CAP_H'S PROFILE

Cap_H
DIGITAL IDENTITY CRISIS
6625
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)

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Villnoire Review

It was nice to read a new batch of your reviews, Addict.
I enjoy your points, which are well articulated, and recommendation like this always makes me even more hyped about a game.

2020 gaming diary

April::..
1. Gothic
I discovered that before giving away my dvds from gaming mags, I installed Gothic and Gothic 2 on my computer. I really dig the fiction and the worldbuilding but the game is slow and you can see the time sink from ten miles away. I spent some five hours with it so far and lost at least two hours of progress as the game is hardcore without autosaves.

I finally got myself a new phone and I have 4G internet now, so I can work on school projects again.

2. Porklite
It's a neat little retro rogue, you can play in your browser. I think it's really polished and a great example of well scoped project. I tried few runs before rage quiting, but the game certainly is a good one if you're in hardcore dying.


Also, I continued with Gothic and now I'm some twenty hours in. I'm finally stronger, I'm engaged, but there are also things, which make me feel like I'm wasting my time with the game. And it is the case as I'm supposed to have my thesis almost finished and I haven't written a single line in last two weeks.

3. Forward
Today, I suddenly got in mood for card driven games. I played some Star Realms on my phone and several browser games on itch.io.
Forward is an interesting little almost rpg. You have a character, collect items and move forward. In front of you, there are always three cards and you can choose your path. Monsters take from your health, potions replenish it and so on. It's quite an addictive affair with nice presentation. I recommend trying it out if you feel out of ideas too as it made my mind racing.


4. The Snake Mother
This isn't a card game but a beautiful choose your own adventure bitsy game with great lore. The story is dripping with atmosphere and I was thrilled for the whole duration of this micro game. It was partly thanks to great music too.
Play it here.


5. Patient Rogue
Another card driven roguelike. This one's really cool, addictive and has cool graphics. Overall it's a super polished package and I can see myself playing some more. It's also very difficult and little frustrating due to randomness. You die of hunger way too often. And if you happen to come across a sufficient amount of food, you end up being out of weapons. The game presents some really cool idea, which I might prefer in this rough and simplistic form over something more sophisticated (and better designed in terms of fairness). Try it out.


6. Mondar's Dungeon
Mondar's Dungeon is another beautiful permadeath with very pretty art, but the gameplay is too frustrating and not us fun as Patient Rogue. It's even more board gamey and more random and you usually die super fast because of its unfair mechanics.


7. Heartscape
A Ludum Dare entry is mere one level of a possible future puzzler combined with deck building. I love the presentation, which reminds me of Princess Remedy, music is banging and mechanics tight. I hope to see more of this game soon.


8. Tiny Islands
A digital version of flip and writes is fun and rules of this game definitely more digestible in a digital form (counting all of these points would kill me in a physical game). Also, daily runs add it a lot. It's a cool concept, but i got bored rather quickly as it's probably better played with competition.


9. Dragoon Drop
The game's a turned based platformer, where you use a deck of cards for movement and attacks. Yes, you need to lick the right card to attack and sometimes it takes a while. Definitely a brain burner but a great idea.I think that the deckbuilding could work better or offer either more interesting or more defined variety of commands (on one hand I like the simplicity of cards in Dragoon Drop, on the other most commands aren't satisfying. I think your hand could be way tighter). I dig the retro look, feel and sound of the game. Drag and drop on the other doesn't feel quite smooth as I would like it to be. Burning cards is boring, I'd try to add little more to it.
Anyway, this design has a lot of potential.


10. Star Realms
A simple card deckbuilder in its digital form. The campaign is very challenging and I can't keep myself from trying again.

11. Card City Nights
In this game you collect cards and battle citizens of card city. The game's extremely charming with characters from other Ludosity games such as Ittle Dew and Muri and many older smaller games. The core gameplay is addicting and fun but the real gem are lines of dialogue. The story itself is light but you can talk with every character multiple time and they usually have more than ten things to say. There's so much flavour to this. The jazzy soundtrack definitely adds to overall positive vibe.

2020 gaming diary

So,I'm deciding among more than ROMs (Metroid: Fusion, Castlevania: Aria of the night), playing some smaller games (this usually takes a lot time trying out what works on my laptop) and visiting Xeen. I think the last one might be the one I pick if I have another week alone.

2020 gaming diary

So,I'm deciding among more than ROMs (Metroid: Fusion, Castlevania: Aria of the night), playing some smaller games (this usually takes a lot time trying out what works on my laptop) and visiting Xeen. I think the last one might be the one I pick if I have another week alone.

literally EVERY MV game submitted to this site has overblown screenshots and i've given hope. maybe we should implement an auto-resizer?

I think that implementation of an automatic thumbnailer wouldn't be such a pain. The site has the function built-in. It would make tiny 2k screenshots visible and gargantuan MV ones prettier.

Edit: Tbh most of these 4k screenshots are upscaled for the resolution.

Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]

Theming it after a castlevania game is a good idea? By certain do you have a certain game on your mind?
And glad to have you as a player.

Capybara, are you in?

Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]

Now five more this is starting looking promising. Where's Ozzy, Piano, LockeZ, Gourd and Demon?

[RPGMAKER] What engine would you recommend?

Just wait for a sale and buy vx (ace preferably) as XP probably is the harshest rm to use today and most users outside of a small dedicated group abandoned it. You can fiddle around with features in lite meanwhile.

MV has the most support atm, but I still struggle with it. I figured out that I dislike it when things aren't tight. It just doesn't make sense to make a 2d game, which is 2 gb instead of 5 mb of a GBA cartridge or few hundreds of megas for a CD quality soundtrack.
Ofc MV being a modern engine has many advantages to it as well. Easier portability would be one of them - unless you try to run them on Linux. I can run older engines through wine, but I have had no luck with MV and MV games so far. It's very likely doable with more tinkering, but that's too much of computer magic for a simple fella like me.

2k series are obsolete but easy to get into and make a solid something rather fast. Even today many of hyped games in production use 2k(3). They're dirt cheap too.

I would only consider unity if my aspirations were different than a fine and fun final fantasy of earthbound clone. It's a versatile tool but I think that the learning curve is steeper and it def would take you longer to create your first demo.

Hooray for Ara Fell coming to the Switch :DDD

I see these dinos are far from dying out. Congrats.

Dracula X Mafia (GAME OVER - MAFIA VICTORY) [MAFIA]

Cool, thanks for showing up, but I don,t think there's enough interest.