder into the new version's www folder.
Ruphand: An Apothecary's Adventure
Evening!
It's been a few weeks since I posted here, so I thought I'd let you know that I've still got a minor update in the works, which will add encounters when you sample in most areas in Kitaban (one for each of the three provinces, Nortahn, Arkenvali and Defia). I was sick recently, which is why it's taken so long, but I'm managing to get good portions of it done; there's really only a single boss left to program. Hopefully I'll have the next update out soon!
EDIT: And I got slightly sick again. I'll try to have the update out by Saturday or Sunday. Should be out by Monday at the latest barring any ridiculous bugs.
It's been a few weeks since I posted here, so I thought I'd let you know that I've still got a minor update in the works, which will add encounters when you sample in most areas in Kitaban (one for each of the three provinces, Nortahn, Arkenvali and Defia). I was sick recently, which is why it's taken so long, but I'm managing to get good portions of it done; there's really only a single boss left to program. Hopefully I'll have the next update out soon!
EDIT: And I got slightly sick again. I'll try to have the update out by Saturday or Sunday. Should be out by Monday at the latest barring any ridiculous bugs.
Ruphand: An Apothecary's Adventure
Hey everyone!
I just updated 0.2.5 with a version that fixed the bugs Cryum mentioned in Tor Torken and the Sewers (especially the bug with Fremani's drinking water, whoops). Sorry about the wait, I was hoping to get the bugfix and a little new content out all at once, but then stuff happened with my schedule.
@Cryum: I'm still working on figuring out where the issue with Malixinne's sprite (and all sprites in the Bestiary) comes from. Also considering adding new enemy types to the Tower, in groups that start replacing the old types as you climb up, as the Challenge Tower is way too slow paced as it is.
I just updated 0.2.5 with a version that fixed the bugs Cryum mentioned in Tor Torken and the Sewers (especially the bug with Fremani's drinking water, whoops). Sorry about the wait, I was hoping to get the bugfix and a little new content out all at once, but then stuff happened with my schedule.
@Cryum: I'm still working on figuring out where the issue with Malixinne's sprite (and all sprites in the Bestiary) comes from. Also considering adding new enemy types to the Tower, in groups that start replacing the old types as you climb up, as the Challenge Tower is way too slow paced as it is.













